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Force Projection Revamped Goes Live September 22: Inside Fenris Creations' Ansiblex Overhaul
Force Projection
Ansiblex
Null-Sec
Patch Notes

Force Projection Revamped Goes Live September 22: Inside Fenris Creations' Ansiblex Overhaul

Null-sec has known this day was coming since FC Okami's design blog dropped back in July, but now it has a date on the calendar. Fenris Creations has confirmed that Force Projection Revamped, the most significant rework of Ansiblex jump bridges in years, goes live on September 22. For an update that touches how every large alliance in New Eden moves its fleets, that's a remarkably short runway — and a lot of coalition logistics officers are about to have a very busy week.

The patch itself was previewed in detail alongside the rest of the mid-September update (insurgency changes, wormhole site reworks, and a pass on Marauders, black ops battleships and a handful of cruisers among them), but the Ansiblex rework is the piece with the most riding on it. It's the mechanic that decides how fast a supercoalition can respond to a fight three regions away — and, according to its own designer, that's exactly the problem Fenris Creations is trying to fix.

What actually changes on the 22nd

The headline change is that Ansiblex jump bridges stop being free, instant infrastructure and start behaving like a limited resource:

  • A capacitor system. Every Ansiblex now holds a finite capacitor charge that recharges slowly over time. Each jump draws down that charge, and once it's depleted, the gate simply can't send anyone through until it recovers.

  • Ship size matters. Larger hulls draw more capacitor per jump than smaller ones, so a bridge that can comfortably shuttle a squad of cruisers will drain a lot faster under a battleship fleet.

  • The Five-Zone distance model. This is the part FC Okami spent the most time explaining: jump cost scales with how far the destination is from the alliance's sovereign capital system. Zone 1 — roughly 0 to 5 light-years out — stays free. Beyond that, costs climb the further a bridge network tries to reach, which is a direct attempt to put a practical ceiling on how far a single alliance can comfortably project power.

  • Alliance-only access. Bridge permissions move from corporation-level ACLs to alliance-level ones. Coalition partners who currently ride on a friendly alliance's bridge network will need their own infrastructure going forward.

  • Capitals and supercapitals barred. Titans, dreadnoughts and other capital-class hulls won't be able to use Ansiblex gates at all. Rorquals are the one exception for now, though Fenris Creations has described that as an initial-release allowance rather than a permanent carve-out.

  • Liquid ozone and tolling removed. Both mechanics go away entirely — the capacitor system is meant to do that rate-limiting job on its own.

  • Cyno jammers cut from three to one per system, which — combined with the capital ban on bridges — pushes capital ships back toward being the thing that actually punches through a blockade, rather than just another way to move around one.

Why Fenris Creations is doing this now

The mechanical rundown only tells half the story. In the July design blog that first laid out these changes, FC Okami — Fenris Creations' Game Design Director — was unusually blunt about the reasoning. Force projection, as it's worked for years, means that "the combination of mobility, reach, and response time" lets the largest blocs intervene almost anywhere, almost instantly, which leaves very little room for anyone smaller to get established.

"Making space for smaller and newer groups to flourish is absolutely one of our primary goals," Okami wrote, adding that the current Ansiblex network is "too strong and not applying enough tension in interesting and meaningful ways." The framing goes further than a simple nerf: Okami has called it "a paradigm shift in organizational scale," meant to nudge alliances toward whatever size the new logistics actually support, rather than however big recruitment can make them.

That's also why the studio built in an explicit walk-back plan. Okami has committed to bi-weekly tuning passes once the patch is live, but also to a minimum six-month stabilization window before any broader follow-up changes — an acknowledgment that a rework this size will need real fleet data, not forum theorycrafting, to get right.

The rest of the September 22 patch, briefly

Force Projection isn't shipping alone. The same update carries:

  • Insurgencies moving faster — shorter Forward Operating Base reinforcement cycles, reduced payouts for the Ice Refinery Heist and Mining Op Ambush sites, bigger rewards for actually winning an Insurgency outright, and a new battlecruiser-focused combat site once a corruption zone hits stage two.

  • Wormhole space (C1–C3) getting a refresh — smarter NPC electronic warfare, the ability to use energy neutralizers against NPCs for the first time, mission objectives moved into the info panel, and a visual cleanup of sites that's been on players' wish lists for a while.

  • Pochven adjustments — Vigilance Points fleet caps rising from 10 to 12 pilots, Observatory Flashpoints dropping from 15 to 12, plus a Rampant Drone Fabricator pass that adds four new mutaplasmids for drone support modules and a Hybrid Drone skill book worth 3% damage per level.

  • Ship balance — mass and agility tweaks for Marauders and black ops battleships, targeted buffs for heavy assault cruisers and assault frigates (Deimos, Phobos and Vigilant get their range back specifically), stronger resistance profiles on lancer dreadnoughts, and a cheaper Zero-Point Field Manipulator for Triglavian Tech II production.

Fenris Creations has also flagged that the Military Campaigns tied to this year's Theaters of War initiative are wrapping up around the same time, and that the AIR Career Program is scheduled to migrate into the newer Paragon Services achievement system in November.

Not everyone's convinced

Reaction so far has been muted more than hostile. On the official Steam Community discussion thread for the announcement, one commenter's entire response was a sarcastic "Nice one mate," while another summed up a more common sentiment bluntly: "ten years too late." It's the kind of response you'd expect for a mechanic players have been asking Fenris Creations to touch for the better part of a decade — relief that it's finally happening, mixed with skepticism about whether four days' notice on the exact date is enough time for alliances to actually restructure their logistics before the patch lands.

Meanwhile, in null-sec

The sovereignty map hasn't been sitting still while all this was announced. Dotlan's sovereignty tracker, which pulls directly from EVE's own API, shows a batch of development-index upgrades over September 17–18 — Hashashin Cartel pushing two systems up a level in the Kalevala Expanse, Smash and Grab. and Legion of xXDEATHXx doing the same in The Spire, and Two Dreads One Braincell and Beyond the Breach adding levels in Cobalt Edge. More notably, sovereignty across 19 systems in the Perrigen Falls region changed hands outright on September 17, transferring to the alliance Celestial Palace. within a single hour-long window. Perrigen Falls sits alongside Brotherhood of Spacers and STAKAN UNIVERSE as the region's other established sovereignty holders, so it's worth watching whether this was a one-off consolidation or the opening move of something bigger — right as everyone's attention is about to turn to how far their bridges can actually reach.

What to watch for before patch day

For anyone running logistics for an alliance or coalition, the practical to-do list before September 22 is short but not trivial: confirm which Ansiblex structures actually sit within Zone 1 of your sovereign systems, work out whether coalition partners riding your bridge network need their own ACL access sorted out in advance, and start thinking about capital ship staging now that they won't be able to bridge in behind a fleet. None of that is new advice, exactly — it's what FC Okami's July blog was warning everyone to prepare for. It's just that "September" has now become "next week."


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