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Capital Micro Jump Field Generator

Capital Micro Jump Field Generator

Meta 1Propulsion · Micro Jump Field Generators
Powergrid Usage65.000 MW
CPU usage85 tf
Activation Cost30.000 GJ
Activation time / duration10 s

Descrizione

This module spools up and then teleports the user and up to 50 nearby non-capital ships along with all drones, fighters, probes and bombs 250km in the direction the ship is facing. This module will also move up to 4 additional capital ships, even those with active effects that would otherwise prevent their movement. All ships teleported will retain their movement direction and velocity in the new location. Note: The micro jump field only affects capsuleer-piloted ships. The number of capital ships moved is counted separately from the non-capital ships.

Tutti gli attributi

21 attributi · 2 effetti
Activation Cost30.000 GJ
Structure Hitpoints40 HP
Powergrid Usage65.000 MW
CPU usage85 tf
Activation time / duration10 s
Primary Skill required#83464
Tech Level1 Level
Meta Level1 Level
Reactivation Delay2,7 min
Signature radius bonus150 %
Cannot Auto Repeat1 1=True 0=False
Can only be fitted to#5120
Can be fitted to#547
Max Modules Of This Group Allowed1
Banned in High Sec Space1 1=True 0=False
Jump Distance250.000 m
Area Effect Radius10.000 m
Disallow Tethering1 1=True 0=False
Maximum Ship Jump cap50
Maximum Capital Ships Jumped4
Warp Scramble Duration5 s
Effetti
Medium power
medPower · 13

Requires a medium power slot

microJumpPortalDriveCapital
microJumpPortalDriveCapital · 12126
defaultostile

Statistiche

Activation Cost30.000 GJ
Structure Hitpoints40 HP
Powergrid Usage65.000 MW
CPU usage85 tf
Activation time / duration10 s
Reactivation Delay2,7 min
Signature radius bonus150 %
Cannot Auto Repeat1 1=True 0=False
Max Modules Of This Group Allowed1
Banned in High Sec Space1 1=True 0=False
Jump Distance250.000 m
Area Effect Radius10.000 m
Disallow Tethering1 1=True 0=False
Maximum Ship Jump cap50
Maximum Capital Ships Jumped4
Warp Scramble Duration5 s