CorporazioneAttiva
[-RJL-] Rabbit Jumping Logistics
1 membriTasse 0%Fondata nel 2023
- Kill
- 0
- +0 negli ultimi 90 giorni
- Perdite
- 0
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 0%
- ISK distrutti
- 0
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 0
- Perdite
- 0
- Indice di pericolo
- 0%
- Colpi finali
- 0
- Punti
- 0
ISK
- Distrutti
- 0
- Persi
- 0
- Bilancio
- +0
- Efficienza ISK
- 0%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Attività
Cosa vola la corporazione, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene uccisa e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Battaglie
Gli scontri nella finestra scelta, dal nostro archivio killmail
Descrizione
Basic rules for rabbit jumping
The sport takes form in four different ways; Straight course, Crooked course, High jump and Long jump.
A crooked course is not dissimilar to show jumping with horses. The jumps are on a course that twists and turns, with different distances between jumps, whereas, on a straight course, the jumps are placed along a straight line, with exactly the same distance between each jump.
The aim, as previously mentioned is to jump the course, without incurring any faults. For every jump that is knocked down, one fault is given. There is always a judge recording the faults incurred and another person taking the time of the race from start to finish. If the rabbit jumps diagonally over a jump (with more of its body outside the jump, than over it), it will also receive a fault. If a rabbit is lifted over a jump that is not already knocked down, the same penalty will be given. In the case of a rabbit exceeding the time limit or jumping the course in the wrong order, it will be excluded from getting a placing in the class. It is essential that the rabbit jumps of its own free will and is not forced. The rabbit must also be in front of the owner.
The winning rabbit is the one with the least number of faults. If rabbits are tied for the same placing, the one with the shortest time will be the winner. When a rabbit wins or earns a placing (The number of placings is determined by the number of participating rabbits), the rabbit will gain one promotion point (or promotion stick in Swedish) towards climbing to a higher level of difficulty in jumping. If the rabbit does not receive any faults at all, it will automatically gain a promotion point.
In Straight and crooked courses, there are four official levels of difficulty; Easy, Medium, Difficult and Elite. Older rabbits can compete at the Veteran level and beginners can choose to compete at unofficial Mini level. The levels decide the height and length of jumps, the number of jumps and the technological difficulty of the jumps. The height and length of the different levels are as follows:
Level Max Length Max Cost
*Newbros 10 Jumps 5 million
Carebears 52 Jumps 50 million
*Indy Contact Kitza
Guybrush < 10 LY < 125 million
Nullbears > 10 LY > 125 million
Wormbros Contact Kitza
*1 - We move your stuff from starter system or tradehub 15 jumps
*2 - We offer a discount to our indybros in hisec
The sport takes form in four different ways; Straight course, Crooked course, High jump and Long jump.
A crooked course is not dissimilar to show jumping with horses. The jumps are on a course that twists and turns, with different distances between jumps, whereas, on a straight course, the jumps are placed along a straight line, with exactly the same distance between each jump.
The aim, as previously mentioned is to jump the course, without incurring any faults. For every jump that is knocked down, one fault is given. There is always a judge recording the faults incurred and another person taking the time of the race from start to finish. If the rabbit jumps diagonally over a jump (with more of its body outside the jump, than over it), it will also receive a fault. If a rabbit is lifted over a jump that is not already knocked down, the same penalty will be given. In the case of a rabbit exceeding the time limit or jumping the course in the wrong order, it will be excluded from getting a placing in the class. It is essential that the rabbit jumps of its own free will and is not forced. The rabbit must also be in front of the owner.
The winning rabbit is the one with the least number of faults. If rabbits are tied for the same placing, the one with the shortest time will be the winner. When a rabbit wins or earns a placing (The number of placings is determined by the number of participating rabbits), the rabbit will gain one promotion point (or promotion stick in Swedish) towards climbing to a higher level of difficulty in jumping. If the rabbit does not receive any faults at all, it will automatically gain a promotion point.
In Straight and crooked courses, there are four official levels of difficulty; Easy, Medium, Difficult and Elite. Older rabbits can compete at the Veteran level and beginners can choose to compete at unofficial Mini level. The levels decide the height and length of jumps, the number of jumps and the technological difficulty of the jumps. The height and length of the different levels are as follows:
Level Max Length Max Cost
*Newbros 10 Jumps 5 million
Carebears 52 Jumps 50 million
*Indy Contact Kitza
Guybrush < 10 LY < 125 million
Nullbears > 10 LY > 125 million
Wormbros Contact Kitza
*1 - We move your stuff from starter system or tradehub 15 jumps
*2 - We offer a discount to our indybros in hisec