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Regulated Light Ion Phase Cannon I

Regulated Light Ion Phase Cannon I

Tech IMeta 1Blasters · Small
Damage Modifier3,1 x
Rate of fire3 s
Optimal Range1312 m
Accuracy falloff2000 m
Turret Tracking403,2
Powergrid Usage7 MW

Descrizione

Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.

Tutti gli attributi

20 attributi · 2 effetti
Activation Cost1,03 GJ
Structure Hitpoints40 HP
Powergrid Usage7 MW
CPU usage9 tf
Rate of fire3 s
Optimal Range1312 m
Charges Per Cycle1
Damage Modifier3,1 x
Charge sizeSmall
Accuracy falloff2000 m
Turret Tracking403,2
Primary Skill required#3301
Secondary Skill required#3300
Tech Level1 Level
Used with (Charge Group)#85
Meta Level1 Level
Overload damage bonus15 %
Heat Damage0,8 HP
Required Thermodynamics Level1 Level
Reload Time5 s
Effetti
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Statistiche

Activation Cost1,03 GJ
Structure Hitpoints40 HP
Powergrid Usage7 MW
CPU usage9 tf
Rate of fire3 s
Optimal Range1312 m
Charges Per Cycle1
Damage Modifier3,1 x
Charge sizeSmall
Accuracy falloff2000 m
Turret Tracking403,2
Overload damage bonus15 %
Heat Damage0,8 HP
Required Thermodynamics Level1 Level
Reload Time5 s

Varianti & Confronto

9 tipi nella stessa famiglia — in verde il valore migliore per riga.

Confronta
Attributo
Regulated Light Ion Phase Cannon ITech I
Accuracy falloff2000 m2000 m2000 m2000 m
Activation Cost1,09 GJ1,03 GJ0,98 GJ0,93 GJ
Charge sizeSmallSmallSmallSmall
Charges Per Cycle1111
CPU usage12 tf9 tf10 tf11 tf
Damage Modifier2,95 x3,1 x3,25 x3,4 x
Heat Damage0,8 HP0,8 HP0,8 HP0,8 HP
Meta Level0 Level1 Level2 Level3 Level
Optimal Range1250 m1312 m1375 m1437 m
Overload damage bonus15 %15 %15 %15 %
Powergrid Usage7 MW7 MW7 MW7 MW
Primary Skill required#3301#3301#3301#3301
Rate of fire3 s3 s3 s3 s
Reload Time5 s5 s5 s5 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#3300
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level1 Level
Turret Tracking403,2403,2403,2403,2
Used with (Charge Group)#85#85#85#85