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CorporazioneAttiva

[DULT] Dies Ultor

7 membriTasse 0%Fondata nel 2025
Kill
561
+23 negli ultimi 90 giorni
Perdite
441
+53 negli ultimi 90 giorni
56%
Efficienza
Efficienza ISK 51%
ISK distrutti
62.96B
+15.26B negli ultimi 90 giorni
Attività
Media
0,3 kill/giorno · ultimi 90 giorni

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento

Kill
561
Perdite
441
Indice di pericolo
89%
Colpi finali
486
Punti
720

ISK

Distrutti
62.96B
Persi
60.27B
Bilancio
+2.69B
Efficienza ISK
51%

Solo

Kill in solo
358
Percentuale solo
64%
Kill medie/giorno
—

Altro

Perdite contro NPC
49
Quota perdite NPC
11%
Attività
Media

Attività

Cosa vola la corporazione, dove combatte, le ultime kill e perdite

NaviUltimi 90g
SistemiUltimi 90g
Ultime killKillboard
Ultime perditeKillboard

I più preziosi

Le kill più costose del periodo

Chi incontra

Chi uccide, da chi viene uccisa e cosa perde

Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.

Battaglie

Gli scontri nella finestra scelta, dal nostro archivio killmail

Descrizione

Dies Ultor was forged in the wake of too many injustices—silent, accumulated grievances that no authority bothered to correct. What began as an unspoken fury solidified into purpose: a vow that mercy would no longer be offered to anyone or anything standing in the way. This corporation is not a nation, not a brotherhood, not even an organization in the traditional sense. It is the manifestation of a single will sharpened into a weapon.

Inside Dies Ultor, there are no councils, no debates, no divided loyalties. There is only the Commander, the solitary architect of its existence, operating from the shadows with absolute clarity. Every account that serves under this banner is an extension of his intent—tools forged from the same determination, reflections of the same resolve. They move with coordination born not from hierarchy, but from unity of purpose. They are many in form, but singular in mind.

The corporation holds no interest in diplomacy, alliance-building, or appeasing the greater powers of New Eden. It was not created to coexist; it was created to correct. Every action carried out under its emblem follows a single doctrine: those who dealt injustice will face a reckoning, delivered without hesitation or remorse. Dies Ultor does not negotiate—its language is force, its answer is consequence.

To outsiders, the corporation appears almost spectral, a force that surfaces without warning and leaves only silence in its wake. It does not boast, it does not signal its coming. It arrives precisely where judgment is due, striking with the cold efficiency of a final verdict. Nothing within its reach can rely on forgiveness; nothing can expect restraint. The Commander’s will flows through every ship, every order, every calculated strike. Victory is not an achievement but a requirement; failure is a fate so unacceptable that the entire existence of the corporation hinges on avoiding it.

Those who cross paths with Dies Ultor often struggle to define it. Some call it a crusade. Others, a curse. But at its core, it is neither. It is a consequence—inevitable, deliberate, and unyielding. A reminder that when justice fails, something else rises to fill the void, something far less gentle and far more absolute.

Dies Ultor endures only as long as its judgment remains flawless. But while it stands, it casts a long shadow over the stars, a silent warning to those who once believed their misdeeds would go unanswered. For on the day of reckoning, there is no plea, no escape, no mercy.

Only the avenger’s hand.