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Dark Blood Capital Flex Armor Hardener

Dark Blood Capital Flex Armor Hardener

FactionMeta 8ID 41526

Descrizione

Flex Armor Hardeners contain advanced nanite membranes capable of being reprogrammed mid-flight using swappable scripts. When unscripted this module provides resistances to all four damage types, and when loaded with a script it provides greatly enhanced resistance to one specific damage type. Note: Only one of this module type can be fitted at a time. May only be fitted to capital ships. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

Caratteristiche

  • Massa1 kg
  • Volume4.00K m³
  • Capacità1 m³

Attributi

[20]
Activation Cost
2.40K GJ
Structure Hitpoints
40 HP
Powergrid Usage
9.00K MW
CPU usage
24 tf
Activation time / duration
60.00K s
Charge size
1 1=small 2=medium 3=l
Primary Skill required
3.39K typeID
Secondary Skill required
32.80K typeID
Tech Level
1 Level
Used with (Charge Group)
1.70K groupID
Meta Level
8 Level
EM Damage Resistance Bonus
-20 %
Explosive Damage Resistance Bonus
-20 %
Kinetic Damage Resistance Bonus
-20 %
Thermal Damage Resistance Bonus
-20 %
Overload hardening bonus
20 %
Heat Damage
6.60 HP
Required Thermodynamics Level
1 Level
Max Modules Of This Group Allowed
1
Reload Time
0.01 s

Effetti

[1]
Low power
loPower · id 11

Requires a low power slot

Varianti & Confronto

[4]
// SELECT TO COMPARE
Attribute
Activation Cost3.00K GJ3.60K GJ2.40K GJ2.40K GJ
Activation time / duration60.00K s60.00K s60.00K s60.00K s
Charge size1 1=small 2=medium 3=l1 1=small 2=medium 3=l1 1=small 2=medium 3=l1 1=small 2=medium 3=l
CPU usage30 tf36 tf24 tf24 tf
EM Damage Resistance Bonus-16 %-19 %-20 %-20 %
Explosive Damage Resistance Bonus-16 %-19 %-20 %-20 %
Heat Damage6.60 HP6.60 HP6.60 HP6.60 HP
Kinetic Damage Resistance Bonus-16 %-19 %-20 %-20 %
Max Modules Of This Group Allowed1111
Meta Level0 Level5 Level8 Level8 Level
Overload hardening bonus20 %20 %20 %20 %
Powergrid Usage10.00K MW12.00K MW9.00K MW9.00K MW
Primary Skill required3.39K typeID3.39K typeID3.39K typeID3.39K typeID
Reload Time0.01 s0.01 s0.01 s0.01 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required32.80K typeID32.80K typeID32.80K typeID32.80K typeID
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level2 Level1 Level1 Level
Thermal Damage Resistance Bonus-16 %-19 %-20 %-20 %
Used with (Charge Group)1.70K groupID1.70K groupID1.70K groupID1.70K groupID