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Force Projection Rewritten: Null-Sec Braces for the Fall of the Jump-Bridge Era
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Force Projection Rewritten: Null-Sec Braces for the Fall of the Jump-Bridge Era

TremalJackSigned byTremalJackVery Italian PeopleThursday, 10 September 2026

New Eden is heading into a busy September. Fenris Creations' next major update is about to tear up how alliances move fleets around null-sec, the long-running war in Pochven flared up again in August with one of the year's biggest killboard totals, and the Council of Stellar Management is gearing up for its 21st term. Add a wallet-exposing security bug that got patched mid-week, and it's been a fairly eventful stretch for capsuleers even by EVE's standards.

Here's everything worth knowing, pulled from official Fenris Creations channels, the EVE Online forums, and the wider community.

Force projection gets a hard reset: the Ansiblex capacitor system

The headline story is the Force Projection: Ansiblex Capacitor Update, confirmed for the September major update and detailed in a dedicated devblog and an accompanying Okami Tea Time stream with FC Okami walking through the numbers.

In short, Ansiblex jump gates are moving away from the old fuel/jump-fatigue model and onto a shared capacitor pool. Every ship that jumps drains the gate's capacitor — bigger hulls drain more — and once a gate is depleted, it shuts down until it regenerates. That alone puts a hard ceiling on how fast a coalition can throw a fleet across the map in response to a ping.

The bigger twist is that the capacitor cost scales with distance from an alliance's sovereignty capital:

  • Zone 0 (0–5 light years from capital): free transit, no capacitor cost.

  • Zones further out: escalating multipliers — reporting from The Nosy Gamer's preview and community breakdowns put the scale at roughly 0x, 2x, 6x, 9x and 15x as you move from zone to zone, with a Black Ops battleship jumping five zones out (20+ light years) burning around 270 TJ out of a gate's 1,250 TJ capacity.

A few other changes round out the package:

  • Capitals and supercapitals are pulled off the Ansiblex network entirely. They'll rely solely on jump drives and cynosural fields going forward. As a partial counterweight, cyno jammers per system are being cut from 3 down to 1, making it somewhat easier for an attacker to force a cyno.

  • Jump bridge access becomes alliance-only. Shared bridge networks across coalitions and renter alliances go away — a change specifically aimed at the "hub and spoke" logistics mega-coalitions have relied on for years.

  • A 90-day cooldown is being added on changing an alliance's designated capital system, to stop groups from repositioning their free-travel zone on the fly.

According to Fenris Creations, the goal is to "place increasing logistical pressure on operating farther from your alliance's center of power" and push large blocs toward defending a core region rather than freely projecting power across half the map.

The community isn't convinced it'll work as intended

Reaction on the official feedback thread has been loud, and split roughly along the usual null-sec fault lines. The most common objection is that restricting Ansiblex ACLs to single alliances will hit multi-alliance coalitions — and by extension the smaller alliances that shelter inside them — far harder than it hits mega-alliances that don't need partners to defend their space. One forum poster summed it up bluntly:

"The restriction of Ansiblex ACLs is potentially dangerous. If they're restricted to a single alliance only, then you've seriously harmed the concept of coalitions."

Others pointed out the change seems to cut against Fenris Creations' own stated aim of giving smaller groups more room to operate, since small alliances typically survive because of coalition-shared infrastructure, not despite it. Wilhelm Arcturus at The Ancient Gaming Noob made a similar argument at length, invoking what he calls "Malcanis's Law" — that changes pitched as helping newer or smaller players tend to end up favoring whoever already has the most infrastructure and ISK to adapt. His read is that the nerf could ultimately push small alliances to merge into bigger blocs for survival, rather than freeing them from big-coalition dependency the way Fenris Creations intends.

Supporters of the change, a minority in the threads but not a silent one, argue that groups riding inside a coalition's jump bridge network shouldn't get to claim "small gang" independence in the first place, and that forcing alliances to own their logistics is a reasonable trade-off for more contestable null-sec geography.

Either way, expect this to be the mechanic that defines null-sec politics for the rest of the year. As Arcturus put it, changes like this tend to produce "shake ups, wars, and alliances" once they actually go live — which makes the next few months worth watching closely.

