Standup Locust I
Structure Tech IMeta 0ID 47146
Descrizione
Type: Structure-based Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Locust is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Locust is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.
Micro Missile Swarm: The Locust can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Locust especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Locust has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Caratteristiche
- Massa1.00K kg
- Volume1.60K m³
Attributi
[57]Structure Hitpoints
100 HP
Maximum Velocity
2.26K m/sec
Inertia Modifier
500 x
Maximum Targeting Range
50.00K m
Maximum Locked Targets
6
RADAR Sensor Strength
0 points
Ladar Sensor Strength
0 points
Magnetometric Sensor Strength
0 points
Gravimetric Sensor Strength
9 points
Shield Capacity
2.56K HP
Shield EM Damage Resistance
1 %
Shield Explosive Damage Resistance
1 %
Shield Kinetic Damage Resistance
1 %
Shield Thermal Damage Resistance
1 %
Tech Level
1 Level
Shield recharge time
500.00K s
Signature Radius
88 m
Scan Resolution
850 mm
Meta Level
0 Level
Remote Logistics Impedance
0 %
Shield EM Damage Resistance
0.50 %
Shield Thermal Damage Resistance
0.50 %
Shield Kinetic Damage Resistance
0.50 %
Shield Explosive Damage Resistance
0.50 %
Duration
10.00K s
Explosion Radius
15 m
Explosion Velocity
300 m/sec
Damage Multiplier
1 x
EM Damage (Per Fighter)
0 HP
Thermal Damage (Per Fighter)
0 HP
Kinetic Damage (Per Fighter)
104 HP
Explosive Damage (Per Fighter)
0 HP
Remote Electronic Assistance Impedance
0 %
Optimal Range
22.50K m
Maximum Velocity Bonus
0 %
Signature Radius Bonus
0 %
Duration
0 s
Rate of fire
3.50K s
Squadron Size
12
Orbit Range
10.00K m
Maximum Velocity Bonus
200 %
Signature Radius Reduction
-80 %
Damage Multiplier
0 x
EM Damage (Per Fighter)
0 HP
Thermal Damage (Per Fighter)
0 HP
Kinetic Damage (Per Fighter)
0 HP
Explosive Damage (Per Fighter)
0 HP
Rate of fire
0 s
Explosion Radius
0 m
Explosion Velocity
0 m/sec
Optimal range
0 m
Accuracy Falloff
0 m
Duration
10.00K s
Range
18.00K m
Maximum Velocity Bonus (Per Fighter)
-4 %
Warp Disruption Strength
1
Refueling Duration
3.00K s
Varianti & Confronto
[2]// SELECT TO COMPARE
| Attribute | Standup Locust IStructure Tech I | Standup Locust IIStructure Tech II |
|---|---|---|
| Accuracy Falloff | 0 m | 0 m |
| Damage Multiplier | 1 x | 1 x |
| Damage Multiplier | 0 x | 0 x |
| Duration | 10.00K s | 10.00K s |
| Duration | 0 s | 0 s |
| Duration | 10.00K s | 10.00K s |
| EM Damage (Per Fighter) | 0 HP | 0 HP |
| EM Damage (Per Fighter) | 0 HP | 0 HP |
| Explosion Radius | 15 m | 15 m |
| Explosion Radius | 0 m | 0 m |
| Explosion Velocity | 300 m/sec | 300 m/sec |
| Explosion Velocity | 0 m/sec | 0 m/sec |
| Explosive Damage (Per Fighter) | 0 HP | 0 HP |
| Explosive Damage (Per Fighter) | 0 HP | 0 HP |
| Gravimetric Sensor Strength | 9 points | 12 points |
| Inertia Modifier | 500 x | 500 x |
| Kinetic Damage (Per Fighter) | 104 HP | 114 HP |
| Kinetic Damage (Per Fighter) | 0 HP | 0 HP |
| Ladar Sensor Strength | 0 points | 0 points |
| Magnetometric Sensor Strength | 0 points | 0 points |
| Maximum Locked Targets | 6 | 6 |
| Maximum Targeting Range | 50.00K m | 60.00K m |
| Maximum Velocity | 2.26K m/sec | 2.35K m/sec |
| Maximum Velocity Bonus | 0 % | 0 % |
| Maximum Velocity Bonus | 200 % | 200 % |
| Maximum Velocity Bonus (Per Fighter) | -4 % | -6 % |
| Meta Level | 0 Level | 5 Level |
| Optimal range | 0 m | 0 m |
| Optimal Range | 22.50K m | 25.00K m |
| Orbit Range | 10.00K m | 10.00K m |
| RADAR Sensor Strength | 0 points | 0 points |
| Range | 18.00K m | 20.00K m |
| Rate of fire | 3.50K s | 3.50K s |
| Rate of fire | 0 s | 0 s |
| Refueling Duration | 3.00K s | 3.00K s |
| Remote Electronic Assistance Impedance | 0 % | 0 % |
| Remote Logistics Impedance | 0 % | 0 % |
| Scan Resolution | 850 mm | 950 mm |
| Shield Capacity | 2.56K HP | 2.82K HP |
| Shield EM Damage Resistance | 1 % | 1 % |
| Shield EM Damage Resistance | 0.50 % | 0.50 % |
| Shield Explosive Damage Resistance | 1 % | 1 % |
| Shield Explosive Damage Resistance | 0.50 % | 0.50 % |
| Shield Kinetic Damage Resistance | 1 % | 0.85 % |
| Shield Kinetic Damage Resistance | 0.50 % | 0.50 % |
| Shield recharge time | 500.00K s | 500.00K s |
| Shield Thermal Damage Resistance | 1 % | 0.70 % |
| Shield Thermal Damage Resistance | 0.50 % | 0.50 % |
| Signature Radius | 88 m | 88 m |
| Signature Radius Bonus | 0 % | 0 % |
| Signature Radius Reduction | -80 % | -80 % |
| Squadron Size | 12 | 12 |
| Structure Hitpoints | 100 HP | 100 HP |
| Tech Level | 1 Level | 2 Level |
| Thermal Damage (Per Fighter) | 0 HP | 0 HP |
| Thermal Damage (Per Fighter) | 0 HP | 0 HP |
| Warp Disruption Strength | 1 | 1 |