Hurricane Fleet Issue
FactionMeta 7ID 33157
Descrizione
In YC 115, after much heated discussion, CONCORD issued a decree stating the Hurricane-Class Battlecruiser was far too effective to stay under its current technological label, and demanded the Minmatar Republic to either cease production or sort it as a more technologically advanced craft. The Tribal Council grudgingly complied by releasing a simplified version of the Hurricane, then quickly exploited a loophole in the legislation and began using the original overpowered hull as part of its active fleet force. And that is how, after a new paint coat and renaming fees that the Hurricane Fleet Issue came to be.
Caratteristiche
- Massa12.80M kg
- Volume216.00K m³
- Capacità425 m³
- Prezzo base78.00M ISK
Bonus
[5]- 10%bonus to Medium Projectile Turret damageper livello
- 10%bonus to Medium Projectile Turret tracking speedper livello
- •Can use one Command Burst module
- 50%bonus to Command Burst area of effect range
- 25%bonus to Medium Projectile Turret optimal range and falloff
Attributi
[53]ShieldEHP: 9,310.34
0%
20%
40%
50%
- Shield Capacity6,750 HP
- Shield recharge time30m
ArmorEHP: 10,000
60%
35%
25%
10%
- Armor Hitpoints6,750 HP
StructureEHP: 7,835.82
33%
33%
33%
33%
- Structure Hitpoints5,250 HP
Capacitor
- Capacitor Capacity2,300 GJ
- Capacitor Recharge time9m 35s
NavigationAlign Time: 5.41s
- Maximum Velocity185 m/sec
- Mass12,800,000 kg
- Inertia Modifier0.61 x
Targeting
- Maximum Targeting Range65 km
- Maximum Locked Targets6
- Signature Radius250 m
- Scan Resolution220 mm
Sensor strength
—
Radar
20 pts
Ladar
—
Magnet.
—
Gravim.
Drones
- Drone Capacity50 m³
- Drone Bandwidth50 Mbit/sec
Inventory
- Volume (packaged)216,000 m³
- Capacity (cargo hold)425 m³
All attributes (53)
Item Damage
0 HP
Structure Hitpoints
5,250 HP
Powergrid Output
1,380 MW
Low Slots
6
Medium Slots
4
High Slots
8
Power Load
0 MW
Maximum Velocity
185 m/sec
CPU Output
420 tf
CPU Load
0 tf
Capacitor Recharge time
575,000 s
Inertia Modifier
0.61 x
Maximum Targeting Range
65,000 m
Launcher Hardpoints
3 hardpoints
Turret Hardpoints
6 hardpoints
Structure Kinetic Damage Resistance
0.67 %
Structure Thermal Damage Resistance
0.67 %
Structure Explosive Damage Resistance
0.67 %
Structure EM Damage Resistance
0.67 %
Primary Skill required
33,098 typeID
Cargo Scan Resistance
0 %
Maximum Locked Targets
6
RADAR Sensor Strength
0 points
Ladar Sensor Strength
20 points
Magnetometric Sensor Strength
0 points
Gravimetric Sensor Strength
0 points
Shield Capacity
6,750 HP
Armor Hitpoints
6,750 HP
Armor EM Damage Resistance
0.4 %
Armor Explosive Damage Resistance
0.9 %
Armor Kinetic Damage Resistance
0.75 %
Armor Thermal Damage Resistance
0.65 %
Shield EM Damage Resistance
1 %
Shield Explosive Damage Resistance
0.5 %
Shield Kinetic Damage Resistance
0.6 %
Shield Thermal Damage Resistance
0.8 %
Drone Capacity
50 m3
Tech Level
1 Level
Shield recharge time
1,800,000 s
Capacitor Capacity
2,300 GJ
Signature Radius
250 m
Scan Resolution
220 mm
Meta Level
7 Level
Calibration
400 points
Rig Slots
3
Drone Bandwidth
50 Mbit/sec
Ship Warp Speed
1 AU/s
Rig Size
2 1=small 2=medium 3=l
Capacitor Warfare Resistance
1 %
Sensor Warfare Resistance
1 %
