- Kill
- 1
- Perdite
- 1
- Efficienza
- Efficienza ISK 51%
- ISK distrutti
- 87.9M
- Attività
- Sconosciuta
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 1
- Perdite
- 1
- Indice di pericolo
- 100%
- Colpi finali
- 0
- Punti
- 1
ISK
- Distrutti
- 87.9M
- Persi
- 85.4M
- Bilancio
- +2.5M
- Efficienza ISK
- 51%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Sconosciuta
Battaglie
Gli scontri nella finestra scelta, dal nostro archivio killmail
Descrizione
Astronomical Units:
150,000,000 = 1 AU
300,000,000 = 2 AU
450,000,000 = 3 AU
600,000,000 = 4 AU
750,000,000 = 5 AU
900,000,000 = 6 AU
1,050,000,000 = 7 AU
1,200,000,000 = 8 AU
1,350,000,000 = 9 AU
1,500,000,000 = 10 AU
1,650,000,000 = 11 AU
1,800,000,000 = 12 AU
1,950,000,000 = 13 AU
Security Rating Admittances:
As a player's security rating goes down (by committing illegal acts such as piracy), they will be allowed into fewer and fewer systems. If they enter systems in which they are not allowed, they will be fired upon.
The List:
• -1.9 or better can enter any system
• -2.0 or worse cannot enter 1.0 systems
• -2.5 or worse cannot enter 0.9 systems
• -3.0 or worse cannot enter 0.8 systems
• -3.5 or worse cannot enter 0.7 systems
• -4.0 or worse cannot enter 0.6 systems
• -4.5 or worse cannot enter 0.5 systems
• -5.0 or worse are considered outlaws (and will be fired upon by police npcs in any high-sec system).
Damage Types to Fire on Enemies:
Angel - Explosive
Blood - Thermal
Drones - EM
Gurista - Kinetic
Mercenaries - Thermal
Mordus - Thermal & Kinetic
Sansha - EM & Thermal
Damage Types Dealt by NPCs
Amarr Navy - EM / Thermal Angel Cartel - All Types
Blood Raider - Thermal / EM
Caldari - Kinetic / Thermal
Gallente - Kinetic / Thermal
Guristas - Kinetic / Thermal
Minmatar Fleet - Thermal / Explosive
Mercenaries - Kinetic / Thermal / Explosive
Mordu's Legion - EM / Kinetic / Thermal
Rogue Drones - All Damage Types
Sansha's Nation - EM / Thermal
Serpentis - Kinetic / Thermal
Targeting systems
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
150,000,000 = 1 AU
300,000,000 = 2 AU
450,000,000 = 3 AU
600,000,000 = 4 AU
750,000,000 = 5 AU
900,000,000 = 6 AU
1,050,000,000 = 7 AU
1,200,000,000 = 8 AU
1,350,000,000 = 9 AU
1,500,000,000 = 10 AU
1,650,000,000 = 11 AU
1,800,000,000 = 12 AU
1,950,000,000 = 13 AU
Security Rating Admittances:
As a player's security rating goes down (by committing illegal acts such as piracy), they will be allowed into fewer and fewer systems. If they enter systems in which they are not allowed, they will be fired upon.
The List:
• -1.9 or better can enter any system
• -2.0 or worse cannot enter 1.0 systems
• -2.5 or worse cannot enter 0.9 systems
• -3.0 or worse cannot enter 0.8 systems
• -3.5 or worse cannot enter 0.7 systems
• -4.0 or worse cannot enter 0.6 systems
• -4.5 or worse cannot enter 0.5 systems
• -5.0 or worse are considered outlaws (and will be fired upon by police npcs in any high-sec system).
Damage Types to Fire on Enemies:
Angel - Explosive
Blood - Thermal
Drones - EM
Gurista - Kinetic
Mercenaries - Thermal
Mordus - Thermal & Kinetic
Sansha - EM & Thermal
Damage Types Dealt by NPCs
Amarr Navy - EM / Thermal Angel Cartel - All Types
Blood Raider - Thermal / EM
Caldari - Kinetic / Thermal
Gallente - Kinetic / Thermal
Guristas - Kinetic / Thermal
Minmatar Fleet - Thermal / Explosive
Mercenaries - Kinetic / Thermal / Explosive
Mordu's Legion - EM / Kinetic / Thermal
Rogue Drones - All Damage Types
Sansha's Nation - EM / Thermal
Serpentis - Kinetic / Thermal
Targeting systems
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar