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'Slither' Heavy Electron Blaster I

'Slither' Heavy Electron Blaster I

StorylineMeta 6Blasters · Medium
Damage Modifier2,21 x
Rate of fire3 s
Optimal Range2400 m
Accuracy falloff3000 m
Turret Tracking46,08
Powergrid Usage79 MW

Descrizione

Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.

Tutti gli attributi

21 attributi · 2 effetti
Activation Cost1,96 GJ
Structure Hitpoints40 HP
Powergrid Usage79 MW
CPU usage18 tf
Rate of fire3 s
Optimal Range2400 m
Charges Per Cycle1
Damage Modifier2,21 x
Charge sizeMedium
Accuracy falloff3000 m
Turret Tracking46,08
Primary Skill required#3304
Secondary Skill required#3300
Tech Level1 Level
Used with (Charge Group)#85
Used with (Charge Group)#377
Meta Level6 Level
Overload damage bonus15 %
Heat Damage0,5 HP
Required Thermodynamics Level1 Level
Reload Time5 s
Effetti
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Statistiche

Activation Cost1,96 GJ
Structure Hitpoints40 HP
Powergrid Usage79 MW
CPU usage18 tf
Rate of fire3 s
Optimal Range2400 m
Charges Per Cycle1
Damage Modifier2,21 x
Charge sizeMedium
Accuracy falloff3000 m
Turret Tracking46,08
Overload damage bonus15 %
Heat Damage0,5 HP
Required Thermodynamics Level1 Level
Reload Time5 s

Varianti & Confronto

9 tipi nella stessa famiglia — in verde il valore migliore per riga.

Confronta
Attributo
'Slither' Heavy Electron Blaster IStoryline
Accuracy falloff3000 m3000 m3000 m3000 m
Activation Cost1,96 GJ1,86 GJ1,76 GJ1,96 GJ
Charge sizeMediumMediumMediumMedium
Charges Per Cycle1111
CPU usage24 tf18 tf21 tf18 tf
Damage Modifier1,84 x1,93 x2,02 x2,21 x
Heat Damage0,5 HP0,5 HP0,5 HP0,5 HP
Meta Level0 Level1 Level2 Level6 Level
Optimal Range2000 m2100 m2200 m2400 m
Overload damage bonus15 %15 %15 %15 %
Powergrid Usage88 MW88 MW88 MW79 MW
Primary Skill required#3304#3304#3304#3304
Rate of fire3 s3 s3 s3 s
Reload Time5 s5 s5 s5 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#3300
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level1 Level
Turret Tracking46,0846,0846,0846,08
Used with (Charge Group)#85#85#85#85
Used with (Charge Group)———#377