Greetings,
The following page will list patch notes for all updates within this release (Version 23.02). We invite you to join the player discussion about the content of this release on EVE Online forums:
Initial Release Date: 2025-11-18
Last update: 2026-05-05
🤝 - Indicates a change inspired by the player's feedback or suggestions.
Patch Notes for 2026-05-05.1
Features & Changes:
Capsuleer Day:
Caldari claim Sovereignty throughout Syndicate region as they are no longer willing to suffer the dishonor of the Intaki Syndicate.
Warpath: Intelligence Cache sites now spawn in low-sec.
Scanning difficulty reduced for Warpath: Strategic Infiltration sites.
Miscellaneous:
New Mandate of Faith, Presidential Agent and Stark Strategist SKIN lines have been added for the Ishkur, Wolf, Vagabond, Pontifex and Hyperion.
Defect Fixes:
Capsuleer Day:
War Grid, Defense Grid, and Defense Complex sites no longer spawn in non-empire space in a broken state.
Reward containers will now spawn correctly in Minmatar Defence Complex sites.
The Loot Complex info panel objective will now appear correctly in Defence Complex sites.
Reward containers in Defense Complex sites can now be looted from a longer range.
Successfully hacking the bottom container in a Minmatar Strategic Infiltration site will no longer cause a lockdown.
Fixed an issue that could cause overlapping faction variants in exploration sites.
Corrected the wreck type of Yosuke’s Phantasm.
Fixed various text issues.
User Interface:
Patch Notes for 2026-05-01.1
Capsuleer Day XXIII - Warpath
Gameplay:
Defect Fixes:
Securing all three complexes in Defense Grid sites will now grant their full reward.
Fixed an issue causing Intelligence Cache sites to not be despawned correctly.
Added missing icons for new SKINs.
Removed the acceleration gates from War Grid and Defense Grid Extraction areas.
Fixed various incorrect names and descriptions.
SKINs:
Patch Notes for 2026-04-30.1
Capsuleer Day XXIII - Warpath
All-out war has erupted, reaching highsec, leading to danger and opportunity throughout the cluster. From today until 2 June, dive into the conflict for unique encounters and rewards including all-new officer and faction modules, SKINs, SP, PLEX, and more.
Every day will see login rewards, including up to 665,000 SP, SKINs, SKINR components and more
Seasonal Challenges & Rewards:
The Capsuleer Day XXIII seasonal challenge track offers trader tokens, PLEX, SoCT ships, SP, and other excellent loot. Progress through the track by completing the following challenges:
Complete Security Missions for empires.
Mine Crokite or Plagioclase in empire space.
Kill Elite Mercenaries in new combat sites
Hack Strategic or Intelligence Databanks in new exploration sites
Make a trade with Quartermaster Traders
Capture or Defend FW Complexes
Challenges feature five tiers, ranging from Hireling to Warpath Master. Completing each tier awards tokens which can be exchanged with Quartermaster Traders. These Quartermaster Traders are the empires’ primary tool for winning Capsuleer loyalty. Earn war tokens by participating in event activities, then exchange them at empire-specific item traders found widely throughout each empire’s space for your choice of various rewards.
Items from the Quartermaster Traders include:
Combat Boosters
Glamorex Boosters
Cerebral Accelerators
Capsuleer Day SKINs
SKINR Components
New Officer Modules
Revelli’s Modified Integrated Analyzer
xer Qosh’s Modified Expanded Cargohold
Torigo’s Modified Capacitor Flux Coil
Filmir’s Modified Mining Laser Upgrade
New Faction Modules
Caldari Navy Bastion Module
Federation Navy Bastion Module
Imperial Navy Bastion Module
Republic Fleet Bastion Module
Quartermaster Traders are located in the following systems:
Amarr, Gergish, Tash-Murkon Prime, Nare, Mehatoor, Kor-Azor Prime
New Caldari, Ikao, Onnamon, Malkalen
Dodixie, Luminaire, Intaki, Faurent
Rens, Hek, Pator, Amo
New Content
Combat Sites:
Enemy forces are attacking up to three complexes that control this system’s War Grid, a network of local combat installations.
Defend and secure as many complexes as you can before the operational window closes. Once a complex has been secured, an extraction point will become available to warp to containing compensation & rewards. The value of supply caches increases with the number of complexes secured. There are three different variants to these sites:
Exploration Sites:
Explorers can seek out exploration sites, which can be found in highsec, lowsec, and wormhole space. The containers must be hacked, but any mistake that triggers lockdown will bring the sentry guns online, forcing you to hack the Master Security Node to disable the lockdown before operations can continue safely. Proximity mines add another layer of danger, so the utmost caution is advised.
A more methodical approach is also possible: by hacking all sentry guns before going for the containers, lockdown becomes far less threatening, as the guns will not activate even if an error is made. Our suggestion: just don't make a mistake!
New System-wide Bonuses
The empires aren't just looking for your support, they're encouraging Capsuleers to fly their ships. When flying a ship in its own empires' space, you can benefit from unique bonuses.
Imperial Warpath Zeal
State Warpath Discipline
Federal Warpath Fervor
Republic Warpath Pride
SKINs
Patch Notes for 2026-04-29.1
Defect Fixes:
Gameplay:
User Interface:
Patch Notes for 2026-04-23.1
Gallente Elections:
The Capsuleer Outreach Centers for candidates Moreau, Tenzin, and Rodin have been removed from Dodixie
Filings have been updated and President Alix Moreau is officially listed as the new President of the Gallente Federation.
Patch Notes for 2026-04-21.1
Features & Changes:
Factional Warfare:
Defect Fixes:
Gameplay:
Graphics:
Patch Notes for 2026-04-16.1
Features & Changes:
Factional Warfare:
Gallente Election:
The Gallente Election Event has concluded.
Capsuleer Outreach Centers will remain active in Dodixie until April 23, giving capsuleers one final week to trade in their Political Favors and Presidential Candidate Favors.
User Interface:
The Factional Warfare Agency section has been updated with a new Factional Warfare Guide. Accessible via Encounters > Factional Warfare > Factional Warfare Guide, this page presents key information on the conflicts, enlistment process, and core mechanics - such as Advantage, System Upgrades, and System Capture - in a clearer and more digestible format.
Defect Fixes:
User Interface:
Patch Notes for 2026-04-15.1
Defect Fixes:
User Interface:
Fixed an issue that caused bounty information to not show for NPCs in their show info window.
Fixed an issue in the show info window that caused character and corporation information/employment history to be cropped.
