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'Holy Destiny' Electromagnetic Lance

'Holy Destiny' Electromagnetic Lance

Meta 0Superweapons · Amarr
Optimal Range200.000 m
Powergrid Usage100.000 MW
CPU usage100 tf
Activation Cost35.000 GJ
Activation time / duration5 min
Maximum Velocity Bonus-10.100%

Descrizione

While the Amarr Empire had first developed the ‘Reaper’ directed energy device, the Gallente were the first to modify the concept into a focused, static energy beam they called a ‘Lance’. In truth, the Amarr had not entirely cracked the problem of holding this particular form of pseudo-stable energy on a single point before the Gallente came up with a method of focusing the beam reliably. The Amarr were quite taken with the solution the Federation had developed and at once produced their own electromagnetic variation codenamed ‘Holy Destiny’. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.

Tutti gli attributi

35 attributi · 1 effetti
Activation Cost35.000 GJ
Structure Hitpoints99.999 HP
Maximum Velocity Bonus-10.100%
Powergrid Usage100.000 MW
CPU usage100 tf
Optimal Range200.000 m
Activation time / duration5 min
EM damage50.000 HP
Explosive damage0 HP
Kinetic damage0 HP
Thermal damage0 HP
Primary Skill required#24563
Secondary Skill required#3347
Tech Level1 Level
Signature Radius5000 m
Meta Level0 Level
Reactivation Delay0 s
Consumption Type#16274
Consumption Quantity50.000 units
Cannot Auto Repeat1 1=True 0=False
Banned in Empire Space1 1=True 0=False
Can only be fitted to#11567
Can be fitted to#42241
Max Modules Of This Group Allowed1
Warm-up Neutralization Radius10.000 m
Warm-up Neutralization Amount35.000 GJ
Warm-up Neutralization Signature Radius20.000 m
Warm-up Duration15 s
Beam Radius2500 m
Beam Duration15 s
Beam Damage Cycle1 s
Disallow Tethering1 1=True 0=False
Disallow Docking1 1=True 0=False
Jump/Dock/Tether/Cloak restriction duration5 min
Immobility Duration30 s
Effetti
High power
hiPower · 12

Requires a high power slot

Statistiche

Activation Cost35.000 GJ
Structure Hitpoints99.999 HP
Maximum Velocity Bonus-10.100%
Powergrid Usage100.000 MW
CPU usage100 tf
Optimal Range200.000 m
Activation time / duration5 min
EM damage50.000 HP
Explosive damage0 HP
Kinetic damage0 HP
Thermal damage0 HP
Signature Radius5000 m
Reactivation Delay0 s
Consumption Quantity50.000 units
Cannot Auto Repeat1 1=True 0=False
Banned in Empire Space1 1=True 0=False
Max Modules Of This Group Allowed1
Warm-up Neutralization Radius10.000 m
Warm-up Neutralization Amount35.000 GJ
Warm-up Neutralization Signature Radius20.000 m
Warm-up Duration15 s
Beam Radius2500 m
Beam Duration15 s
Beam Damage Cycle1 s
Disallow Tethering1 1=True 0=False
Disallow Docking1 1=True 0=False
Jump/Dock/Tether/Cloak restriction duration5 min
Immobility Duration30 s