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'Felon' Ion Blaster Cannon I

'Felon' Ion Blaster Cannon I

StorylineMeta 6Blasters · Large
Damage Modifier3,54 x
Rate of fire6,75 s
Optimal Range6000 m
Accuracy falloff8000 m
Turret Tracking5,52
Powergrid Usage1386 MW

Descrizione

Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.

Tutti gli attributi

21 attributi · 2 effetti
Activation Cost9,8 GJ
Structure Hitpoints40 HP
Powergrid Usage1386 MW
CPU usage38 tf
Rate of fire6,75 s
Optimal Range6000 m
Charges Per Cycle1
Damage Modifier3,54 x
Charge sizeLarge
Accuracy falloff8000 m
Turret Tracking5,52
Primary Skill required#3307
Secondary Skill required#3300
Tech Level1 Level
Used with (Charge Group)#85
Used with (Charge Group)#377
Meta Level6 Level
Overload damage bonus15 %
Heat Damage0,7 HP
Required Thermodynamics Level1 Level
Reload Time5 s
Effetti
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Statistiche

Activation Cost9,8 GJ
Structure Hitpoints40 HP
Powergrid Usage1386 MW
CPU usage38 tf
Rate of fire6,75 s
Optimal Range6000 m
Charges Per Cycle1
Damage Modifier3,54 x
Charge sizeLarge
Accuracy falloff8000 m
Turret Tracking5,52
Overload damage bonus15 %
Heat Damage0,7 HP
Required Thermodynamics Level1 Level
Reload Time5 s

Varianti & Confronto

11 tipi nella stessa famiglia — in verde il valore migliore per riga.

Confronta
Attributo
'Felon' Ion Blaster Cannon IStoryline
Accuracy falloff8000 m8000 m8000 m8000 m
Activation Cost9,8 GJ9,31 GJ8,82 GJ9,8 GJ
Charge sizeLargeLargeLargeLarge
Charges Per Cycle1111
CPU usage44 tf38 tf43 tf38 tf
Damage Modifier2,95 x3,1 x3,25 x3,54 x
Heat Damage0,7 HP0,7 HP0,7 HP0,7 HP
Meta Level0 Level1 Level2 Level6 Level
Optimal Range5000 m5250 m5500 m6000 m
Overload damage bonus15 %15 %15 %15 %
Powergrid Usage1540 MW1540 MW1540 MW1386 MW
Primary Skill required#3307#3307#3307#3307
Rate of fire6,75 s6,75 s6,75 s6,75 s
Reload Time5 s5 s5 s5 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#3300
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level1 Level
Turret Tracking5,525,525,525,52
Used with (Charge Group)#85#85#85#85
Used with (Charge Group)———#377