Gungnir II
Tech IIMeta 5ID 40564
Description
Type: Heavy Fighter
Role: Long Range Attack
Description: The Gungnir is purpose designed for long range attack duties.
Artillery: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.
Specs
- Mass2.00K kg
- Volume2.00K m³
Attributes
[38]Structure Hitpoints
100 HP
Maximum Velocity
605 m/sec
Inertia Modifier
500 x
Maximum Targeting Range
100.00K m
Primary Skill required
32.34K typeID
Secondary Skill required
23.07K typeID
Maximum Locked Targets
6
RADAR Sensor Strength
0 points
Ladar Sensor Strength
8 points
Magnetometric Sensor Strength
0 points
Gravimetric Sensor Strength
0 points
Shield Capacity
4.16K HP
Shield EM Damage Resistance
0.70 %
Shield Explosive Damage Resistance
1 %
Shield Kinetic Damage Resistance
1 %
Shield Thermal Damage Resistance
0.85 %
Tech Level
2 Level
Shield recharge time
1.00M s
Signature Radius
120 m
Scan Resolution
450 mm
Meta Level
5 Level
Remote Logistics Impedance
0 %
Remote Electronic Assistance Impedance
0 %
Jump Range
100.00K m
Duration
8.00K s
Squadron Size
6
Orbit Range
35.40K m
Damage Multiplier
1 x
EM Damage (Per Fighter)
0 HP
Thermal Damage (Per Fighter)
0 HP
Kinetic Damage (Per Fighter)
0 HP
Explosive Damage (Per Fighter)
265 HP
Rate of fire
8.00K s
Explosion Radius
570 m
Explosion Velocity
80 m/sec
Optimal range
31.20K m
Accuracy Falloff
16.00K m
Refueling Duration
2.00K s
Variants & Compare
[2]// SELECT TO COMPARE
| Attribute | Gungnir ITech I | Gungnir IITech II |
|---|---|---|
| Accuracy Falloff | 16.00K m | 16.00K m |
| Damage Multiplier | 1 x | 1 x |
| Duration | 10.00K s | 8.00K s |
| EM Damage (Per Fighter) | 0 HP | 0 HP |
| Explosion Radius | 570 m | 570 m |
| Explosion Velocity | 80 m/sec | 80 m/sec |
| Explosive Damage (Per Fighter) | 239 HP | 265 HP |
| Gravimetric Sensor Strength | 0 points | 0 points |
| Inertia Modifier | 500 x | 500 x |
| Jump Range | 100.00K m | 100.00K m |
| Kinetic Damage (Per Fighter) | 0 HP | 0 HP |
| Ladar Sensor Strength | 7 points | 8 points |
| Magnetometric Sensor Strength | 0 points | 0 points |
| Maximum Locked Targets | 6 | 6 |
| Maximum Targeting Range | 90.00K m | 100.00K m |
| Maximum Velocity | 582 m/sec | 605 m/sec |
| Meta Level | 0 Level | 5 Level |
| Optimal range | 26.00K m | 31.20K m |
| Orbit Range | 31.50K m | 35.40K m |
| Primary Skill required | 32.34K typeID | 32.34K typeID |
| RADAR Sensor Strength | 0 points | 0 points |
| Rate of fire | 8.00K s | 8.00K s |
| Refueling Duration | 2.00K s | 2.00K s |
| Remote Electronic Assistance Impedance | 0 % | 0 % |
| Remote Logistics Impedance | 0 % | 0 % |
| Scan Resolution | 430 mm | 450 mm |
| Secondary Skill required | 23.07K typeID | 23.07K typeID |
| Shield Capacity | 3.76K HP | 4.16K HP |
| Shield EM Damage Resistance | 1 % | 0.70 % |
| Shield Explosive Damage Resistance | 1 % | 1 % |
| Shield Kinetic Damage Resistance | 1 % | 1 % |
| Shield recharge time | 1.00M s | 1.00M s |
| Shield Thermal Damage Resistance | 1 % | 0.85 % |
| Signature Radius | 120 m | 120 m |
| Squadron Size | 6 | 6 |
| Structure Hitpoints | 100 HP | 100 HP |
| Tech Level | 1 Level | 2 Level |
| Thermal Damage (Per Fighter) | 0 HP | 0 HP |