Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 14
- Losses
- 84
- Danger Ratio
- 95%
- Final Blows
- 12
- Points
- 14
ISK
- Destroyed
- 847.7M
- Lost
- 4.58B
- Balance
- -3.73B
- ISK Efficiency
- 16%
Solo
- Solo Kills
- 10
- Solo Ratio
- 71%
- Avg Kills/Day
- —
Other
- NPC Losses
- 4
- NPC Loss Ratio
- 5%
- Activity
- Inactive
Activity
What the corporation flies, where it fights, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
Battles
Engagements in the selected window, from our own killmail archive
Description
The Ishukone Republic is an experiment in corp design where instead of aiming for the usual mining, industry, pve, pvp, research, exploration, etc - all of these basic corp functions have an actual end goal - to form a defacto Nation State known as the Ishukone Republic.
Towards this end we need active players to help form the foundations of this long term plan, players who are interesting in the aquisition of resources, the construction of ships, the mastering of combat skills - all in prepartion for a time when we finally move from the high security areas of the old empires to a low security area deep into what is known as "null-sec" space where a new nation can be forged.
All players will be important for this endeavour, to help newer players out we have NO TAX (you may notice it is set to 0% making the Ishukone Republic much lower compared to the NPC starting corp rate of 11%). This reflects the view of the Republic that free enterprise is what makes industry evolve and what will help keep the Ishukone Republic strong!
Towards this end we need active players to help form the foundations of this long term plan, players who are interesting in the aquisition of resources, the construction of ships, the mastering of combat skills - all in prepartion for a time when we finally move from the high security areas of the old empires to a low security area deep into what is known as "null-sec" space where a new nation can be forged.
All players will be important for this endeavour, to help newer players out we have NO TAX (you may notice it is set to 0% making the Ishukone Republic much lower compared to the NPC starting corp rate of 11%). This reflects the view of the Republic that free enterprise is what makes industry evolve and what will help keep the Ishukone Republic strong!