Fixed an issue that caused the previous and next arrows to become greyed out when stacking show info windows with ship show info windows
Fixed an issue with stacked info windows that could sometimes cause the top section of the window to disappear after resetting the window to its default position.
Patch Notes for 2026-04-14.1
Features & Changes:
User Interface:
World:
As part of today’s deployment, the previously introduced 53 new systems and their associated region are now visible on the star map. While you can now see them in the EVE client, they’re still not accessible and can’t be entered just yet. This phase continues the setup and iteration of the new player starter space, including station placement and ongoing adjustments to the overall layout of the region. These changes are part of our ongoing work to improve the New Player Experience (NPE), with this region planned to become the starting area for new characters in the future. We’ll be sharing more updates in the coming weeks and months as we get closer to Fanfest and the summer expansion.
Miscellaneous:
Defect Fixes:
Gameplay:
Fixed an issue where the "Claim All" button remained highlighted after all rewards were collected in AIR NPE.
Fixed an issue causing Vesper Calytrix’s VO audio to play twice in AIR NPE.
Fixed client freeze when selecting the Manufacturing Cost Index filter in the classic star map.
Fixed an issue that prevented the Gallente Election Daily Login Reward from being claimed. To compensate affected players, the subsequent reward has been upgraded and the login campaign has been extended by one day.
Patch Notes for 2026-04-09.1
Features & Changes:
Seasonal Tracks:
The seasonal point cap has been increased to 1,500 for the final week of the election, giving players more opportunity to support their candidates.
New rewards have been added to the seasonal reward track, with the capstone reward being Presidential Candidate Favors, which can be traded for officer modules at candidates’ Capsuleer Outreach Centers.
Rampant Drone Fabricator:
The Capital escalation provides extremely rewarding content that pushes even the most powerful ships in EVE to their limits! More ISK, more hybrid drones, and vastly more enemies await you within.
Several tweaks have also been made to ensure Carriers are a viable option, even giving Dreadnoughts a run for their money. Do not sleep on Space Superiority Fighters. This should hopefully give Carrier pilots a fun and lucrative content source within wormhole space.
The rewards found within these sites varied by system type, though the difficulty did not. This was intended to reflect additional risk, but failed to provide an on-ramp for those wanting to try the content. Now, players running sites in lower-tier systems can practice mechanics with difficulty better matching the potential rewards.
Defect Fixes:
Gameplay:
Patch Notes for 2026-04-08.1
Defect Fixes:
Technical:
Patch Notes for 2026-03-31.1
Features & Changes:
Balancing:
The loss of the tracking bonus hit the Panther much harder than intended, and as such it has been reverted. The Heavy Stasis Grappler falloff bonus was also not proving to be worth the mid slot, so this has been swapped with an optimal range bonus instead. This bonus should provide the Panther with a strong control option when the module is overheated.
Accelerator Flashpoints are very lucrative sites, but their discoverability was extremely limited. Their level of risk to reward was also disproportionate when the site spawned in a high-sec system.
By adding the sites to the Opportunities window, they can be much more easily discovered. Limiting them to low-sec EDENCOM Fortresses (which are fairly evenly spread across these regions) also concentrates the sites more, and allows them to be properly contested.
This availability of this skillbook was too limited in its initial release. The increased drop chance coupled with more accessible Accelerator Flashpoint sites should provide more opportunities for players to acquire it. Note that Accelerator Flashpoint sites will now drop this skillbook more often than its Observatory Flashpoint counterpart.
Defect Fixes:
Gallente Election:
User Interface:
Patch Notes for 2026-03-27.1
Features & Changes:
Localization:
Patch Notes for 2026-03-26.1
Features & Changes:
Balancing:
Ultratidal Entropic Disintegrator I Damage Modifier reduced from 0.8 to 0.667.
Ultratidal Entropic Disintegrator II Damage Modifier reduced from 0.96 to 0.8.
CONCORD Rogue Analysis Beacons can no longer be deployed within 10,000 km of an Asteroid.
CRABs will no longer be deployable within range of anything within the Asteroid category, including ice. This (hopefully) closes the loop on using a P.A.N.I.C module to run this content.
Gallente Election:
Increased the quantity of Rampancy Data Dump commodities accrued within Rampant Drone Fabricator sites:
Low-tier: +50%
Medium-tier: +33%
High-tier: +25%
Slightly decreased the drop chance for hybrid drones in Rampant Drone Fabricator sites.
The frequency of Rampant Drone Fabricator sites has been increased within all wormhole systems.
This site’s value is currently very dependent on market rate of the hybrid drones that can be found within. The floor value of the site has been adjusted to decrease variance and to guard against market volatility. These changes also shrink the relative value differences between the tiers, ensuring even low-class wormhole systems are well rewarded for their efforts.
Miscellaneous:
New Cryptic Ecdysis SKIN for Guristas ships have been added.
New Historic Carrier SKINs crate has been released.
New Guristas Damage Booster III has been released.
New SKINR pattern - Rage of the 7, inspired by the Anger Games, has been added.
Defect Fixes:
Gallente Election:
Graphics:
Fixed an issue where certain rocket explosions would flicker and flash on impact.
Fixed an issue where the Docking lights on the Blackbird and Scimitar were visible before the lights were turned on in Cinematic Reveal.
Patch Notes for 2026-03-24.1
Features & Changes:
Balancing:
The new CONCORD-Carrier Rogue Analysis Beacon was significantly overtuned, making completing it in a Carrier extremely difficult. Players will now have more time to run the beacon as well as a less stressful time doing so.
Gallente Election:
Gallente Election Campaign Buses:
Mass reduced to 1,000,000 kg.
Cargo capacity reduced to 30 m3.
Opux Dragoon Yacht and Opux Luxury Yacht:
Defect Fixes:
Gallente Election:
Rampant Drone Fabricator rewards within low-sec sites will now correctly give medium-tier rewards instead of low-tier.
Remote repair bonuses within Rampant Drone Fabricator sites will now apply to Capital-sized repair modules.
Stasis Drone Augmentor rigs will now apply their bonus to hybrid Stasis Webifier drones.
Skill requirements for all new hybrid drones have been made consistent with their related DPS and EWAR types.
Added the faction tag to the Moreau YC128 Campaign Bus.
Changed the tag on the Presidential Skirmish Command Burst module from officer to faction.
The correct bracket icon will now appear for Gallente Election Campaign Buses.
Gallente Election Campaign Buses have been added to the default overview.
