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Inquisitor

Inquisitor

Tech IMeta 0ID 590

Description

In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Amarr Empire, this led to the redesign and redeployment of the Inquisitor. The Inquisitor was originally an example of how the Amarr Imperial Navy modeled their design to counter specific tactics employed by the other empires. After its redesign, it was exclusively devoted to the role of a support frigate, and its formerly renowned missile capabilities gave way to a focus on remote armor repair.

Specs

  • Mass1.63M kg
  • Volume28.70K m³
  • Capacity250 m³
  • Base price300.00K ISK

Bonuses

[4]
Amarr Frigate
  • 10%bonus to Remote Armor Repairer amountper level
  • 10%reduction in Remote Armor Repairer activation costper level
Role bonus
  • 50%bonus to Remote Armor Repairer optimal range
  • 600%bonus to Remote Armor Repairer falloff

Attributes

[55]
ShieldEHP: 310.34
0%
20%
40%
50%
  • Shield Capacity225 HP
  • Shield recharge time10m 25s
ArmorEHP: 740.74
50%
35%
25%
20%
  • Armor Hitpoints500 HP
StructureEHP: 492.54
33%
33%
33%
33%
  • Structure Hitpoints330 HP
Capacitor
  • Capacitor Capacity675 GJ
  • Capacitor Recharge time5m 38s
NavigationAlign Time: 4.01s
  • Maximum Velocity405 m/sec
  • Mass1,630,000 kg
  • Inertia Modifier3.55 x
Targeting
  • Maximum Targeting Range36 km
  • Maximum Locked Targets7
  • Signature Radius34 m
  • Scan Resolution900 mm
Sensor strength
10 pts
Radar
Ladar
Magnet.
Gravim.
Drones
  • Drone Capacity5 m³
  • Drone Bandwidth5 Mbit/sec
Inventory
  • Volume (packaged)28,700 m³
  • Capacity (cargo hold)250 m³
All attributes (55)
Item Damage
0 HP
Structure Hitpoints
330 HP
Powergrid Output
51 MW
Low Slots
4
Medium Slots
2
High Slots
3
Power Load
0 MW
Maximum Velocity
405 m/sec
CPU Output
135 tf
CPU Load
0 tf
Capacitor Recharge time
337,500 s
Inertia Modifier
3.55 x
Maximum Targeting Range
36,000 m
Launcher Hardpoints
0 hardpoints
Turret Hardpoints
2 hardpoints
Structure Kinetic Damage Resistance
0.67 %
Structure Thermal Damage Resistance
0.67 %
Structure Explosive Damage Resistance
0.67 %
Structure EM Damage Resistance
0.67 %
Primary Skill required
3,331 typeID
Cargo Scan Resistance
0 %
Maximum Locked Targets
7
RADAR Sensor Strength
10 points
Ladar Sensor Strength
0 points
Magnetometric Sensor Strength
0 points
Gravimetric Sensor Strength
0 points
Shield Capacity
225 HP
Armor Hitpoints
500 HP
Armor EM Damage Resistance
0.5 %
Armor Explosive Damage Resistance
0.8 %
Armor Kinetic Damage Resistance
0.75 %
Armor Thermal Damage Resistance
0.65 %
Shield EM Damage Resistance
1 %
Shield Explosive Damage Resistance
0.5 %
Shield Kinetic Damage Resistance
0.6 %
Shield Thermal Damage Resistance
0.8 %
Drone Capacity
5 m3
Falloff Bonus
600 %
Optimal Range Bonus
50 %
Tech Level
1 Level
Shield recharge time
625,000 s
Capacitor Capacity
675 GJ
Signature Radius
34 m
Scan Resolution
900 mm
Meta Level
0 Level
Calibration
400 points
Rig Slots
3
Drone Bandwidth
5 Mbit/sec
Ship Warp Speed
1 AU/s
Rig Size
1 1=small 2=medium 3=l
Capacitor Warfare Resistance
1 %
Sensor Warfare Resistance
1 %
Weapon Disruption Resistance
1 %
Stasis Webifier Resistance
1 %
Maximum Directional Scan Range
2,147,483,647,000 m

Variants & Compare

[3]
// SELECT TO COMPARE
Attribute
DeaconTech II
PurifierTech II
Armor EM Damage Resistance0.50 %0.50 %0.50 %
Armor Explosive Damage Resistance0.80 %0.40 %0.60 %
Armor Hitpoints500 HP550 HP600 HP
Armor Kinetic Damage Resistance0.75 %0.56 %0.66 %
Armor Thermal Damage Resistance0.65 %0.65 %0.65 %
Calibration400 points400 points400 points
Capacitor Capacity675 GJ675 GJ355 GJ
Capacitor Recharge time337.50K s337.50K s266.25K s
Capacitor Warfare Resistance1 %1 %1 %
Cargo Scan Resistance0 %0 %0 %
Cloak Reactivation Delay15.00K s
CPU Load0 tf0 tf0 tf
CPU Output135 tf145 tf305 tf
Drone Bandwidth5 Mbit/sec5 Mbit/sec0 Mbit/sec
Drone Capacity5 m35 m30 m3
Falloff Bonus600 %600 %
Gravimetric Sensor Strength0 points0 points0 points
High Slots335
Inertia Modifier3.55 x3.50 x4.40 x
Item Damage0 HP0 HP0 HP
Ladar Sensor Strength0 points0 points0 points
Launcher Hardpoints0 hardpoints0 hardpoints3 hardpoints
Low Slots453
Magnetometric Sensor Strength0 points0 points0 points
Maximum Directional Scan Range2147.48B m2147.48B m2147.48B m
Maximum Locked Targets786
Maximum Targeting Range36.00K m45.00K m60.00K m
Maximum Velocity405 m/sec405 m/sec300 m/sec
Medium Slots223
Meta Level0 Level5 Level5 Level
Optimal Range Bonus50 %50 %
Power Load0 MW0 MW0 MW
Powergrid Output51 MW57 MW45 MW
Primary Skill required3.33K typeID3.33K typeID3.33K typeID
RADAR Sensor Strength10 points15 points19 points
Rig Size1 1=small 2=medium 3=l1 1=small 2=medium 3=l1 1=small 2=medium 3=l
Rig Slots322
Scan Resolution900 mm920 mm450 mm
Secondary Skill required40.33K typeID12.09K typeID
Sensor Warfare Resistance1 %1 %1 %
Shield Capacity225 HP300 HP350 HP
Shield EM Damage Resistance1 %1 %1 %
Shield Explosive Damage Resistance0.50 %0.25 %0.38 %
Shield Kinetic Damage Resistance0.60 %0.45 %0.53 %
Shield recharge time625.00K s625.00K s625.00K s
Shield Thermal Damage Resistance0.80 %0.80 %0.80 %
Ship Warp Speed1 AU/s1 AU/s1 AU/s
Signature Radius34 m34 m40 m
Stasis Webifier Resistance1 %1 %1 %
Structure EM Damage Resistance0.67 %0.67 %0.67 %
Structure Explosive Damage Resistance0.67 %0.67 %0.67 %
Structure Hitpoints330 HP400 HP450 HP
Structure Kinetic Damage Resistance0.67 %0.67 %0.67 %
Structure Thermal Damage Resistance0.67 %0.67 %0.67 %
Tech Level1 Level2 Level2 Level
Turret Hardpoints2 hardpoints2 hardpoints2 hardpoints
Weapon Disruption Resistance1 %1 %1 %