Polarized 200mm AutoCannon
Tech IIMeta 9ID 34284
Descrizione
The 200mm is a powerful autocannon that can smash apart most lightly armored frigates with ease.
Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted.
Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
Caratteristiche
- Massa500 kg
- Volume5 m³
- Capacità0.90 m³
- Prezzo base109.74K ISK
Attributi
[23]Activation Cost
0 GJ
Structure Hitpoints
40 HP
Powergrid Usage
4 MW
CPU usage
7 tf
Rate of fire
3.00K s
Optimal Range
960 m
Charges Per Cycle
1
Damage Modifier
3.46 x
Charge size
1 1=small 2=medium 3=l
Accuracy falloff
4.13K m
Turret Tracking
362.25
Primary Skill required
3.30K typeID
Secondary Skill required
3.30K typeID
Tertiary Skill required
11.08K typeID
Tech Level
2 Level
Used with (Charge Group)
83 groupID
Used with (Charge Group)
372 groupID
Meta Level
9 Level
Overload damage bonus
15 %
Heat Damage
1 HP
Required Thermodynamics Level
1 Level
Reload Time
10.00K s
Global Resistance Reduction
100 %
Effetti
[3]High power
hiPower · id 12
Requires a high power slot
Turret
turretFitted · id 42
Requires a turret hardpoint
Barrage Attack
barrage · id 263
ostile
Barrage Attack, Attack with barrageDmgMultiplier as a damage multiplier
Varianti & Confronto
[11]// SELECT TO COMPARE
| Attribute | 200mm AutoCannon ITech I | Polarized 200mm AutoCannonTech II | ||
|---|---|---|---|---|
| Accuracy falloff | 5.16K m | 5.16K m | 5.16K m | 4.13K m |
| Activation Cost | 0 GJ | 0 GJ | 0 GJ | 0 GJ |
| Charge size | 1 1=small 2=medium 3=l | 1 1=small 2=medium 3=l | 1 1=small 2=medium 3=l | 1 1=small 2=medium 3=l |
| Charges Per Cycle | 1 | 1 | 1 | 1 |
| CPU usage | 9 tf | 7 tf | 8 tf | 7 tf |
| Damage Modifier | 2.89 x | 3.03 x | 3.18 x | 3.46 x |
| Global Resistance Reduction | — | — | — | 100 % |
| Heat Damage | 1 HP | 1 HP | 1 HP | 1 HP |
| Meta Level | 0 Level | 1 Level | 2 Level | 9 Level |
| Optimal Range | 1.00K m | 1.05K m | 1.10K m | 960 m |
| Overload damage bonus | 15 % | 15 % | 15 % | 15 % |
| Powergrid Usage | 4 MW | 4 MW | 4 MW | 4 MW |
| Primary Skill required | 3.30K typeID | 3.30K typeID | 3.30K typeID | 3.30K typeID |
| Rate of fire | 3.75K s | 3.75K s | 3.75K s | 3.00K s |
| Reload Time | 10.00K s | 10.00K s | 10.00K s | 10.00K s |
| Required Thermodynamics Level | 1 Level | 1 Level | 1 Level | 1 Level |
| Secondary Skill required | 3.30K typeID | 3.30K typeID | 3.30K typeID | 3.30K typeID |
| Structure Hitpoints | 40 HP | 40 HP | 40 HP | 40 HP |
| Tech Level | 1 Level | 1 Level | 1 Level | 2 Level |
| Tertiary Skill required | — | — | — | 11.08K typeID |
| Turret Tracking | 315 | 315 | 315 | 362.25 |
| Used with (Charge Group) | 83 groupID | 83 groupID | 83 groupID | 83 groupID |
| Used with (Charge Group) | — | — | — | 372 groupID |