Pochven:
The remote repair bonus from Triglavian system effects will once again be applied to Mutadaptive Remote Armor Repairers.
Adjusted the warp-in location for the main combat area in Observatory Flashpoint sites to avoid bumping.
Graphics:
Patch Notes for 2026-03-19.1
Features & Changes:
Gallente Election:
The YC128 Gallente Election is underway! Capsuleers can participate until downtime on Thursday, April 16, 2026. Choose a presidential candidate and support them by completing event challenges.
Support your candidate:
Choose a candidate to support and complete challenges to influence the election outcome. The candidate whose supporters have earned the most combined seasonal points at the end of the event will be declared President of the Gallente Federation.
Your candidate selection choice will not limit the rewards you can receive. Throughout the event, regardless of your choice, you will receive Political Favor which can be exchanged at Capsuleer Outreach Centers in Dodixie for any of the rewards. Support the candidate you want to without worrying about the rewards.
* The campaign bus at the end of the Presidential race will be visually different for each of the 3 candidates, but the rest of the rewards are the same.
New Content:
Rampant Drone Fabricator:
Test both your fitting and combat prowess in this push-your-luck site!
Players must defeat waves of increasingly difficult Rogue Drones.
Each wave adds additional loot to the Fabricator structure in increasing quantities.
After each wave, players can choose to destroy the Fabricator and claim their current rewards or press on to the next wave.
Be warned: if you are unable to complete a wave, you will lose everything you’ve earned so far!
If the standard variant proves too easy, try bringing a battleship. The dangers are increased, but so are the rewards!
The sites rewards also scale based on where it is located, in three distinct tiers:
Low tier: C1-C3 wormhole systems.
Medium tier: C4, Pochven, and low-sec systems.
Highest tier: C5 and C6 wormhole systems.
There are several hidden quirks and tricks for players to discover while they run the site.
Only permitted ships can keep the site stable. Leaving proximity can quickly cause the site to become forfeit.
The site is a cosmic signature, requiring it to be scanned down.
The grid is not deadspaced; do with this information as you see fit.
Drone Iteration Depot:
Former industrial depots that have been converted into data stockpiles by Rogue Drones.
Hacking site.
Can be found in highsec, lowsec, and nullsec.
Highsec version contains Iteration Databanks. Lowsec and nullsec versions contain the more valuable Iteration Vaults.
Notable Rewards:
The event features a wide range of great rewards, including exciting new additions.
New Combined Damage and EWAR Drones:
These combined drones primarily use the base stats of tech-1 combat drones. However, they also gain the EWAR capabilities of EWAR drones.
All 6 types of EWAR are available in all 3 sizes.
Some drones can be bought from Capsuleer Outreach Centers, while others are exclusive to the Rampant Drone Fabricator site.
New Officer Modules:
Each candidate offers a unique officer module, available for acquisition at their respective Capsuleer Outreach Center. These modules are:
Tenzin’s Modified Guidance Disruptor
Moreau’s Modified Expanded Scan Probe Launcher
Roden’s Modified Nanofiber Internal Structure
New Faction Modules:
Candidates also offer faction modules at their Capsuleer Outreach Centers:
Presidential Skirmish Command Burst
Presidential Information Command Burst
Presidential Mining Foreman Burst
New Character Backgrounds:
The event features new Gallente character backgrounds, available at each candidate’s Capsuleer Outreach Center.
Capsuleer Outreach Centers:
Each candidate operates a Capsuleer Outreach Center in Dodixie. Earn Political Favors and Presidential Candidate Favors, then exchange them for a range of items, including:
Agency Challenges and Rewards
Support your candidate by completing a range of challenges:
Complete Gallente security missions.
Capture or defend Factional Warfare complexes for Gallente.
Complete Homefront Operations in Gallente space.
Mine Scordite or Gneiss in Gallente space.
Hack Iteration Databanks and Vaults in Drone Iteration Depots found in highsec, lowsec, and nullsec.
Kill Fabricator Rogue Drones in Rampant Drone Fabricator sites found in lowsec, wormholes, and Pochven.
Make a trade at a candidate’s Capsuleer Outreach Center in Dodixie.
Go on the Campaign Trail.
Tiered Challenge Rewards:
Challenges feature five tiers, ranging from Supporter to Lobbyist.
Completing each tier awards tokens that can be exchanged at Capsuleer Outreach Centers, with the fifth tier granting a Presidential Candidate Favor used to acquire powerful officer modules.
Complete challenges to earn points and unlock rewards in the seasonal track, including:
Daily Login Rewards
Log in throughout the event for great rewards:
Alpha and Omega pilots receive separate reward tracks
Omegas claim both tracks daily, and upgrading to Omega unlocks all past Omega rewards retroactively
Rewards include:
Boosters
SKINR Components
EverMarks
Generous Skill Points
And more!
Patch Notes for 2026-03-18.1
Catalyst Major Update
Features & Changes:
CONCORD Rogue Analysis Beacons:
The Carrier CRAB gives players who are willing to accept greater difficulty in exchange for a significantly higher reward ceiling.
Blocking deployment within belts will prevent Rorquals from using PANIC modules while running a CRAB beacon.
Carriers:
Archon:
Chimera:
Thanatos:
Nidhoggur:
Carriers now have a significantly larger cargo bay capacity than battleships.
Fighters:
Einherji I:
Squadron Size reduced from 9 to 6.
Shield Capacity increased from 2190 HP to 3285 HP.
Autocannon Explosive Damage increased from 62 HP to 93 HP.
Heavy Rocket Salvo Explosive Damage increased from 113 HP to 169.5 HP.
Einherji II:
Squadron Size reduced from 9 to 6.
Shield Capacity increased from 2420 HP to 3630 HP.
Autocannon Explosive Damage increased from 68 HP to 102 HP.
Heavy Rocket Salvo Explosive Damage increased from 124 HP to 186 HP.
Republic Fleet Einherji:
Squadron Size reduced from 9 to 6.
Shield Capacity increased from 3630 HP to 5445 HP.
Autocannon Explosive Damage increased from 65 HP to 97.5 HP.
Heavy Rocket Salvo Explosive Damage increased from 118.5 HP to 178 HP.
Templar I:
Squadron Size reduced from 9 to 6.
Shield Capacity increased from 2190 HP to 3285 HP.
Pulse Cannon EM Damage increased from 65 HP to 97.5 HP.
Heavy Rocket Salvo EM Damage increased from 119 HP to 178.5 HP.
Templar II:
Squadron Size reduced from 9 to 6.
