- Kill
- 627
- +0 negli ultimi 90 giorni
- Perdite
- 598
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 93%
- ISK distrutti
- 622.99B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 627
- Perdite
- 598
- Indice di pericolo
- 94%
- Colpi finali
- 19
- Punti
- 627
ISK
- Distrutti
- 622.99B
- Persi
- 50.42B
- Bilancio
- +572.56B
- Efficienza ISK
- 93%
Solo
- Kill in solo
- 4
- Percentuale solo
- 1%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 34
- Quota perdite NPC
- 6%
- Attività
- Inattivo
Danni inflitti13.1M
Rapporto danni · 76%
Danni subiti4.1M
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Was driving carts and ships full of wood and stone to the temples when I discovered there was a huge world out in space. I had always thought the world was a 5 x 5 grid of flat continents.
Next thing I knew, I was piloting a tiny little mining spaceship. Fast forward two months and I am in an unsecured part of the universe in a little bigger mining ship.
Wow, I am now just over a year old. I was having so much fun, learning so much and making so many mistakes, I forgot to update this log. Over the year, we have tried two different alliances and decided that we were not where we could call home. I think we have found that now. Great welcome the very day we arrived.
No question in my mind that I have found a home. Our corporate is a little fish in a very large pond. TEST has been fantastic to help us fit in and get established. It took very little for our industrial players to get set up and producing isk. I know a lot of players are not really interested in industry, but for me it is very relaxing. I don't try to make isk for the sole purpose of having isk, but more to have isk to try and do other things. I have a small fleet of 3 rorquals. It is pretty common to go out and mine until you run out of fuel.
And next on my journey has been ratting. One of my corpmates taught me how to machariel rat. After a couple of small errors (blew myself up a couple of times), I think I have a working system. With 4 toons, I am able to complete a haven in 4-5 minutes. I know there are many others making much more isk faster, but for me it is a huge step forward.
And of course, life in null would not be complete without PVP and fleet activity. TEST has a very well structured program to let members know which doctrines are needed and which specific skils you personally need to be able to fly that ship. I am a basic entry level player, but have reached the stage where I can participate. Definitely am not comfortable yet, but learning.
Next thing I knew, I was piloting a tiny little mining spaceship. Fast forward two months and I am in an unsecured part of the universe in a little bigger mining ship.
Wow, I am now just over a year old. I was having so much fun, learning so much and making so many mistakes, I forgot to update this log. Over the year, we have tried two different alliances and decided that we were not where we could call home. I think we have found that now. Great welcome the very day we arrived.
No question in my mind that I have found a home. Our corporate is a little fish in a very large pond. TEST has been fantastic to help us fit in and get established. It took very little for our industrial players to get set up and producing isk. I know a lot of players are not really interested in industry, but for me it is very relaxing. I don't try to make isk for the sole purpose of having isk, but more to have isk to try and do other things. I have a small fleet of 3 rorquals. It is pretty common to go out and mine until you run out of fuel.
And next on my journey has been ratting. One of my corpmates taught me how to machariel rat. After a couple of small errors (blew myself up a couple of times), I think I have a working system. With 4 toons, I am able to complete a haven in 4-5 minutes. I know there are many others making much more isk faster, but for me it is a huge step forward.
And of course, life in null would not be complete without PVP and fleet activity. TEST has a very well structured program to let members know which doctrines are needed and which specific skils you personally need to be able to fly that ship. I am a basic entry level player, but have reached the stage where I can participate. Definitely am not comfortable yet, but learning.