CorporazioneAttiva
[REYP] The Reynard Project
11 membriTasse 0%Fondata nel 2012
- Kill
- 3
- +0 negli ultimi 90 giorni
- Perdite
- 35
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 1%
- ISK distrutti
- 29.9M
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 3
- Perdite
- 35
- Indice di pericolo
- 100%
- Colpi finali
- 1
- Punti
- 3
ISK
- Distrutti
- 29.9M
- Persi
- 4.83B
- Bilancio
- -4.80B
- Efficienza ISK
- 1%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Attività
Cosa vola la corporazione, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene uccisa e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Battaglie
Gli scontri nella finestra scelta, dal nostro archivio killmail
Descrizione
Psychologists in space.
From the Reynard Program:
"Starting from the premise that Real World (RW) characteristics are reflected in VW behavior, the IARPA Reynard program seeks to identify behavioral indicators in VWs and MMOGs that are related to the RW characteristics of the users. Performers in the Reynard program will be expected to produce one or more VW behavioral indicators that serve to identify RW attributes of individuals or groups. Attributes of interest include the following: gender, approximate age, economic status, educational level, occupation, ideology or “world view”, degree of influence, “digital native” vs “digital immigrant,” approximate physical geographic location, native language, and culture. Other RW characteristics might also be empirically deduced through behavioral indicators. VW behavioral indicators may be examined in the areas of Avatars and Representation, Communication, Things That Avatars Do, Group Formation and Dynamics, Money and Economics, and Cultural Differences."
From the Reynard Program:
"Starting from the premise that Real World (RW) characteristics are reflected in VW behavior, the IARPA Reynard program seeks to identify behavioral indicators in VWs and MMOGs that are related to the RW characteristics of the users. Performers in the Reynard program will be expected to produce one or more VW behavioral indicators that serve to identify RW attributes of individuals or groups. Attributes of interest include the following: gender, approximate age, economic status, educational level, occupation, ideology or “world view”, degree of influence, “digital native” vs “digital immigrant,” approximate physical geographic location, native language, and culture. Other RW characteristics might also be empirically deduced through behavioral indicators. VW behavioral indicators may be examined in the areas of Avatars and Representation, Communication, Things That Avatars Do, Group Formation and Dynamics, Money and Economics, and Cultural Differences."