CorporazioneCorporazione Chiusa
[BMTTR] Bright Matter
0 membriFondata nel 2010
- Kill
- 17
- Perdite
- 256
- Efficienza
- Efficienza ISK 6%
- ISK distrutti
- 1.22B
- Attività
- Sconosciuta
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 17
- Perdite
- 256
- Indice di pericolo
- 98%
- Colpi finali
- 15
- Punti
- 17
ISK
- Distrutti
- 1.22B
- Persi
- 19.76B
- Bilancio
- -18.55B
- Efficienza ISK
- 6%
Solo
- Kill in solo
- 7
- Percentuale solo
- 41%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 4
- Quota perdite NPC
- 2%
- Attività
- Sconosciuta
Battaglie
Gli scontri nella finestra scelta, dal nostro archivio killmail
Descrizione
Bright Matter is a corporation built on player friendship, with the following emphasis:
* All members are informed of corporation financial status.
* An inviting social atmosphere among members is a fundamental corporate goal.
* Guidance and coaching are available for newer members to improve their training effectiveness and capability.
* Corporate design is intended to create player opportunities and yet minimize player burden. Members may play independently, if they please, or participate and gain reward in any of the company's organized programs.
* Primary player programs emphasize high-sec space, including mining and agent mission running through Lev 3, cooperative manufacturing and planetary production operations.
* A special member segment, with covert ops capability, has been formed to pursue exploration, wormhole adventure and high risk missions.
* The corp is organized around USA/UK/Europe time zone play, 12:00-22:00 Evetime. English language users from all national origins are very welcome.
* We are a peaceful organization, and do not support piracy or hostile PvP play by members, nor hostile provocation toward other corporations.
* All members are informed of corporation financial status.
* An inviting social atmosphere among members is a fundamental corporate goal.
* Guidance and coaching are available for newer members to improve their training effectiveness and capability.
* Corporate design is intended to create player opportunities and yet minimize player burden. Members may play independently, if they please, or participate and gain reward in any of the company's organized programs.
* Primary player programs emphasize high-sec space, including mining and agent mission running through Lev 3, cooperative manufacturing and planetary production operations.
* A special member segment, with covert ops capability, has been formed to pursue exploration, wormhole adventure and high risk missions.
* The corp is organized around USA/UK/Europe time zone play, 12:00-22:00 Evetime. English language users from all national origins are very welcome.
* We are a peaceful organization, and do not support piracy or hostile PvP play by members, nor hostile provocation toward other corporations.