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SKINR comes to ESI, and the Paragon Hub is now browsable outside the client
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SKINR comes to ESI, and the Paragon Hub is now browsable outside the client

Today Fenris Creations published a set of new ESI routes for SKINR, the ship customisation system, together with the Paragon Hub — the marketplace where capsuleers sell the designs they build.

The announcement is in the developer blog post "SKINR on ESI: color outside the lines."

We have built a tool on top of them, and it is live now.

WHAT WAS RELEASED

Eight routes, available from compatibility date 2026-08-18.

Two are public and need no authentication:

  • The public Paragon Hub listings, paginated with a cursor.

  • The details of a single design: its name, its author, the ship hull it was made for, its tier and its full layout — which nanocoating sits in which cosmetic slot, which pattern is projected and how.

The other six require the new esi.cosmetic.char:read scope and cover what a character owns and sells:

  • The SKINR licences in their hangar.

  • Their component licences.

  • Their own listings on the hub.

  • The listings that other sellers have targeted specifically at them.

  • Listings targeted at their corporation.

  • Listings targeted at their alliance.

Alongside the routes, the Static Data Export now ships a set of SKINR files.

That matters more than it sounds: the API answers in identifiers only, so without the SDE a design reads as:

"component 1506 in slot 1"

With it, the same line reads:

"Sefrim Gold in the Primary Slot, Elite grade, gloss finish."

The export currently describes 544 components:

  • 348 materials, of which 96 are metallic.

  • 196 patterns.

  • 6 rarity grades: Standard, Advanced, Elite, Ascendant, Stellar and Empyrean.

One detail worth knowing for anyone building on these routes: ESI applies a volume limit per group of routes, declared in the response headers.

The Paragon Hub listings sit in a tighter group than the design details.

It is not something you can discover by reading the specification; it is written in every response, and it is worth respecting.

WHAT THE MARKET LOOKS LIKE RIGHT NOW

At the time of writing, the public hub carries about 3,200 listings, of which roughly 3,100 are live and the rest have sold out, expired or been withdrawn.

Those listings stay visible, which makes the hub a record of what the market has already absorbed, not just of what is for sale.

Behind those listings sit around:

  • 3,080 distinct designs

  • 550+ sellers

  • 332 different hulls

  • 42 ship classes

  • Tiers ranging from 1 to 18

The split between the two currencies is almost exactly even:

  • About 1,470 listings priced in ISK

  • About 1,640 listings priced in PLEX

What is more interesting is that the two halves agree on value.

The median ISK listing sits around 750 million ISK, while the median PLEX listing is around 165 PLEX, which at the reference price works out to roughly the same figure.

THE TOOL

Paragon Hub is now part of the toolbox, at:capsuleers.app/tools/paragon-hub

In the client, the hub is a list you walk one page at a time, with no way to ask the question every buyer actually has:

Which designs exist for the hull I fly, and which of them is cheapest?

The tool answers exactly that.

You can narrow the whole market by:

  • Hull

  • Ship class

  • Tier

  • Currency

  • Listing state

You can also search designs by name, line or ship, and sort by:

  • Price

  • Tier

  • Newest

  • Expiring first

Because half the market quotes in PLEX and half in ISK, every PLEX price is also shown converted at the PLEX reference price.

That is what makes a single ordering by price meaningful across the entire hub rather than one currency at a time.

THE PREVIEW

Opening a listing shows the design slot by slot — each nanocoating and pattern with its own name, rarity grade and finish.

The pattern blend mode is also displayed, while the hull and the author both link through to their respective pages.

Above that sits a 3D preview of the actual ship, painted with the actual materials.

The colours are not approximations.

In EVE, the ship's texture is not a coloured image but a mask that says which cosmetic slot owns each part of the hull, and the colour comes from the material definition.

That is precisely why SKINR can recolour a ship without regenerating its art, and it is what lets a preview be rebuilt faithfully.

Slots left untouched by the designer keep the ship's factory colours, exactly as they would in game.

Patterns are projected too.

You can:

  • Orbit the model with the mouse.

  • Zoom in and out.

  • Re-centre the model.

  • Open the preview fullscreen.

An important caveat

One honest caveat, and it is stated on the page itself: the preview is indicative and can differ from the skin as it looks in game.

The colours, the gloss and the patterns come from the client's own assets, but the 3D model does not, and pattern placement in particular can shift.

A 3D model is available for 322 of the 332 hulls currently on the market — about 95% of listings.

The remaining hulls, mostly recent ones, fall back to the standard render.

Before spending several billion ISK, check the design in game.

ACCESS

The tool is free, needs no login and no ESI authorisation, since it is built entirely on the two public routes.