Shield Capacity increased from 2420 HP to 3630 HP.
Pulse Cannon EM Damage increased from 72 HP to 108 HP.
Heavy Rocket Salvo EM Damage increased from 131 HP to 196.5 HP.
Imperial Navy Templar:
Squadron Size reduced from 9 to 6.
Shield Capacity increased from 3630 HP to 5445 HP.
Pulse Cannon EM Damage increased from 68.5 HP to 103 HP.
Heavy Rocket Salvo EM Damage increased from 125 HP to 187.5 HP.
Dragonfly I:
Squadron Size reduced from 9 to 6.
Shield Capacity increased from 2190 HP to 3285 HP.
Blaster Cannon Kinetic Damage increased from 72 HP to 108 HP.
Heavy Rocket Salvo Kinetic Damage increased from 131 HP to 250 HP.
Dragonfly II:
Squadron Size reduced from 9 to 6.
Shield Capacity increased from 2420 HP to 3630 HP.
Blaster Cannon Kinetic Damage increased from 79 HP to 158 HP.
Heavy Rocket Salvo Kinetic Damage increased from 146 HP to 219 HP.
Caldari Navy Dragonfly:
Squadron Size reduced from 9 to 6.
Shield Capacity increased from 3630 HP to 5445 HP.
Blaster Cannon Kinetic Damage increased from 75.5 HP to 113.5 HP.
Heavy Rocket Salvo Kinetic Damage increased from 138 HP to 208 HP.
Firbolg I:
Squadron Size reduced from 9 to 6.
Shield Capacity increased from 2190 HP to 3285 HP.
Blaster Cannon Thermal Damage increased from 75 HP to 112.5 HP.
Heavy Rocket Salvo Thermal Damage increased from 138 HP to 207 HP.
Firbolg II:
Squadron Size reduced from 9 to 6.
Shield Capacity increased from 2420 HP to 3630 HP.
Blaster Cannon Thermal Damage increased from 83 HP to 124.5 HP.
Heavy Rocket Salvo Thermal Damage increased from 152 HP to 228 HP.
Federation Navy Firbolg:
Squadron Size reduced from 9 to 6.
Shield Capacity increased from 3630 HP to 5445 HP.
Blaster Cannon Thermal Damage increased from 79 HP to 118.5 HP.
Heavy Rocket Salvo Thermal Damage increased from 145 HP to 217.5 HP.
We’ve reduced the amount of fighters that can be deployed in a light fighter squad from 9 → 6. However we’ve increased the total health and damage of each fighter by 50% to compensate. This way a fighter squad has the same health and damage as before, however each individual fighter now has more health, which means that the sustainability of the individual fighter is now increased.
Force Auxiliaries:
Apostle:
Minokawa:
Ninazu:
Lif:
Dagon:
Loggerhead:
Force auxiliaries had a heavy nerf in the surgical strike with the Cap booster limit. In order to bring some of that power back we’ve added a bonus to all FAX that increased the amount of capacitor the booster provides which should mean that FAX are less likely to be neuted out.
The Lif and Ninazu have an increased bonus to keep their flavour and uniqueness.
SoCT:
Metamorphosis:
Sunesis:
25% DPS Role Bonus reduced to 20% for all weapon types (not Drones).
Reduce Cargo Bay from 600m3 to 450m3.
Mass increased from 1,500,000 kg to 1,550,000 kg.
Increased Inertia Modifier from 2x to 2.85x, increasing align time from 4.16s to 6.12s.
Gnosis:
Praxis:
We felt that SoCT were too dominant considering their cost and skill requirements. Bringing them down in dps output allows us more freedom to give them out for Capsuleer Day in future.
The Sunesis in particular had a very large cargo bay and small align time which we’ve adjusted.
Recon Ships
Curse:
Pilgrim:
Rook:
Falcon:
Lachesis:
Arazu:
Huginn:
Rapier:
In conversations during the CSM summit we identified that recon lock range was a bit too strong for it’s role and purpose. We’ve reduced it by 15% across the board.
Black Ops:
Redeemer:
Removed 50% Armor Plate Bonus.
Removed 100% Shield Extender Bonus.
Removed 1 Turret Hard Point.
Panther:
Removed 50% Armor Plate Bonus.
Removed 100% Shield Extender Bonus.
Removed 7.5% Tracking Bonus.
Added 15% Heavy Stasis Grappler Falloff bonus per Black Ops skill level.
Widow:
Removed 50% Armor Plate Bonus.
Removed 100% Shield Extender Bonus.
Increased rate of fire bonus from 7.5% to 10%.
Sin:
Removed 50% Armor Plate Bonus.
Removed 100% Shield Extender Bonus.
Increased Hybrid damage bonus from 10% to 20%.
Black Ops were too tanky with the extender & plate bonuses, for the Blops gangs we were seeing operate all over New Eden. We didn't touch the Marshal or Python at this time, but we'll monitor if everyone swaps to Marshals now, which are considerably more expensive.
Modules:
Ultratidal Entropic Disintegrator I:
New - Ultratidal Disintegrator II:
Meson Exotic Plasma XL:
New - Mystic Exotic Plasma XL:
Range bonus 50%.
Tracking Speed 0.5.
Thermal Damage 2590.
Explosive Damage 1295.
New - Occult Exotic Plasma XL:
Range bonus -40%.
Tracking Speed 0.75.
Thermal Damage 3150.
Explosive Damage 2240.
Skills:
New - Capital Disintegrator Specialization Skill:
New Skill created and added as a requirement for Ultratidal Disintegrator II.
Adds 2% bonus per skill level to damage.
Requirements:
Skillbook added to the Dreadnought Skills loot table (Observatory Flashpoint).
New - Amarr Fighter Specialization:
New - Caldari Fighter Specialization:
New - Gallente Fighter Specialization:
New - Minmatar Fighter Specialization:
Fighters don’t currently follow the same convention as drones, so to start that roll out we’re introducing the racial specialization skill in a later update we’ll be locking T2 fighters behind the specialization skill.
Pochven:
Triglavian ships, both T1 and T2, will be immune to the warp speed and max target lock penalties. This should give players more reason to fly these ships within Triglavian occupied systems.
With the Hospodar NPC spawning bug closed, T2 Triglavian salvage needed a new faucet. Pochven players will now be able to provide these materials when running pro-Triglavian content. This gives another way for Triglavian aligned players to earn salvage without destroying Triglavian NPCs. Importantly, this change also gives an alternative use for red loot that is not an ISK faucet.
