Dark Blood Medium Beam Laser Battery
FactionWeapon Batteries · Laser Batteries
Descrizione
Fires a deep modulated energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at long ranges, but tracks relatively slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Tutti gli attributi
33 attributi · 4 effetti
Crystals Take Damage1 1=True 0=False
Minimum Anchoring Distance From Starbase Shield5000 m
Effetti
online
onlineForStructures · 901
this is the online effect for structures
anchoring
anchorDropForStructures · 1022
Anchoring this object in space.
unanchoring
anchorLiftForStructures · 1023
targetAttack
targetAttackForStructures · 1199
defaultostile
Combat
Statistiche
Crystals Take Damage1 1=True 0=False
Minimum Anchoring Distance From Starbase Shield5000 m
Varianti & Confronto
5 tipi nella stessa famiglia — in verde il valore migliore per riga.
Confronta
| Attributo | Dark Blood Medium Beam Laser BatteryFaction | |||
|---|---|---|---|---|
| Accuracy falloff | 75.000 m | 75.000 m | 75.000 m | 75.000 m |
| Activation proximity | 300.000 m | 300.000 m | 300.000 m | 300.000 m |
| Anchoring Delay | 5 s | 5 s | 5 s | 5 s |
| Armor Hitpoints | 1.125.000 HP | 1.500.000 HP | 750.000 HP | 1.125.000 HP |
| Charge size | Large | Large | Large | Large |
| CPU usage | 0 tf | 0 tf | 0 tf | 0 tf |
| Crystals Take Damage | 1 1=True 0=False | 1 1=True 0=False | 1 1=True 0=False | 1 1=True 0=False |
| Damage Modifier | 29 x | 32 x | 27 x | 29 x |
| Gravimetric Sensor Strength | 200 points | 200 points | 200 points | 200 points |
| Ladar Sensor Strength | 200 points | 200 points | 200 points | 200 points |
| Magnetometric Sensor Strength | 200 points | 200 points | 200 points | 200 points |
| Maximum Locked Targets | 1 | 1 | 1 | 1 |
| Maximum Targeting Range | 500.000 m | 500.000 m | 500.000 m | 500.000 m |
| Minimum Anchoring Distance From Starbase Shield | 5000 m | 5000 m | 5000 m | 5000 m |
| Onlining Delay | 2 min | 2 min | 2 min | 2 min |
| Optimal Range | 280.500 m | 280.500 m | 280.500 m | 280.500 m |
| Player Controllable | 1 1=True 0=False | 1 1=True 0=False | 1 1=True 0=False | 1 1=True 0=False |
| Powergrid Usage | 202.500 MW | 180.000 MW | 225.000 MW | 202.500 MW |
| Primary Skill required | #11584 | #11584 | #11584 | #11584 |
| RADAR Sensor Strength | 200 points | 200 points | 200 points | 200 points |
| Rate of fire | 9 s | 9 s | 9 s | 9 s |
| Scan Resolution | 82 mm | 90 mm | 75 mm | 82 mm |
| Shield Capacity | 75.000 HP | 100.000 HP | 50.000 HP | 75.000 HP |
| Shield recharge time | 83,3 min | 83,3 min | 83,3 min | 83,3 min |
| Signature Radius | 12.000 m | 12.000 m | 12.000 m | 12.000 m |
| Structure EM Damage Resistance | 0% | 0% | 0% | 0% |
| Structure Explosive Damage Resistance | 0% | 0% | 0% | 0% |
| Structure Hitpoints | 100.000 HP | 100.000 HP | 100.000 HP | 100.000 HP |
| Structure Kinetic Damage Resistance | 0% | 0% | 0% | 0% |
| Structure Thermal Damage Resistance | 0% | 0% | 0% | 0% |
| Turret Tracking | 0 | 0 | 0 | 0 |
| Unanchoring Delay | 5 s | 5 s | 5 s | 5 s |
| Used with (Charge Group) | #86 | #86 | #86 | #86 |