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Standup Cyclops II

Standup Cyclops II

Structure Tech IIMeta 5Structure-based Fighters · Standup Heavy Fighters
Maximum Velocity1542 m/sec

Descrizione

Type: Structure-based Heavy Fighter Role: Heavy Attack Description: The Cyclops is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Cyclops is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

Tutti gli attributi

55 attributi
Structure Hitpoints100 HP
Maximum Velocity1542 m/sec
Inertia Modifier500 x
Maximum Targeting Range54.000 m
Maximum Locked Targets6
RADAR Sensor Strength0 points
Ladar Sensor Strength0 points
Magnetometric Sensor Strength12 points
Gravimetric Sensor Strength0 points
Shield Capacity7093 HP
Shield EM Damage Resistance0%
Shield Explosive Damage Resistance0%
Shield Kinetic Damage Resistance30%
Shield Thermal Damage Resistance15%
Tech Level2 Level
Shield recharge time16,7 min
Signature Radius110 m
Scan Resolution520 mm
Meta Level5 Level
Remote Logistics Impedance100%
Explosion Radius5000 m
Explosion Velocity50 m/sec
Damage Multiplier1 x
EM Damage (Per Fighter)0 HP
Thermal Damage (Per Fighter)10.672 HP
Kinetic Damage (Per Fighter)0 HP
Explosive Damage (Per Fighter)0 HP
Remote Electronic Assistance Impedance100%
Optimal Range15.000 m
Maximum Velocity Bonus-100%
Maximum Velocity Bonus+49.900%
Signature Radius Bonus+49.900%
Jump Range0 m
Duration0 s
Duration20 s
Duration0 s
Rate of fire40 s
Squadron Size6
Orbit Range4900 m
Damage Multiplier1 x
EM Damage (Per Fighter)0 HP
Thermal Damage (Per Fighter)1333 HP
Kinetic Damage (Per Fighter)0 HP
Explosive Damage (Per Fighter)0 HP
Rate of fire5 s
Explosion Radius3000 m
Explosion Velocity40 m/sec
Optimal range6000 m
Accuracy Falloff5000 m
EM Damage (Per Fighter)0 HP
Thermal Damage (Per Fighter)0 HP
Kinetic Damage (Per Fighter)0 HP
Explosive Damage (Per Fighter)0 HP
Refueling Duration10 s
Remote Capacitor Transmitter Impedance100%

Statistiche

Structure Hitpoints100 HP
Maximum Velocity1542 m/sec
Inertia Modifier500 x
Maximum Targeting Range54.000 m
Maximum Locked Targets6
RADAR Sensor Strength0 points
Ladar Sensor Strength0 points
Magnetometric Sensor Strength12 points
Gravimetric Sensor Strength0 points
Shield Capacity7093 HP
Shield EM Damage Resistance0%
Shield Explosive Damage Resistance0%
Shield Kinetic Damage Resistance30%
Shield Thermal Damage Resistance15%
Shield recharge time16,7 min
Signature Radius110 m
Scan Resolution520 mm
Remote Logistics Impedance100%
Explosion Radius5000 m
Explosion Velocity50 m/sec
Damage Multiplier1 x
EM Damage (Per Fighter)0 HP
Thermal Damage (Per Fighter)10.672 HP
Kinetic Damage (Per Fighter)0 HP
Explosive Damage (Per Fighter)0 HP
Remote Electronic Assistance Impedance100%
Optimal Range15.000 m
Maximum Velocity Bonus-100%
Maximum Velocity Bonus+49.900%
Signature Radius Bonus+49.900%
Jump Range0 m
Duration0 s
Duration20 s
Duration0 s
Rate of fire40 s
Squadron Size6
Orbit Range4900 m
Damage Multiplier1 x
EM Damage (Per Fighter)0 HP
Thermal Damage (Per Fighter)1333 HP
Kinetic Damage (Per Fighter)0 HP
Explosive Damage (Per Fighter)0 HP
Rate of fire5 s
Explosion Radius3000 m
Explosion Velocity40 m/sec
Optimal range6000 m
Accuracy Falloff5000 m
EM Damage (Per Fighter)0 HP
Thermal Damage (Per Fighter)0 HP
Kinetic Damage (Per Fighter)0 HP
Explosive Damage (Per Fighter)0 HP
Refueling Duration10 s
Remote Capacitor Transmitter Impedance100%

Varianti & Confronto

2 tipi nella stessa famiglia — in verde il valore migliore per riga.

Confronta
Attributo
Standup Cyclops IStructure Tech I
Standup Cyclops IIStructure Tech II
Accuracy Falloff5000 m5000 m
Damage Multiplier1 x1 x
Damage Multiplier1 x1 x
Duration0 s0 s
Duration20 s20 s
Duration0 s0 s
EM Damage (Per Fighter)0 HP0 HP
EM Damage (Per Fighter)0 HP0 HP
EM Damage (Per Fighter)0 HP0 HP
Explosion Radius5000 m5000 m
Explosion Radius3000 m3000 m
Explosion Velocity50 m/sec50 m/sec
Explosion Velocity40 m/sec40 m/sec
Explosive Damage (Per Fighter)0 HP0 HP
Explosive Damage (Per Fighter)0 HP0 HP
Explosive Damage (Per Fighter)0 HP0 HP
Gravimetric Sensor Strength0 points0 points
Inertia Modifier500 x500 x
Jump Range0 m0 m
Kinetic Damage (Per Fighter)0 HP0 HP
Kinetic Damage (Per Fighter)0 HP0 HP
Kinetic Damage (Per Fighter)0 HP0 HP
Ladar Sensor Strength0 points0 points
Magnetometric Sensor Strength11 points12 points
Maximum Locked Targets66
Maximum Targeting Range45.000 m54.000 m
Maximum Velocity1482 m/sec1542 m/sec
Maximum Velocity Bonus-100%-100%
Maximum Velocity Bonus+49.900%+49.900%
Meta Level0 Level5 Level
Optimal range5000 m6000 m
Optimal Range12.500 m15.000 m
Orbit Range4500 m4900 m
RADAR Sensor Strength0 points0 points
Rate of fire40 s40 s
Rate of fire5 s5 s
Refueling Duration10 s10 s
Remote Capacitor Transmitter Impedance100%100%
Remote Electronic Assistance Impedance100%100%
Remote Logistics Impedance100%100%
Scan Resolution500 mm520 mm
Shield Capacity6424 HP7093 HP
Shield EM Damage Resistance0%0%
Shield Explosive Damage Resistance0%0%
Shield Kinetic Damage Resistance0%30%
Shield recharge time16,7 min16,7 min
Shield Thermal Damage Resistance0%15%
Signature Radius110 m110 m
Signature Radius Bonus+49.900%+49.900%
Squadron Size66
Structure Hitpoints100 HP100 HP
Tech Level1 Level2 Level
Thermal Damage (Per Fighter)9656 HP10.672 HP
Thermal Damage (Per Fighter)1208 HP1333 HP
Thermal Damage (Per Fighter)0 HP0 HP