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Ramaku's Modified 200mm AutoCannon

Ramaku's Modified 200mm AutoCannon

OfficerMeta 15Autocannons · Small
Damage Modifier4,04 x
Rate of fire3,75 s
Optimal Range1200 m
Accuracy falloff5160 m
Turret Tracking315
Powergrid Usage5 MW

Descrizione

The 200mm is a powerful autocannon that can smash apart most lightly armored frigates with ease. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.

Tutti gli attributi

21 attributi · 3 effetti
Activation Cost0 GJ
Structure Hitpoints40 HP
Powergrid Usage5 MW
CPU usage9 tf
Rate of fire3,75 s
Optimal Range1200 m
Charges Per Cycle1
Damage Modifier4,04 x
Charge sizeSmall
Accuracy falloff5160 m
Turret Tracking315
Primary Skill required#3302
Secondary Skill required#3300
Tech Level1 Level
Used with (Charge Group)#83
Used with (Charge Group)#372
Meta Level15 Level
Overload damage bonus15 %
Heat Damage1 HP
Required Thermodynamics Level1 Level
Reload Time10 s
Effetti
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Barrage Attack
barrage · 263
ostile

Barrage Attack, Attack with barrageDmgMultiplier as a damage multiplier

Statistiche

Activation Cost0 GJ
Structure Hitpoints40 HP
Powergrid Usage5 MW
CPU usage9 tf
Rate of fire3,75 s
Optimal Range1200 m
Charges Per Cycle1
Damage Modifier4,04 x
Charge sizeSmall
Accuracy falloff5160 m
Turret Tracking315
Overload damage bonus15 %
Heat Damage1 HP
Required Thermodynamics Level1 Level
Reload Time10 s

Varianti & Confronto

11 tipi nella stessa famiglia — in verde il valore migliore per riga.

Confronta
Attributo
Ramaku's Modified 200mm AutoCannonOfficer
Accuracy falloff5160 m5160 m5160 m5160 m
Activation Cost0 GJ0 GJ0 GJ0 GJ
Charge sizeSmallSmallSmallSmall
Charges Per Cycle1111
CPU usage9 tf7 tf8 tf9 tf
Damage Modifier2,89 x3,03 x3,18 x4,04 x
Heat Damage1 HP1 HP1 HP1 HP
Meta Level0 Level1 Level2 Level15 Level
Optimal Range1000 m1050 m1100 m1200 m
Overload damage bonus15 %15 %15 %15 %
Powergrid Usage4 MW4 MW4 MW5 MW
Primary Skill required#3302#3302#3302#3302
Rate of fire3,75 s3,75 s3,75 s3,75 s
Reload Time10 s10 s10 s10 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#3300
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level1 Level
Turret Tracking315315315315
Used with (Charge Group)#83#83#83#83
Used with (Charge Group)———#372