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'Steel Yari' Kinetic Disruptive Lance

'Steel Yari' Kinetic Disruptive Lance

Meta 0ID 77400

Descrizione

Although each of the ‘Big 4’ empires claims to have independently developed ‘Disruptive Lance’ technology, it appears likely that the Caldari were the first to combine research into wider use of lance weapons with the advanced technology of ‘Lancer Dreadnoughts’. The severe breach of security caused by the Guristas espionage ring that penetrated State capital ship research and development is believed to have given the other empires vital insights and accelerated their own advanced dreadnought programs. Nevertheless, the ‘Steel Yari’ Kinetic Disruptive Lance is a major achievement for State military science. The breakthrough of using a graviton energy beam as a carrier of specific disruptive energy patterns at ultra-high intensity means the weapon will disrupt warp and jump drives, prevent docking guidance and tethering connections, and massively inhibit the effectiveness of external repair beams. This comes at the price of an attenuated and less focused kinetic destructive effect but the tactical opportunities of the weapon are considered well worth that trade. Due to the extreme energies involved in the operation of this module, a disruptive lance can only be fired when in siege mode, and ships with this module fitted are unable to activate cloaking devices. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for 2 minutes.

Caratteristiche

  • Massa100 kg
  • Volume4.00K m³
  • Prezzo base240.95M ISK

Attributi

[36]
Activation Cost
30.00K GJ
Structure Hitpoints
100.00K HP
Maximum Velocity Bonus
-100 %
Powergrid Usage
100.00K MW
CPU usage
100 tf
Optimal Range
50.00K m
Activation time / duration
300.00K s
EM damage
0 HP
Explosive damage
0 HP
Kinetic damage
17.00K HP
Thermal damage
0 HP
Primary Skill required
77.74K typeID
Secondary Skill required
77.74K typeID
Tech Level
1 Level
Signature Radius
10.00K m
Meta Level
0 Level
Reactivation Delay
0 s
Consumption Type
17.89K typeID
Consumption Quantity
20.00K units
Cannot Auto Repeat
1 1=True 0=False
Can only be fitted to
77.28K typeID
Max Modules Of This Group Allowed
1
Warm-up Neutralization Radius
10.00K m
Warm-up Neutralization Amount
32.50K GJ
Warm-up Neutralization Signature Radius
20.00K m
Warm-up Duration
15.00K s
Beam Radius
2.50K m
Beam Duration
15.00K s
Beam Damage Cycle
1.00K s
Disallow Tethering
1 1=True 0=False
Disallow Docking
1 1=True 0=False
Jump/Dock/Tether/Cloak restriction duration
120.00K s
Immobility Duration
30.00K s
Applied Debuff Duration
60.00K s
Disallow Cloaking While Fit
1 1=True 0=False
Requires Active Siege Module
1 1=True 0=False

Effetti

[1]
High power
hiPower · id 12

Requires a high power slot