Weapon Disruption Resistance
1 %
Stasis Webifier Resistance
1 %
Maximum Directional Scan Range
2,147,483,647,000 m
Varianti & Confronto
[3]// SELECT TO COMPARE
| Attribute | HurricaneTech I | SleipnirTech II | Hurricane Fleet IssueFaction |
|---|---|---|---|
| Armor EM Damage Resistance | 0.40 % | 0.10 % | 0.40 % |
| Armor Explosive Damage Resistance | 0.90 % | 0.90 % | 0.90 % |
| Armor Hitpoints | 4.50K HP | 3.60K HP | 6.75K HP |
| Armor Kinetic Damage Resistance | 0.75 % | 0.75 % | 0.75 % |
| Armor Thermal Damage Resistance | 0.65 % | 0.33 % | 0.65 % |
| Calibration | 400 points | 400 points | 400 points |
| Capacitor Capacity | 2.30K GJ | 2.63K GJ | 2.30K GJ |
| Capacitor Recharge time | 575.00K s | 583.33K s | 575.00K s |
| Capacitor Warfare Resistance | 1 % | 1 % | 1 % |
| Cargo Scan Resistance | 0 % | 0 % | 0 % |
| CPU Load | 0 tf | 0 tf | 0 tf |
| CPU Output | 400 tf | 475 tf | 420 tf |
| Drone Bandwidth | 40 Mbit/sec | 25 Mbit/sec | 50 Mbit/sec |
| Drone Capacity | 40 m3 | 25 m3 | 50 m3 |
| Gravimetric Sensor Strength | 0 points | 0 points | 0 points |
| High Slots | 7 | 7 | 8 |
| Inertia Modifier | 0.67 x | 0.70 x | 0.61 x |
| Item Damage | 0 HP | 0 HP | 0 HP |
| Ladar Sensor Strength | 16 points | 20 points | 20 points |
| Launcher Hardpoints | 3 hardpoints | 2 hardpoints | 3 hardpoints |
| Low Slots | 6 | 5 | 6 |
| Magnetometric Sensor Strength | 0 points | 0 points | 0 points |
| Maximum Active Command Relays | — | 1 + | — |
| Maximum Directional Scan Range | 2147.48B m | 2147.48B m | 2147.48B m |
| Maximum Locked Targets | 6 | 7 | 6 |
| Maximum Targeting Range | 60.00K m | 70.00K m | 65.00K m |
| Maximum Velocity | 180 m/sec | 165 m/sec | 185 m/sec |
| Medium Slots | 4 | 5 | 4 |
| Meta Level | 0 Level | 5 Level | 7 Level |
| Power Load | 0 MW | 0 MW | 0 MW |
| Powergrid Output | 1.14K MW | 1.30K MW | 1.38K MW |
| Primary Skill required | 33.10K typeID | 33.10K typeID | 33.10K typeID |
| RADAR Sensor Strength | 0 points | 0 points | 0 points |
| Rig Size | 2 1=small 2=medium 3=l | 2 1=small 2=medium 3=l | 2 1=small 2=medium 3=l |
| Rig Slots | 3 | 2 | 3 |
| Scan Resolution | 220 mm | 264 mm | 220 mm |
| Secondary Skill required | — | 23.95K typeID | — |
| Sensor Warfare Resistance | 1 % | 1 % | 1 % |
| Shield Capacity | 4.50K HP | 4.50K HP | 6.75K HP |
| Shield EM Damage Resistance | 1 % | 0.25 % | 1 % |
| Shield Explosive Damage Resistance | 0.50 % | 0.50 % | 0.50 % |
| Shield Kinetic Damage Resistance | 0.60 % | 0.60 % | 0.60 % |
| Shield recharge time | 1.40M s | 1.40M s | 1.80M s |
| Shield Thermal Damage Resistance | 0.80 % | 0.40 % | 0.80 % |
| Ship Warp Speed | 1 AU/s | 1 AU/s | 1 AU/s |
| Signature Radius | 250 m | 240 m | 250 m |
| Stasis Webifier Resistance | 1 % | 1 % | 1 % |
| Structure EM Damage Resistance | 0.67 % | 0.67 % | 0.67 % |
| Structure Explosive Damage Resistance | 0.67 % | 0.67 % | 0.67 % |
| Structure Hitpoints | 3.50K HP | 3.70K HP | 5.25K HP |
| Structure Kinetic Damage Resistance | 0.67 % | 0.67 % | 0.67 % |
| Structure Thermal Damage Resistance | 0.67 % | 0.67 % | 0.67 % |
| Tech Level | 1 Level | 2 Level | 1 Level |
| Turret Hardpoints | 6 hardpoints | 5 hardpoints | 6 hardpoints |
| Weapon Disruption Resistance | 1 % | 1 % | 1 % |