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[-D3RP] Space Pubbies

5 membriTasse 0%Fondata nel 2020
CEOJiskefetIndipendente
Kill
0
+0 negli ultimi 90 giorni
Perdite
15
+0 negli ultimi 90 giorni
0%
Efficienza
Efficienza ISK 0%
ISK distrutti
0
+0 negli ultimi 90 giorni
Attività
Inattivo
0 kill/giorno · ultimi 90 giorni

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento

Kill
0
Perdite
15
Indice di pericolo
100%
Colpi finali
0
Punti
0

ISK

Distrutti
0
Persi
686.0M
Bilancio
-686.0M
Efficienza ISK
0%

Solo

Kill in solo
0
Percentuale solo
0%
Kill medie/giorno
—

Altro

Perdite contro NPC
0
Quota perdite NPC
0%
Attività
Inattivo

Attività

Cosa vola la corporazione, dove combatte, le ultime kill e perdite

NaviUltimi 90g
SistemiUltimi 90g
Ultime killKillboard
Ultime perditeKillboard

I più preziosi

Le kill più costose del periodo

Chi incontra

Chi uccide, da chi viene uccisa e cosa perde

Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.

Battaglie

Gli scontri nella finestra scelta, dal nostro archivio killmail

Descrizione

As a capsuleer, I navigate the endless cosmos of New Eden as if it were my home course. My ships are my clubs, each with its own purpose: a covert ops frigate for precision work, like a putter for that final decisive stroke; a marauder when I need raw power — my driver for the long game.

Every journey starts on the tee box, ready for the drive, with my route carefully charted in the navigation system. Do I warp straight to my target, or play a safe lay-up with a midpoint in a neighboring system? Plotting a course is like reading a green: every system has its slopes and traps — gatecamps are the space bunkers, and bubbles feel like water hazards you’d rather avoid.

Sometimes I need to chip — subtle and tactical, like approaching an anomaly without drawing aggro. Or I have to scram, like putting just the right backspin on the ball to stop it near the hole.

Exploration is my short game: with finesse, I maneuver between relic and data sites, my scanner like a precision wedge landing me right on the jackpot. Sometimes I need a mulligan — a second chance when I get lost in a wormhole or forget to reload my probe launcher. And yes, there are always hazards. A cloaky camper is like that unexpected gust of wind that knocks your drive off the fairway.

But no matter what you’re playing — solo or in fleet, lowsec or nullsec — it’s all about course management. Sometimes you take the risk, go for the eagle with a gutsy gatecamp run. Other times you play it safe for par, just happy to make it back with your loot and your ship intact.

And at the end of the day, as the sun sets behind a gas giant and I dock up at my home station, I feel it: EVE is like golf. A game of patience, precision, nerve — and sometimes, pure magic.


Grip it, rip it, cloak it – and remember:


in space, no one can hear you scream... FORE!