True Sansha Small Pulse Laser Battery
FactionWeapon Batteries · Laser Batteries
Descrizione
Fires a pulsed energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective only at relatively short range, but tracks very fast and has a higher rate of fire than any other laser battery. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Tutti gli attributi
33 attributi · 4 effetti
Crystals Take Damage1 1=True 0=False
Minimum Anchoring Distance From Starbase Shield5000 m
Effetti
online
onlineForStructures · 901
this is the online effect for structures
anchoring
anchorDropForStructures · 1022
Anchoring this object in space.
unanchoring
anchorLiftForStructures · 1023
targetAttack
targetAttackForStructures · 1199
defaultostile
Combat
Statistiche
Crystals Take Damage1 1=True 0=False
Minimum Anchoring Distance From Starbase Shield5000 m
Varianti & Confronto
5 tipi nella stessa famiglia — in verde il valore migliore per riga.
Confronta
| Attributo | True Sansha Small Pulse Laser BatteryFaction | |||
|---|---|---|---|---|
| Accuracy falloff | 14.000 m | 14.000 m | 14.000 m | 14.000 m |
| Activation proximity | 90.000 m | 90.000 m | 90.000 m | 90.000 m |
| Anchoring Delay | 5 s | 5 s | 5 s | 5 s |
| Armor Hitpoints | 562.500 HP | 750.000 HP | 562.500 HP | 750.000 HP |
| Charge size | Medium | Medium | Medium | Medium |
| CPU usage | 0 tf | 0 tf | 0 tf | 0 tf |
| Crystals Take Damage | 1 1=True 0=False | 1 1=True 0=False | 1 1=True 0=False | 1 1=True 0=False |
| Damage Modifier | 27 x | 30 x | 27 x | 30 x |
| Gravimetric Sensor Strength | 200 points | 200 points | 200 points | 200 points |
| Ladar Sensor Strength | 200 points | 200 points | 200 points | 200 points |
| Magnetometric Sensor Strength | 200 points | 200 points | 200 points | 200 points |
| Maximum Locked Targets | 1 | 1 | 1 | 1 |
| Maximum Targeting Range | 500.000 m | 500.000 m | 500.000 m | 500.000 m |
| Minimum Anchoring Distance From Starbase Shield | 5000 m | 5000 m | 5000 m | 5000 m |
| Onlining Delay | 2 min | 2 min | 2 min | 2 min |
| Optimal Range | 52.500 m | 52.500 m | 52.500 m | 52.500 m |
| Player Controllable | 1 1=True 0=False | 1 1=True 0=False | 1 1=True 0=False | 1 1=True 0=False |
| Powergrid Usage | 70.875 MW | 63.000 MW | 70.875 MW | 63.000 MW |
| Primary Skill required | #11584 | #11584 | #11584 | #11584 |
| RADAR Sensor Strength | 200 points | 200 points | 200 points | 200 points |
| Rate of fire | 5,25 s | 5,25 s | 5,25 s | 5,25 s |
| Scan Resolution | 275 mm | 300 mm | 275 mm | 300 mm |
| Shield Capacity | 37.500 HP | 50.000 HP | 37.500 HP | 50.000 HP |
| Shield recharge time | 41,7 min | 41,7 min | 41,7 min | 41,7 min |
| Signature Radius | 6000 m | 6000 m | 6000 m | 6000 m |
| Structure EM Damage Resistance | 0% | 0% | 0% | 0% |
| Structure Explosive Damage Resistance | 0% | 0% | 0% | 0% |
| Structure Hitpoints | 100.000 HP | 100.000 HP | 100.000 HP | 100.000 HP |
| Structure Kinetic Damage Resistance | 0% | 0% | 0% | 0% |
| Structure Thermal Damage Resistance | 0% | 0% | 0% | 0% |
| Turret Tracking | 0,03 | 0,03 | 0,03 | 0,03 |
| Unanchoring Delay | 5 s | 5 s | 5 s | 5 s |
| Used with (Charge Group) | #86 | #86 | #86 | #86 |