C729 wormholes must now be scanned down within Pochven and will connect out to k-space.
EDENCOM NPCs will still spawn at the Pochven side, and Triglavian NPCs on the k-space side.
All 4 empire variants of EDENCOM NPCs can now spawn, weighted to the faction which owned the system prior to Pochven’s formation.
The combat mechanics of all extra-Pochven wormholes have been reworked:
Payouts and NPC fleet difficulties have been rebalanced for 6 players.
Phases will now progress after 60 minutes from the previous phases' completion.
Sites within high-sec systems cannot progress past phase 2.
The final phase of a site will loop, offering the same payout each time.
Information on the site’s current state is shown within the Info Panel.
NPC AI has been improved.
Players must be within 100km of the wormhole to receive a payout.
Warp-in points have been moved closer to the wormhole.
Roaming fleets spawned from Pochven wormholes have been reworked:
These fleets will only spawn after their corresponding phase has been completed.
EDENCOM fleets will no longer roam to Stargates or NPC stations.
Drifter and Rogue Drone fleets will roam to Stargates.
Triglavian fleets will only be hostile to those with negative standings or those who engage them.
EDENCOM and Triglavian fleets will remember if you’ve attacked any ally NPCs spawned from their wormhole.
Inverting the origin locations of C729s gives Pochven residents more control over access points to their space. These persistent exits allow the spool-times for outbound filaments to be increased, heightening the risk of using the Pochven highway.
The combat mechanics of these wormholes have been updated to make them both more consistent and easier to understand. The new roamer AI and spawning rules gives coordinated groups control over the NPC chaos in the region.
EDENCOM camps caused a strange environment where even Triglavian aligned felt the need to keep their standings positive. The roaming fleets will now ignore gates and stations to no longer punish true triangle purists. Rogue Drone and Drifter fleets have instead moved to take their place, making the space equally dangerous for all.
These wormholes give smaller groups an alternate way around the triangle. Organized groups can also use these to sneak between constellations and get behind gate camps.
The attempt to increase site instances at the cost of lower payouts did not have the intended effect. As such, the site has been reverted to the previous values.
Many of this site’s changes aim to open up more viable fleet compositions. Drone aggression appears to no longer be needed with the changes to assignment. The 60km boundary radius is intended to increase the playable volume of the site without bringing back the kiting meta. The boundary itself has also been made more obvious with a dedicated perimeter light ring.
Thresold Werposts have been updated to be much more punishing. Tackle are also now able to freely push into any ships hiding out-of-bounds. FCs (who know who they are) are free to bring a Monitor, but should be very careful around the boundary.
Vigilance Points are being rebalanced to make them a more viable alternative to Observatory Flashpoint sites.
The alpha damage was causing wild swings in difficulty for late waves. This has been reduced, with the overall DPS of the site increased to maintain the previous average level of difficulty.
The mechanics of the Strategos doomsday were very punishing, even for organized groups. They’ve been toned down to ensure some level of counterplay is available to coordinated fleets.
The activation range of World Ark Flashpoint acceleration gates has been increased to 30km.
The quantity of commodities within hackable containers in Convocation Watchpost, Incipient Drone Swarm, EDENCOM Scout Fleet, and Torpid Sleeper Hive sites has been doubled.
Sacrificing a slot for a data analyzer was not seen as worth the additional reward. These rewards have been increased to make it a more viable option.
Reduced the difficulty of enemy fleets within Torpid Sleeper Hive sites.
Improved NPC AI for low-tier Pochven sites.
The quantity of Observatory Spectrography commodities within Observatory Infiltration Drifter Collection containers has been increased.
Spectral Emission Slices can no longer be found within Observatory Infiltration Collection containers.
Overmind Nursery sites will no longer appear as Data Sites within the scanning window.
Destroying an Overmind Nursery structure now grants Triglavian and EDENCOM standings.
Ship Insurance services are now available at all NPC stations within Pochven.
Forgetting to insure a ship before entering Pochven caused unnecessary friction, and added little to the region’s playstyle. No standings are required if the character is able to dock at the station.
Travel Filaments:
Filament Type | Old Timer (s) | New Timer (s) |
Needlejack, Pochven Inbound, and Ice Storm 15-character | 60 | 45 |
Needlejack 25-character | 90 | 60 |
Pochven ‘Devana' 5-character | 90 | 120 |
Pochven ‘Devana' 15-character | 150 | 180 |
Pochven ‘Extraction' 5-character | 120 | 150 |
Pochven ‘Extraction' 15-character | 180 | 210 |
The spool-up timers on Needlejack, Pochven Inbound, and Ice Storm filaments are being reduced as they were acting as a barrier to content.
The outbound Pochven filaments have had their timers increased to heighten the Pochven highway’s risk.
Wormholes:
This change reduces the Recon Drifter’s effort to reward ratio to match that of the Drifter Response Battleship, making it much more worth destroying.
The messaging around a wormhole’s remaining lifetime could be somewhat misleading as they have always referred to the earliest time a it could close. Adding “Reliable” implies there is variance involved with this mechanic, and the “Expired” message makes it clear when a wormhole is in that state.
This site was abnormally difficult for its value. By making it more consistent with other similar sites, wormholes will have another valuable site to run.
Requiring these wormholes to be scanned adds a level of effort for those wanting to map routes through Drifter wormhole systems.
PvE:
The value of this site did not suitably reflect the increased risk it has over it’s high-sec equivalant.
Homefront Operations:
Payouts for all sites have been adjusted:
5-character sites (excluding Abyssal Artifact Recovery and Metaliminal Mining) now have an optimal payout of 15m ISK per character.
3-character sites now have an optimal payout of 12m ISK per character.
Metaliminal Mining sites now have an optimal payout of 12m ISK per character.
Abyssal Artifact Recovery payouts have been increased as follows:
Minimal Threat: 5m ISK per character.
Moderate Threat: 7.5m ISK per character.
Severe Threat: 10m ISK per character.
Payout scaling has been adjusted to be less punishing for fleets not at the optimal size.
The amount of ore within the Metalminal Mining asteroid has been increased to 5,000 units (from 3,500).
The amount of ore within each Abyssal Artifact Recovery asteroid has been increased to 30 units (from 24).
With the arrival of the Pioneer and other changes in the Catalyst expansion, the mining focused Homefront Operations were made easier. The amount of ore required to be mined has been increased to compensate for this.
