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CorporazioneAttivaAttaccabile in guerra

[CTTH] Cutthroat Industrial

51 membriTasse 10%Fondata nel 2011
Killboard
Kill
73
+73 negli ultimi 90 giorni
Perdite
84
+76 negli ultimi 90 giorni
46%
Efficienza
Efficienza ISK 96%
ISK distrutti
101.37B
+101.37B negli ultimi 90 giorni
Attività
Alta
0,8 kill/giorno · ultimi 90 giorni

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento

Kill
73
Perdite
84
Indice di pericolo
88%
Colpi finali
16
Punti
145

ISK

Distrutti
101.37B
Persi
4.06B
Bilancio
+97.32B
Efficienza ISK
96%

Solo

Kill in solo
5
Percentuale solo
7%
Kill medie/giorno
—

Altro

Perdite contro NPC
10
Quota perdite NPC
12%
Attività
Alta

Attività

Cosa vola la corporazione, dove combatte, le ultime kill e perdite

NaviUltimi 90g
SistemiUltimi 90g
Ultime killKillboard
Ultime perditeKillboard

I più preziosi

Le kill più costose del periodo

Chi incontra

Chi uccide, da chi viene uccisa e cosa perde

Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.

Battaglie

Gli scontri nella finestra scelta, dal nostro archivio killmail

Descrizione

CUTTHROAT INDUSTRIAL
Forged in Industry. Tempered in War. Supervised by absolutely nobody.

They say the mighty black raven was born from the ashes of a thousand fallen warships, its wings forged from ancient alloys and its talons sharpened on the hulls of defeated enemies.
That's a lovely story.
In reality, someone left a blueprint unattended, an engineer misread the instructions, and Badkiss approved the project without checking the budget.
And thus, Cutthroat Industrial was born.
Operating under the proudly questionable banner of Calculated Disorder, we're a corporation of industrialists, combat pilots, spreadsheet enthusiasts and people who really shouldn't be trusted with expensive spaceships.

OUR BUSINESS MODEL:

1. Mine the rocks.
2. Build the ships.
3. Sell some ships.
4. Blow up the ships we didn't sell.
5. Salvage the wrecks.
6. Repeat until morale improves.

Our industrial division works tirelessly to manufacture everything New Eden needs to wage war. Our PvP division works equally hard to ensure there's always demand for replacement ships.
It's called a circular economy. Look it up.

WHAT WE OFFER

INDUSTRY & MANUFACTURING
Turn innocent asteroids into heavily armed war crimes. Our manufacturing department proudly supplies the PvP department with ships they will immediately lose.

PVP & EXPLOSIONS
Small gangs, fleet operations and the occasional extremely expensive misunderstanding. We believe every ship deserves an exciting final moment.

A QUESTIONABLE BUT FRIENDLY COMMUNITY
Good company, terrible jokes, questionable decisions and the occasional fleet commander screaming something completely incomprehensible.

FINANCIAL STABILITY
Our CEO assures us that everything is under control. Our accountants have requested that we stop asking questions.

RECRUITMENT REQUIREMENTS

30 MILLION SKILL POINTS
Exceptions available for promising pilots, suspiciously charming individuals and anyone who can bribe the recruitment officer with a convincing argument.

WORKING MICROPHONE
We need to hear you scream when you accidentally jump instead of bridge.

20+ YEARS OLD
We require a certain level of maturity. We do not, however, promise to provide any.

SENSE OF HUMOR
Mandatory. Especially if you fly expensive ships.

MEET THE MANAGEMENT

BADKISS - CEO
Allegedly responsible for this entire operation. Has been advised not to approve any more capital construction projects after midnight.
ENAS JAYNARA - DIRECTOR
Part of the leadership team tasked with turning Badkiss's questionable ideas into something resembling an actual corporation.
CYNOHVOR 1 - DIRECTOR
The existence of a number one raises several questions. Management refuses to confirm or deny the existence of Cynohvor 2.
SKUGGALEGUR - DIRECTOR
The quiet one. Appears when something is on fire, says three words, fixes it, and disappears again. Management suspects he may just be a very competent shadow with roles.