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[8RBA] Blood Raider Banshee

7 membriTasse 3%Fondata nel 2017
CEODark Blood ThugIndipendente
Killboard
Kill
11
+0 negli ultimi 90 giorni
Perdite
54
+0 negli ultimi 90 giorni
17%
Efficienza
Efficienza ISK 46%
ISK distrutti
461.8M
+0 negli ultimi 90 giorni
Attività
Inattivo
0 kill/giorno · ultimi 90 giorni

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento

Kill
11
Perdite
54
Indice di pericolo
85%
Colpi finali
10
Punti
11

ISK

Distrutti
461.8M
Persi
541.0M
Bilancio
-79.2M
Efficienza ISK
46%

Solo

Kill in solo
7
Percentuale solo
64%
Kill medie/giorno
—

Altro

Perdite contro NPC
8
Quota perdite NPC
15%
Attività
Inattivo

Attività

Cosa vola la corporazione, dove combatte, le ultime kill e perdite

NaviUltimi 90g
SistemiUltimi 90g
Ultime killKillboard
Ultime perditeKillboard

I più preziosi

Le kill più costose del periodo

Chi incontra

Chi uccide, da chi viene uccisa e cosa perde

Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.

Battaglie

Gli scontri nella finestra scelta, dal nostro archivio killmail

Descrizione

Banshee Pub

The Blood Raiders are part of an ancient cultist faction called Sani Sabik, meaning Bloodfriends. The cult first appeared thousands of years ago on Amarr Prime, long before space travel came into being. The cult was based on schismatic sect of the Amarr state religion, which advocated that some people were born for greatness and other people only lived to feed and breed these geniuses. To this the cult added the obsession of the Amarr elite - the Holders - about eternal life so the result was a cult so pervasive and destructive that the Amarr authorities immediately stamped down on it. But the cult lived on in the shadows, every so often mutating itself anew. At one time in their history they started using blood in their gruesome rituals, until then they’d had only used blood in the initiation ritual, but now it became the focal point of their supposed search for eternal youth.

Today the cult exists in numerous more or less independent sects throughout the Amarr Empire, and some have even moved their business to other empires or neutral space. Each of the different sects of the Sani Sabik cult vary in their rituals and doctrine, some are inoffensive and almost inactive while a few have taken ‘blooding’ - as they call the draining of blood from a body - to new heights. There are stories of ‘blood farms’, where people are kept against their will and blooded regularly; other stories tell of sects that engage in necrophilic and even cannibalistic activities. As little is known of the inner works of most of the sects it is difficult to say whether these stories are true or just urban legends.

http://wiki.eveuniversity.org/EVE_Lore_-_The_Pirate_Factions#The_Blood_Raiders