The Pochven War grinds on — INIT holds the line against the Kybernauts

While the Ansiblex change is still on the horizon, there's already a live shooting war worth flagging: the long-running conflict in Pochven, the Triglavian-controlled region formed out of the old Drifter invasion years back.

Community accounts on the EVE Online forums describe it as a roughly six-year, on-and-off campaign by Kybernauts Sub-Clade factions — including the Perun, Svarog and Veles clades — to finish clearing player-owned structures out of the region in pursuit of pro-Triglavian objectives. INIT (Init.) has been the main defender, and as of mid-August held the last three structures standing in Pochven after the loss of the Kuharah Fort.

August alone saw a serious escalation: a single battle in the region reportedly involved over 2,000 pilots and roughly 270 trillion ISK in losses. That's consistent with Fenris Creations' own numbers — the Monthly Economic Report for August 2026 flags "a major conflict in Pochven" as a key driver behind the month's destruction figures, citing close to 9,000 ships destroyed in the region over the course of August. zKillboard's Pochven region page backs that up with sustained activity — several thousand kills a week across dozens of alliances, spread over Pochven's three constellations (Krai Perun, Krai Svarog and Krai Veles).

It's not a headline-grabbing sovereignty war between mainstream null-sec blocs, but for anyone tracking New Eden's geopolitics, Pochven has quietly become one of the most consistently violent regions in the game this year — and it's still going.

CSM 21 applications open September 17

On the governance side, Fenris Creations has confirmed dates for the 21st session of the Council of Stellar Management, the elected player body that acts as, in the company's words, "your bridge to Fenris Creations" on major game-design decisions. Full details are in the official CSM 21 announcement.

Key dates:

  • September 17 – October 2: Candidate applications open

  • October 6: Candidates announced

  • October 6 – 21: Campaign period

  • October 22 – November 3: Voting period

To run, candidates need an account older than 60 days, a clean ToS/EULA record, must be at least 18, and have to go through identity verification, alongside filing a campaign thread on the official forums covering their EVE background and platform. Fenris Creations points to the Catalyst Major Update, various quality-of-life passes, and the Cradle of War expansion's force-projection direction as recent examples of CSM input shaping real changes — which gives this election a bit of extra weight given the Ansiblex overhaul heading to Tranquility this month.

Housekeeping: a wallet-exposure exploit, patched

Fenris Creations also confirmed and fixed a security issue this week. Per the official security update, a client vulnerability let a modified game client expose ISK wallet balances. Between 15:00 and 21:00 UTC on Friday, September 4, an attacker used four accounts to send around one million zero-ISK donations over roughly six hours, harvesting character and corporation wallet balances at the moment each donation landed.

Importantly, only master wallet balances at that specific moment were exposed — PLEX balances, transaction history and account/personal information were not affected. Fenris Creations patched the vulnerability during downtime on September 8 and banned the accounts involved. Players who want to check whether they were touched by it can search their wallet journal for incoming 0 ISK donations from the characters Mye Esubria, fxprobe1, fenriscw1, or Skiasten. General advice stands regardless: turn on two-factor authentication, even though it wouldn't have stopped this specific exploit.

Economy snapshot: climbing out of the summer lull

Briefly, on the numbers side: Fenris Creations' August 2026 economic report describes a market recovering from the usual summer slowdown, with mining value rebounding after a decline that started in May, module prices down about 4% month-on-month, and the mineral price index still trending lower. Combat losses were elevated for the month, largely thanks to the Pochven fighting described above — a reminder that in EVE, war is as much an economic event as a military one.

What to watch next

Put together, this is a genuinely consequential stretch for New Eden's political map. If the Ansiblex capacitor system lands roughly as described, expect null-sec's logistics doctrine — and possibly its alliance structure — to look different by the end of the year. Pochven remains a live front regardless of what happens elsewhere. And CSM 21 gives players a direct, if narrow, channel to argue their case to Fenris Creations before more of this kind of change ships.

Worth bookmarking: the Force Projection devblog and its forum feedback thread for the mechanical detail, and the CSM 21 announcement if you're weighing a run — or just want to know who's asking for your vote next month.


Sources