The Metaliminal Mining site specifically has long been the easiest Homefront Operation. The new payout structure means a greater portion of the site’s value is now in selling the ore to NPC buy orders. This both adds to the overall time the gameplay loop takes while better mimicking normal miner gameplay.
Raid and Suspicious Signal sites are two of the shorter Homefront Operations. These changes will bring them more inline with the other sites.
Traffic Stop sites have a fixed timer, and as such the lowest reward to time spent of the 3-pilot Homefront Operation sites. Increasing the number of sellable commodities makes it more competitive with the other sites. The more Smugglers a group has to deal with, the better their reward.
Science & Industry:
Unrefined Tritanium Formula:
Unrefined Pyerite Formula:
Unrefined Mexallon Formula:
Unrefined Isogen Formula:
Unrefined Nocxium Formula:
Unrefined Zydrine Formula:
Unrefined Megacyte Formula:
Unrefined Morphite Formula:
We're reducing the reaction time for Prismaticite reactions from 60 minutes/run to 6 minutes/run. This will make it easier for players to utilize their reserves of Prismaticite more quickly when needing to convert the Prismaticite into minerals.
Converting Prismaticite into your desired mineral should not come at the cost of blocking reaction slots.
User Interface:
Fleet invites were being used as a way to check if a character was logged in. Now, players will have to find out the old fashioned way.
Little Things:
🤝 Added a splitter between the capacity gauge and the Search field in the Inventory so the search bar can be made bigger. The search field will always try to be at least 120 pixels wide, but can become smaller if there is less area than that available.
🤝 Changed the global search field so the text is not cleared automatically when search is performed. Add “clear” button to the search field.
🤝 Added a right click menu option on a skill in the Skills window that allows you to put all level of a skill in the skill queue.
🤝 Changed the Inventory sorting in the inventory so the setting is stored per character rather than per user like it is now.
🤝 The cost of non-destructible implants will no longer be included in the warning you get when self-destructing. This applies to, for example, the golden pod (Genolution 'Auroral' AU-79) and Aurora implants(Aurora Alpha).
🤝 Added ALT+O as default shortcut for the market order window.
🤝 Added a shortcut (not bound) to approach and open wrecks/cargo containers in space. It should work like the Target shortcurt, if you have the wreck/container selected in the overview and have focus on the Overview, using the shortcut should approach and open it. If the focus is not in the Overview, holding down the shortcut and clicking on the item will activate the shorcut.
🤝 Added an “x” icon in the search fields history entry that allows you to remove that entry from the history.
🤝Add “clear” button to the Asset search field.
Miscellaneous:
Defect Fixes:
Pochven:
Hospodar NPCs within Pochven wormhole sites will no longer infinitely respawn.
Fixed a typo in the Vigilance Point warp-in transmission.
Wormhole NPCs (including roamers) will no longer remain inactive when a player enters the grid.
Wormhole combat sites will now be correctly cleaned up after the wormhole collapses.
NPCs in low-tier Pochven sites will no longer warp to players who are in warp.
NPCs in low-tier Pochven sites will no longer approach cloaked players.
Patch Notes for 2026-03-12.1
Features & Changes:
User Interface:
Defect Fixes:
Graphics:
In certain situations, the client would show incorrect icons. We believe the root cause for this has been found and fixed. If you see this problem going forward, please press F12 in the client and file a bug report with the word “icons” included. We would like to thank the community for all the bug reports that have been sent, they were invaluable in helping find the cause of this issue.
Localization:
User Interface:
Patch Notes for 2026-03-10.1
Features & Changes:
Factional Warfare:
All Level 4 FW Missions have been updated.
New NPCs have been added to replace the previous ones. Players will no longer lose faction standings for killing them and these NPCs now care about faction allegiance.
Mission objective structures that needed to be killed to complete some level 4 FW missions have had standing penalties removed from them.
Structures, which were non-essential for completing the mission, have been replaced with non-interactable objects.
All Level 4 missions with acceleration gates have had their ship restrictions changed to FW Large Advanced restrictions. They will now spawn a Large Advanced beacon into space instead of a defunct beacon type.
We've introduced a new modular standings mechanic. Standing hits for friendly fire (Awoxing) are now double what they were inside factional warfare and insurgency sites, but halved for outside these locations.
Miscellaneous:
Defect Fixes:
User Interface:
Fixed an issue where the Aura Guidance button would duplicate in the Neocom if "pin to Neocom" option was selected when the Aura Guidance chat window was open.
Fixed an issue where the Aura Guidance fixed Neocom button would take the wrong colour.
Patch Notes for 2026-03-05.1
Features & Changes:
Balancing:
As part of today's deployment, 53 new systems have been added to the Tranquility database, although they have not yet been added to the game world of New Eden itself. These systems and the region they comprise are not yet accessible to players or visible on the star map and won't be for a while yet.
This new region of space will eventually form the area where newly created characters take their first steps in EVE Online as part of continued improvements to the New Player Experience (NPE).
While these systems aren't apparent from within the EVE client we know that inquisitive players would have unearthed their presence through other means and so to temper some speculation we wanted to provide you with this brief explanation.
Over the coming weeks and months as we approach Fanfest and the summer expansion, we will be providing detailed information about our plans for this new area of space.
- EVE Online Dev Team
Patch Notes for 2026-03-03.1
Defect Fixes:
User Interface:
Fixed an issue that prevented switching between SKIN previews if the ship info window was open.
Fixed an issue that caused inconsistent navigation between show info windows.
Fixed wrong market group on the Augoror Navy Issue Ardishapur SKIN, which wasn't located in its correct group under Navy Faction for Amarr.
Added missing “limited” in the name for “Twilight Treasure Gloss Limited” component.
Patch Notes for 2026-02-27.1
Features & Changes:
Localization:
Defect Fixes:
Graphics:
Added correct color to heat vent lighting on the Exequror and Oneiros.
Fixed an issue where lighting elements on ships using the smartlight system would remain on while docked in Upwell hangars.
Corrected some floating VFX docking lights and blinkies on the Babaroga.
Fixed an issue that caused flashing/flickering effects when using certain missile types.
Patch Notes for 2026-02-26.1
Defect Fixes:
Gameplay:
Technical:
On Nvidia GeForce RTX 50 series graphics cards, icons in the UI would sometimes be incorrect. This would often happen on the ship fitting window. We have attempted to implement a work around for this issue. If you see it again after this patch, please file a bug report from within the client (F12) when it happens.
User Interface:
Fixed an issue that caused the information window for wormholes to not update correctly.
Fixed an issue where text could overlap in the Aura Guidance chat window.
