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425mm Railgun II

425mm Railgun II

Tech IIMeta 5Railguns · Large
Damage Modifier3,63 x
Rate of fire8,13 s
Optimal Range51.840 m
Accuracy falloff21.600 m
Turret Tracking1,05
Powergrid Usage2310 MW

Descrizione

This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.

Tutti gli attributi

22 attributi · 2 effetti
Activation Cost21 GJ
Structure Hitpoints40 HP
Powergrid Usage2310 MW
CPU usage74 tf
Rate of fire8,13 s
Optimal Range51.840 m
Charges Per Cycle1
Damage Modifier3,63 x
Charge sizeLarge
Accuracy falloff21.600 m
Turret Tracking1,05
Primary Skill required#3307
Secondary Skill required#3300
Tertiary Skill required#12207
Tech Level2 Level
Used with (Charge Group)#85
Used with (Charge Group)#373
Meta Level5 Level
Overload rate of fire bonus-15 %
Heat Damage1 HP
Required Thermodynamics Level1 Level
Reload Time5 s
Effetti
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Statistiche

Activation Cost21 GJ
Structure Hitpoints40 HP
Powergrid Usage2310 MW
CPU usage74 tf
Rate of fire8,13 s
Optimal Range51.840 m
Charges Per Cycle1
Damage Modifier3,63 x
Charge sizeLarge
Accuracy falloff21.600 m
Turret Tracking1,05
Overload rate of fire bonus-15 %
Heat Damage1 HP
Required Thermodynamics Level1 Level
Reload Time5 s

Varianti & Confronto

16 tipi nella stessa famiglia — in verde il valore migliore per riga.

Confronta
Attributo
425mm Railgun IITech II
Accuracy falloff21.600 m21.600 m21.600 m21.600 m
Activation Cost21 GJ19,95 GJ18,9 GJ21 GJ
Charge sizeLargeLargeLargeLarge
Charges Per Cycle1111
CPU usage67 tf53 tf60 tf74 tf
Damage Modifier3,03 x3,18 x3,33 x3,63 x
Heat Damage1 HP1 HP1 HP1 HP
Meta Level0 Level1 Level2 Level5 Level
Optimal Range43.200 m45.360 m47.520 m51.840 m
Overload rate of fire bonus-15 %-15 %-15 %-15 %
Powergrid Usage2200 MW2200 MW2200 MW2310 MW
Primary Skill required#3307#3307#3307#3307
Rate of fire8,13 s8,13 s8,13 s8,13 s
Reload Time5 s5 s5 s5 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#3300
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level2 Level
Tertiary Skill required———#12207
Turret Tracking1,051,051,051,05
Used with (Charge Group)#85#85#85#85
Used with (Charge Group)———#373