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Hexa 2500mm Repeating Cannon II

Hexa 2500mm Repeating Cannon II

Tech IIMeta 5Autocannons · Extra Large
Damage Modifier4,54 x
Rate of fire8 s
Optimal Range27.500 m
Accuracy falloff28.800 m
Turret Tracking0,04
Powergrid Usage110.000 MW

Descrizione

One of the largest weapons currently in existence, this massive autocannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.

Tutti gli attributi

22 attributi · 3 effetti
Activation Cost0 GJ
Structure Hitpoints40 HP
Powergrid Usage110.000 MW
CPU usage60 tf
Rate of fire8 s
Optimal Range27.500 m
Charges Per Cycle1
Damage Modifier4,54 x
Charge sizeX-Large
Accuracy falloff28.800 m
Turret Tracking0,04
Primary Skill required#41403
Secondary Skill required#21667
Tertiary Skill required#3300
Tech Level2 Level
Used with (Charge Group)#83
Used with (Charge Group)#372
Meta Level5 Level
Overload damage bonus15 %
Heat Damage1,6 HP
Required Thermodynamics Level1 Level
Reload Time10 s
Effetti
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Barrage Attack
barrage · 263
ostile

Barrage Attack, Attack with barrageDmgMultiplier as a damage multiplier

Statistiche

Activation Cost0 GJ
Structure Hitpoints40 HP
Powergrid Usage110.000 MW
CPU usage60 tf
Rate of fire8 s
Optimal Range27.500 m
Charges Per Cycle1
Damage Modifier4,54 x
Charge sizeX-Large
Accuracy falloff28.800 m
Turret Tracking0,04
Overload damage bonus15 %
Heat Damage1,6 HP
Required Thermodynamics Level1 Level
Reload Time10 s

Varianti & Confronto

8 tipi nella stessa famiglia — in verde il valore migliore per riga.

Confronta
Attributo
Hexa 2500mm Repeating Cannon IITech II
Accuracy falloff28.800 m28.800 m28.800 m28.800 m
Activation Cost0 GJ0 GJ0 GJ0 GJ
Charge sizeX-LargeX-LargeX-LargeX-Large
Charges Per Cycle1111
CPU usage55 tf50 tf55 tf60 tf
Damage Modifier4,13 x4,33 x4,33 x4,54 x
Heat Damage1,6 HP1,6 HP1,6 HP1,6 HP
Meta Level0 Level1 Level1 Level5 Level
Optimal Range25.000 m25.000 m25.000 m27.500 m
Overload damage bonus15 %15 %15 %15 %
Powergrid Usage100.000 MW90.000 MW100.000 MW110.000 MW
Primary Skill required#21667#21667#21667#41403
Rate of fire8 s8 s8 s8 s
Reload Time10 s10 s10 s10 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#21667
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level2 Level
Tertiary Skill required———#3300
Turret Tracking0,040,040,040,04
Used with (Charge Group)#83#83#83#83
Used with (Charge Group)———#372