Fixed an issue where the nested help pointer generated from clicking a link in the Aura Guidance responses would disappear almost immediately.
Patch Notes for 2026-02-25.1
Features & Changes:
Career Agents:
The final mission for each career agent, i.e. Making Mountains of Molehills (10 of 10) has had the faction standing bonus changed when completing the mission to no longer trigger derived standings, just like epic arcs. This will mean players will no longer lose standings to empire factions when completing the career agent missions.
We are primarily making this change to help new players to better enlist in Factional Warfare. For example, if you started out as Minmatar, played through the career agents, and then made friends who want to join Amarr FW or you want to enlist with Amarr for their military campaign, you aren’t locked out because you happened to complete the career agents for Minmatar.
Unlike other storyline missions, the career agent missions did not warn you that the mission would have an important impact on your standings.
Faction Warfare:
In 2012 we removed all the standing penalties from the NPCs that spawned in the capture sites, and in the Uprising expansion, the new content such as Battlefields, Supply Depots and Rendezvous Points purposely did not include standing penalties. We are now starting to remove the standing penalties from FW missions. Our plan is to slowly roll this out for other FW Mission agent levels. This will eventually mean that FW missions will no longer cause any standing penalties and combined with the changes to promotions we have already made, there will no longer be any way to lose standings taking part in factional warfare gameplay outside of friendly fire against friendly militia members.
This should make the missions much more attractive as a source of generating tags needed for LP store offers and standings for players who are enlisted in FW, giving more purpose to the missions as well.
Patch Notes for 2026-02-24.1
Features & Changes:
Graphics:
Mineable Asteroid Renovation:
Mineable asteroids have undergone a visual-only update.
Mineable asteroids have been fully rebuilt with new high-fidelity models and textures.
Unique small, medium, and large asteroids variants have been added.
Greater visual variety across ore types.
VFX & Lighting Updates on ORE ships:
The Venture, Prospect, Endurance, Porpoise, Noctis and Primae have gotten VFX and lighting updates.
Updated lighting systems across the above ORE ship hulls.
Modernized visual effects to current graphical standards.
Improved material readability and surface definition.
Enhanced visual clarity and overall ship presence in space.
Miscellaneous:
Patch Notes for 2026-02-23.1
Defect Fixes:
User Interface:
Patch Notes for 2026-02-20.1
Defect Fixes:
Localization:
User Interface:
Patch Notes for 2026-02-19.1
Defect Fixes:
Gameplay:
In Factional Warfare: Players attempting to warp while inside a warp disruption bubble, while in a corruption level V system, will no longer cause the person who bubbled to lose standings with the NPC corporation or faction that the player belongs to. This means that players in FW will no longer get standing hits from allied members of their militia trying to warp in their bubbles.
Larger mouse cursor sizes now works for Planetary Interaction and Project Discovery.
Reduced the volatility of Mercoxit mining crystals to bring them back into line with the equivalent crystal types for mining other ores.
User Interface:
Patch Notes for 2026-02-18.1
Features & Changes:
Miscellaneous:
Defect Fixes:
Localization:
Patch Notes for 2026-02-17.1
Features & Changes:
Factional Warfare:
Being promoted in factional warfare will no longer trigger derived standing gains, meaning that FW rank promotions now work like epic arc standing rewards, where you will now only get positive standings to the FW faction you are promoted for, rather than postive and negative standings. This means that it is no longer possible to lose standings when getting promoted in FW.
Aura Guidance (Beta):
Aura Guidance is a new in-client assistant designed to help new players navigate their early experience in New Eden. It is currently available as a beta to a limited number of new players on English language clients.
Aura Guidance answers common rookie questions using responses sourced from Rookie Help chat, ISD volunteers, and official game information.
Answers are context-aware, taking into account your current location, ship, and recent activity.
Responses include interactive links to ships and items, and can highlight relevant UI elements in the client.
When Aura is not confident in an answer, it will redirect players to Rookie Help chat.
Aura Guidance is optional and can be closed or removed from the Neocom at any time.
This feature does not affect gameplay or client performance.
Rollout plan:
This initial release targets a subset of new players on English language clients as a controlled test.
If results are positive, availability will expand to all new players on English clients.
Multilingual support is planned for a later phase.
The knowledge base is being updated daily and will continue to expand based on real player questions.
Known limitations:
Some questions will not receive an answer and will be redirected to Rookie Help.
Responses may occasionally feel generic, miss the specific context of your situation or be factually incorrect.
Defect Fixes:
Graphics:
Technical:
User Interface:
Fixed an issue where bounty information was not displaying in NPC’s Show Info window.
Courier contracts with less than one day remaining now show time left correctly.
Phased Anchor’s User Manual tab now displays correctly in the item’s Show Info window.
Fixed an issue where NPC Corporations info was getting cut off in the show info window.
Patch Notes for 2026-02-11.1
Features & Changes:
User Interface:
Added a search bar at the top of the Neocom to quickly locate items, actions, and tools that are currently grouped within Neocom categories.
Three different Mouse cursor sizes are now available on PC.
Neocom:
Corp Palette:
Defect Fixes:
Gameplay:
Fixed homefront dungeon issue where players couldn't use stargate if dungeon was spawned to close to the stargate.
The correct mining scanner button icon is shown when obtaining the upgraded scanner through mining foreman bursts.
Removed the ability to experience critical successes when mining certain mission-specific ores, so that the amount of ore available in the site will once again match the ore required by the missions exactly.
Adjusted the Expedition strength and Expedition Pinpointing charges so they will now apply their effects to ships more consistently.
Freelance Job:
Technical:
User Interface:
Fixed sound issue where gas cloud harvesting had the same sound as mining ore.
the Probe Scanner window now shows bonuses to scan strength and scan deviation from boosters and other sources.
The correct amount of tax is now calculated when batch reprocessing prismaticite.
Patch Notes for 2026-02-05.1
Features & Changes:
Miscellaneous:
Defect Fixes:
Graphics:
Previous disabled spotlight beam meshes are visible again on ships using Smartlight technology.
Added code to only update hidden visual effects when they are visible for minor performance improvements.
Updated Archon, Thanatos, Nidhoggur, and Chimera visual effects and lighting for minor performance improvements.
Patch Notes for 2026-02-04.1
Features & Changes:
User Interface:
Typo change in Audio Engine Settings to “Use Combat music outside of combat sites”.
Fixed misspelled typo in Agent conversation for mission “Cash Flow for Capsuleers (3 of 10)”, word changed to “receive”.
