Capsuleers.app logo CAPSULEERS.APP
Hakim's Modified 1200mm Artillery Cannon

Hakim's Modified 1200mm Artillery Cannon

OfficerMeta 7Artillery Cannons · Large
Damage Modifier6,71 x
Rate of fire19,99 s
Optimal Range38.640 m
Accuracy falloff35.000 m
Turret Tracking1,13
Powergrid Usage2888 MW

Descrizione

One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.

Tutti gli attributi

21 attributi · 3 effetti
Activation Cost0 GJ
Structure Hitpoints40 HP
Powergrid Usage2888 MW
CPU usage37 tf
Rate of fire19,99 s
Optimal Range38.640 m
Charges Per Cycle1
Damage Modifier6,71 x
Charge sizeLarge
Accuracy falloff35.000 m
Turret Tracking1,13
Primary Skill required#3308
Secondary Skill required#3300
Tech Level1 Level
Used with (Charge Group)#83
Used with (Charge Group)#376
Meta Level7 Level
Overload rate of fire bonus-15 %
Heat Damage2 HP
Required Thermodynamics Level1 Level
Reload Time10 s
Effetti
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Barrage Attack
barrage · 263
ostile

Barrage Attack, Attack with barrageDmgMultiplier as a damage multiplier

Statistiche

Activation Cost0 GJ
Structure Hitpoints40 HP
Powergrid Usage2888 MW
CPU usage37 tf
Rate of fire19,99 s
Optimal Range38.640 m
Charges Per Cycle1
Damage Modifier6,71 x
Charge sizeLarge
Accuracy falloff35.000 m
Turret Tracking1,13
Overload rate of fire bonus-15 %
Heat Damage2 HP
Required Thermodynamics Level1 Level
Reload Time10 s

Varianti & Confronto

11 tipi nella stessa famiglia — in verde il valore migliore per riga.

Confronta
Attributo
Hakim's Modified 1200mm Artillery CannonOfficer
Accuracy falloff35.000 m38.500 m35.000 m35.000 m
Activation Cost0 GJ0 GJ0 GJ0 GJ
Charge sizeLargeLargeLargeLarge
Charges Per Cycle1111
CPU usage42 tf36 tf33 tf37 tf
Damage Modifier5,08 x5,59 x5,34 x6,71 x
Heat Damage2,1 HP2,1 HP2,1 HP2 HP
Meta Level0 Level0 Level1 Level7 Level
Optimal Range32.200 m32.200 m33.810 m38.640 m
Overload rate of fire bonus-15 %-15 %-15 %-15 %
Powergrid Usage2750 MW2475 MW2750 MW2888 MW
Primary Skill required#3308#3308#3308#3308
Rate of fire21,04 s21,04 s21,04 s19,99 s
Reload Time10 s10 s10 s10 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#3300
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level1 Level
Turret Tracking1,131,131,131,13
Used with (Charge Group)#83#83#83#83
Used with (Charge Group)—#376—#376