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[.NT.] Nephite Tribe

14 membriTasse 0%Fondata nel 2008
Kill
501
+0 negli ultimi 90 giorni
Perdite
589
+0 negli ultimi 90 giorni
46%
Efficienza
Efficienza ISK 62%
ISK distrutti
146.00B
+0 negli ultimi 90 giorni
Attività
Inattivo
0 kill/giorno · ultimi 90 giorni

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento

Kill
501
Perdite
589
Indice di pericolo
96%
Colpi finali
147
Punti
501

ISK

Distrutti
146.00B
Persi
88.63B
Bilancio
+57.38B
Efficienza ISK
62%

Solo

Kill in solo
39
Percentuale solo
8%
Kill medie/giorno
—

Altro

Perdite contro NPC
26
Quota perdite NPC
4%
Attività
Inattivo

Attività

Cosa vola la corporazione, dove combatte, le ultime kill e perdite

NaviUltimi 90g
SistemiUltimi 90g
Ultime killKillboard
Ultime perditeKillboard

I più preziosi

Le kill più costose del periodo

Chi incontra

Chi uccide, da chi viene uccisa e cosa perde

Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.

Battaglie

Gli scontri nella finestra scelta, dal nostro archivio killmail

Descrizione

NOW RECRUITING! .... Contact Roland Knighthawk, Tantizil Sova or Nine Ravens

The Nephite Tribe is one of the ancient lost Minmatar Tribes which has been h
idden and silent for centuries. Recently under the direction of the Tribe's Elder leader, Roland Knighthawk, the Tribe of Nephi has reamerged with a new hope for the future.


Unlike most Minmatar tribes, the Nephite tribe welcomes all EVE races as long as they prove willing to abide by its ancient tribal code of honor, conduct and valor.

Nephites are sometimes known as the Legion of Destiny's Survivors (LDS).

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Our goal is to provide a Family Friendly corp with a PvP focus. Mining, mission running and industrial pilots are also welcome as an important source of economic stability.
All communications on Corporate channels will be kept clean.
Real life concerns take priority, corporate activites are optional.
Pilots are expected to assist each other when needed.

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Nephite Tribe Rules Of Engagement

As you are aware the Nephite Tribe is a NRDS (Not Red – Don’t Shoot) Anti-Pirate corporation. This has led to a lot of confusion as to who NT members can and can’t engage.

Because an equal number of NT members live in High Security Space as Live in Low Security Space, Our Rules of Engagement we’ll need to address the unique needs of both.

You would think that it’s simple, NT members do not shoot at anything that isn’t red, and anything that is a pirate. However reality is slightly different. I’ll separate these distinctions below:

High Security Space:

Highsec Space is supposed to be safe for pilots to go about their business . Therefore, valid targets in High-Sec space are primarily war targets (when at war) and outlaws.

It should be noted that special circumstances exist:

Can Flippers. these are people who in mining belts or missions steal your loot. The reason for this is so they become red to you and your corporation. You are not red to them so they cannot engage you unless you engage them first, without CONCORD interference resulting in their death. You can engage if you wish, however these circumstances are usually designed to kill you, and they usually succeed.

Station games are permitted, ie:- 1v1 duels at stations, although often these are dishonored usually ending up in 1v2 or more situations. They can be a source of good fights if done fairly. These duels involve both parties taking from each parties cans to become red and avoid CONCORD. Station games are not recommended for NT members because of t
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Our credo is as follows: (this credo was penned by one of our factions ... The Danites)

"We have solemnly warned you, and that in the most determined manner, that if you do not cease that course of wanton abuse of the citizens of this county, that vengeance would overtake you sooner or later, and that when it did come it would be as furious as the mountain torrent, and as terrible as the beating tempest; but you have affected to despise our warnings, and pass them off with a sneer, or a grin, or a threat, and pursued your former course; and vengeance sleepeth not, neither does it slumber; and unless you heed us this time, and attend to our request, it will overtake you at an hour when you do not expect, and at a day when you do not look for it; and for you there shall be no