Vedmak
Tech IMeta 0Precursor Cruisers · Triglavian
Descrizione
A powerful strike craft that is the Collective's conception of a cruiser, the Vedmak has proven adaptable to capsuleer technology along with the other Triglavian ship designs recovered from Abyssal Deadspace.
The Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak
Tutti gli attributi
56 attributi
Special Ability Bonus5 %
Special Ability Bonus7,5 %
Bonus
Per livello di skill, come li elenca il client.
Precursor Cruiserper livello
- 5%bonus to Heavy Entropic Disintegrator damage · 25% a V
- 7.50%bonus to Heavy Entropic Disintegrator optimal range · 37,5% a V
Bonus di ruolo
- 100%bonus to Remote Armor Repairer range
- 50%reduced Energy Neutralizer capacitor need
- 50%reduced Remote Armor Repairer capacitor need
- 50%reduced Smart Bomb capacitor need
Statistiche
Scafo nudo: senza skill e senza moduli.
Difesa
Scudo
800 HP · ricarica 20,8 min
Corazza
3300 HP
Struttura
2000 HP
Capacitore
Navigazione
Targeting
Droni e stiva
Stiva533 m³
In New Eden, ultimi 90 giorni
Dal nostro archivio di killmail, alimentato dal vivo. Gli attaccanti NPC non sono contati.
Navi distrutte4286≈ 47,6 al giorno
ISK distrutti966.27B≈ 225.4M a scafo
Kill a cui ha partecipato27.2106,3 kill per perdita
Piloti che l'hanno volata4092
Dove viene usata per uccidere
Varianti & Confronto
2 tipi nella stessa famiglia — in verde il valore migliore per riga.
Confronta
| Attributo | VedmakTech I | IkitursaTech II |
|---|---|---|
| Ansiblex Activation Cost | 10.000 GJ | 11.500 GJ |
| Armor EM Damage Resistance | 50% | 50% |
| Armor Explosive Damage Resistance | 20% | 65% |
| Armor Hitpoints | 3300 HP | 3450 HP |
| Armor Kinetic Damage Resistance | 25% | 25% |
| Armor Thermal Damage Resistance | 35% | 75% |
| Calibration | 400 points | 400 points |
| Capacitor Capacity | 1500 GJ | 1650 GJ |
| Capacitor Recharge time | 8,8 min | 4,7 min |
| Capacitor Warfare Resistance | 0% | 0% |
| Cargo Scan Resistance | 0% | 0% |
| CPU Load | 0 tf | 0 tf |
| CPU Output | 380 tf | 400 tf |
| Drone Bandwidth | 50 Mbit/sec | 50 Mbit/sec |
| Drone Capacity | 75 m3 | 75 m3 |
| Gravimetric Sensor Strength | 0 points | 0 points |
| High Slots | 4 | 4 |
| Inertia Modifier | 0,45 x | 0,64 x |
| Item Damage | 0 HP | 0 HP |
| Ladar Sensor Strength | 0 points | 0 points |
| Launcher Hardpoints | 0 hardpoints | 0 hardpoints |
| Low Slots | 6 | 6 |
| Magnetometric Sensor Strength | 0 points | 0 points |
| Maximum Directional Scan Range | 2.147.483.647.000 m | 2.147.483.647.000 m |
| Maximum Locked Targets | 7 | 7 |
| Maximum Targeting Range | 55.000 m | 65.000 m |
| Maximum Velocity | 240 m/sec | 220 m/sec |
| Medium Slots | 4 | 4 |
| Meta Level | 0 Level | 0 Level |
| Power Load | 0 MW | 0 MW |
| Powergrid Output | 1170 MW | 1250 MW |
| Primary Skill required | #47868 | #47868 |
| RADAR Sensor Strength | 20 points | 22 points |
| Rig Size | Medium | Medium |
| Rig Slots | 3 | 2 |
| Scan Resolution | 300 mm | 300 mm |
| Secondary Skill required | — | #16591 |
| Sensor Warfare Resistance | 0% | 0% |
| Shield Capacity | 800 HP | 850 HP |
| Shield EM Damage Resistance | 0% | 0% |
| Shield Explosive Damage Resistance | 50% | 85% |
| Shield Kinetic Damage Resistance | 40% | 40% |
| Shield recharge time | 20,8 min | 20,8 min |
| Shield Thermal Damage Resistance | 20% | 50% |
| Ship Warp Speed | 1 AU/s | 1 AU/s |
| Signature Radius | 110 m | 120 m |
| Special Ability Bonus | 5 % | 5 % |
| Special Ability Bonus | 7,5 % | 5 % |
| Stasis Webifier Resistance | 0% | 0% |
| Structure EM Damage Resistance | 33% | 33% |
| Structure Explosive Damage Resistance | 33% | 33% |
| Structure Hitpoints | 2000 HP | 2200 HP |
| Structure Kinetic Damage Resistance | 33% | 33% |
| Structure Thermal Damage Resistance | 33% | 33% |
| Tech Level | 1 Level | 1 Level |
| Turret Hardpoints | 1 hardpoints | 1 hardpoints |
| Weapon Disruption Resistance | 0% | 0% |