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Regulated Light Electron Phase Cannon I

Regulated Light Electron Phase Cannon I

Tech IMeta 1Blasters · Small
Damage Modifier1,93 x
Rate of fire2 s
Optimal Range1050 m
Accuracy falloff1500 m
Turret Tracking438
Powergrid Usage4 MW

Descrizione

Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.

Tutti gli attributi

20 attributi · 2 effetti
Activation Cost0,62 GJ
Structure Hitpoints40 HP
Powergrid Usage4 MW
CPU usage6 tf
Rate of fire2 s
Optimal Range1050 m
Charges Per Cycle1
Damage Modifier1,93 x
Charge sizeSmall
Accuracy falloff1500 m
Turret Tracking438
Primary Skill required#3301
Secondary Skill required#3300
Tech Level1 Level
Used with (Charge Group)#85
Meta Level1 Level
Overload damage bonus15 %
Heat Damage0,6 HP
Required Thermodynamics Level1 Level
Reload Time5 s
Effetti
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Statistiche

Activation Cost0,62 GJ
Structure Hitpoints40 HP
Powergrid Usage4 MW
CPU usage6 tf
Rate of fire2 s
Optimal Range1050 m
Charges Per Cycle1
Damage Modifier1,93 x
Charge sizeSmall
Accuracy falloff1500 m
Turret Tracking438
Overload damage bonus15 %
Heat Damage0,6 HP
Required Thermodynamics Level1 Level
Reload Time5 s

Varianti & Confronto

9 tipi nella stessa famiglia — in verde il valore migliore per riga.

Confronta
Attributo
Regulated Light Electron Phase Cannon ITech I
Accuracy falloff1500 m1500 m1500 m1500 m
Activation Cost0,66 GJ0,62 GJ0,59 GJ0,56 GJ
Charge sizeSmallSmallSmallSmall
Charges Per Cycle1111
CPU usage8 tf6 tf7 tf7 tf
Damage Modifier1,84 x1,93 x2,02 x2,11 x
Heat Damage0,6 HP0,6 HP0,6 HP0,6 HP
Meta Level0 Level1 Level2 Level3 Level
Optimal Range1000 m1050 m1100 m1150 m
Overload damage bonus15 %15 %15 %15 %
Powergrid Usage4 MW4 MW4 MW4 MW
Primary Skill required#3301#3301#3301#3301
Rate of fire2 s2 s2 s2 s
Reload Time5 s5 s5 s5 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#3300
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level1 Level
Turret Tracking438438438438
Used with (Charge Group)#85#85#85#85