Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 14
- Perdite
- 84
- Efficienza
- 14%
- Indice di pericolo
- 95%
ISK
- Distrutti
- 847.7M
- Persi
- 4.58B
- Efficienza ISK
- 16%
- Bilancio
- -3.73B
Solo
- Kill in solo
- 10
- Percentuale solo
- 71%
- Colpi finali
- 12
- Punti
- 14
Altro
- Perdite contro NPC
- 4
- Quota perdite NPC
- 5%
- Kill medie/giorno
- —
- Attività
- Inattivo
Attività
Cosa vola la corporazione e dove combatte
I più preziosi
Chi incontra
Chi uccide, da chi viene uccisa e cosa perde
ClassificheUltimi 90g
Scafi persiUltimi 90g
Perdite suddivise per classe di scafo.
Battaglie
Gli scontri nella finestra scelta, dal nostro archivio killmail
Storia delle alleanze
Le corporazioni attraversate, dalla più recente
Descrizione
The Ishukone Republic is an experiment in corp design where instead of aiming for the usual mining, industry, pve, pvp, research, exploration, etc - all of these basic corp functions have an actual end goal - to form a defacto Nation State known as the Ishukone Republic.
Towards this end we need active players to help form the foundations of this long term plan, players who are interesting in the aquisition of resources, the construction of ships, the mastering of combat skills - all in prepartion for a time when we finally move from the high security areas of the old empires to a low security area deep into what is known as "null-sec" space where a new nation can be forged.
All players will be important for this endeavour, to help newer players out we have NO TAX (you may notice it is set to 0% making the Ishukone Republic much lower compared to the NPC starting corp rate of 11%). This reflects the view of the Republic that free enterprise is what makes industry evolve and what will help keep the Ishukone Republic strong!
Towards this end we need active players to help form the foundations of this long term plan, players who are interesting in the aquisition of resources, the construction of ships, the mastering of combat skills - all in prepartion for a time when we finally move from the high security areas of the old empires to a low security area deep into what is known as "null-sec" space where a new nation can be forged.
All players will be important for this endeavour, to help newer players out we have NO TAX (you may notice it is set to 0% making the Ishukone Republic much lower compared to the NPC starting corp rate of 11%). This reflects the view of the Republic that free enterprise is what makes industry evolve and what will help keep the Ishukone Republic strong!