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Dark Blood Quad Mega Pulse Laser

Dark Blood Quad Mega Pulse Laser

FactionMeta 8Pulse Lasers · Extra Large
Damage Modifier1,32 x
Rate of fire6 s
Optimal Range36.300 m
Accuracy falloff16.000 m
Turret Tracking1,58
Powergrid Usage137.500 MW

Descrizione

Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.

Tutti gli attributi

23 attributi · 2 effetti
Activation Cost180 GJ
Structure Hitpoints40 HP
Powergrid Usage137.500 MW
CPU usage65 tf
Rate of fire6 s
Optimal Range36.300 m
Damage Modifier1,32 x
Charge sizeX-Large
Accuracy falloff16.000 m
Turret Tracking1,58
Primary Skill required#20327
Secondary Skill required#3300
Tertiary Skill required#3312
Tech Level1 Level
Used with (Charge Group)#86
Used with (Charge Group)#375
Meta Level8 Level
Overload damage bonus15 %
Heat Damage1,2 HP
Required Thermodynamics Level1 Level
Can only be fitted to#485
Can be fitted to#4594
Reload Time0 s
Effetti
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Statistiche

Activation Cost180 GJ
Structure Hitpoints40 HP
Powergrid Usage137.500 MW
CPU usage65 tf
Rate of fire6 s
Optimal Range36.300 m
Damage Modifier1,32 x
Charge sizeX-Large
Accuracy falloff16.000 m
Turret Tracking1,58
Overload damage bonus15 %
Heat Damage1,2 HP
Required Thermodynamics Level1 Level
Reload Time0 s

Varianti & Confronto

8 tipi nella stessa famiglia — in verde il valore migliore per riga.

Confronta
Attributo
Dark Blood Quad Mega Pulse LaserFaction
Accuracy falloff16.000 m16.000 m16.000 m16.000 m
Activation Cost180 GJ180 GJ180 GJ180 GJ
Can be fitted to#4594#4594#4594#4594
Can only be fitted to#485#485#485#485
Charge sizeX-LargeX-LargeX-LargeX-Large
CPU usage72 tf72 tf72 tf65 tf
Damage Modifier1,15 x1,2 x1,2 x1,32 x
Heat Damage1,2 HP1,2 HP1,2 HP1,2 HP
Meta Level0 Level1 Level1 Level8 Level
Optimal Range33.000 m33.000 m34.650 m36.300 m
Overload damage bonus15 %15 %15 %15 %
Powergrid Usage125.000 MW125.000 MW125.000 MW137.500 MW
Primary Skill required#20327#20327#20327#20327
Rate of fire6 s6 s6 s6 s
Reload Time0 s0 s0 s0 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#3300
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level1 Level
Tertiary Skill required#3312#3312#3312#3312
Turret Tracking1,51,581,51,58
Used with (Charge Group)#86#86#86#86
Used with (Charge Group)———#375