URL links for killmails has been updated and no longer show “V1” or V2” in the links.
Defect Fixes:
Graphics:
Patch Notes for 2026-01-29.1
Features & Changes:
Market:
Patch Notes for 2026-01-26.1
Defect Fixes:
Graphics:
Patch Notes for 2026-01-21.1
Defect Fixes:
Gameplay:
Patch Notes for 2026-01-20.1
Features & Changes:
Project Discovery:
Defect Fixes:
Audio:
Hacking containers in Drifter sites no longer spams audio events repeatedly when zooming the camera in and out.
Structure module effects are now affected by ship effect/ship ambience audio settings.
Adjusted the volume of the Serpentis pirate radio SFX.
Fixed an issue with the Smartbomb SFX.
Fixed an issue that caused the Race selector buttons during Character Creation to not have audio.
Graphics:
Fixed texture issues on various drones and fighters.
Added back missing pattern to Stabber Deathglow Remnant SKIN.
Adjusted brightness of Odysseus visual effects at max ship speed.
Fixed incorrect texture on a small mesh area of the Outrider and Perseverance.
Fixed incorrect normals on the mesh surface of the Odysseus.
Fixed issue with the docking lights on the Scythe that were floating off the hull.
Fixed multiple issues with the Hrada-Oki Offender SKIN.
Fixed VFX issues on the Perseverance.
Fixed issues with the GalNEt StreamCast Unit SKIN for the Pioneer, Ishkur, Vargur, Stratios, Jackdaw, Stiletto, and Exequror.
Fixed an issue with the warp animation on the Venture.
On older GPUs, FSR usage could lead to a black screen, which has now been addressed.
Patch Notes for 2026-01-14.1
Defect Fixes:
Localization:
🤝 Adjusted and updated our Chinese language localization, including asteroid, ore, and module names among others. We want to thank those who reached out to share feedback for errant localization, and we continue to strive to improve localization across all languages.
Patch Notes for 2026-01-13.1
Market:
Miscellaneous:
Defect Fixes:
Gameplay:
Patch Notes for 2026-01-12.1
Events:
Patch Notes for 2026-01-09.1
User Interface:
Patch Notes for 2026-01-08.1
Defect Fixes:
Gameplay:
Fixed the Anhinga no longer getting the bonus to micro jump drive cooldown while in the tertiary mode.
Fixed the Mutated Drone Specialization skill not applying the 2% bonus to mining amount bonus per level to all types of mutated mining drones.
Fixed the Mining Destroyer Operations expert system having a link to the store page that failed to work because it is not sold in the NES.
Resolved errors affecting cargo capacity calculations and distance displays in systems without valid travel paths.
Localization:
A whole bunch of typos and formatting errors across multiple languages were fixed.
When mining gas and getting residue, the residue message will no longer refer to gas clouds being ‘asteroids’.
Fixed multiple Freelance Jobs issues, including duplicated jobs, incorrect escrow handling, missing tooltips, translation gaps, and errors when contributing or delivering jobs.
Technical:
User Interface:
Fixed several SKINR and ship design UI issues, including incorrect centering, cut-off names, missing tooltips, and layout problems at high resolutions.
Multiple UI fixes, including text, icons, tooltips, or layout elements that were missing, misaligned, overlapping, or incorrectly scaling.
Fixed issues with the Colony Resources window, including a broken Warp button and missing reagent icons and statuses.
Patch Notes for 2026-01-06.1
Defect Fixes:
Gameplay:
Patch Notes for 2026-01-05.1
Features & Changes:
Miscellaneous:
Extension of the GalNet StreamCast Unit SKIN line, adding SKINs for the Gila, Malediction, Pioneer, Praxis and Vexor.
Balancing:
Succubus
New role bonus, 50% reduction in Small Energy Turret activation cost.
Powergrid increased from 44 MW to 50 MW.
Capacitor Capacity increased from 450 GJ to 525 GJ.
Max Targeting Range increased from 32 km to 40 km.
Events:
Patch Notes for 2025-12-17.1
Features & Changes:
Balancing:
Winter Nexus Loot Drop Adjustments:
Communications Relay:
Shielded Signaling Relay:
Shielded Cryptoanalytic Array:
ORE Green Salvage Package:
Peculiar Icebound Salvage:
Sansha's Deathwight Stormlord:
Defect Fixes:
Gameplay:
Fixed an issue that caused the activation window to stop updating when activating multiple expert systems at a time.
Fixed issue with winter nexus expert system not having the correct auto redeem icon and tooltip that now correctly states auto apply.
User Interface:
Patch Notes for 2025-12-16.1
Defect Fixes:
Audio:
User Interface:
Patch Notes for 2025-12-15.1
Features & Changes:
Balancing:
Defect Fixes:
User Interface:
Patch Notes for 2025-12-12.1
Defect Fixes:
User Interface:
Patch Notes for 2025-12-11.1
Features & Changes:
Little Things:
🤝 Added formatting to the amount in the Storage section for the PI window.
🤝 Added known site names to the tooltip in the Probe scan window.
🤝 Added security status in front of the Location Station and the Destination Station (if there is one) in the contract window.
🤝 Added the reinforcement timer to the Selected Item window for Mercenary Dens.
🤝 Added “Simulate from Clipboard” to the Fitting window.
🤝 Players can now drag from the Compare Tool to the Fitting Window to simulate a fit.
🤝 Added the type name behind the “Divide Stack” text in the header of the dialog box when splitting stacks.
🤝 Added the closest dockable location to the “Closest Loyalty Point Store” column for the LP Corp Wallet.
🤝 Added Neocom icons for drones, probe, and directional scanner.
🤝 When multiple entries are selected in the watchlist, there will be a menu option to “Sort by Name”. That will sort the entries selected in place. Note: This will trigger a one time sort, not to set a sort order.
🤝 We are simplifying and removing the extra step from the “Import from Clipboard” button so that it does not have the Multibuy and Contract requests submenu, but rather just executes on this in one click, as it’s the only available option. We have updated the hint on the button to be a combination of the text and hint of the old submenu option.
🤝 Added 24h as an expiry option for bookmarks.
🤝 Changed the 3h bookmark option to 4h.
🤝 Added settings to allow a player to show or hide specific fleet broadcast icons.
The above settings will be next to the scope button, and the scope settings will also be moved into this setting, rather than having to click on the icon to toggle through the options. The scope icon will only be there to display the current scope.
Currently most players will only be using a few of the available broadcast buttons, and allowing them to filter the others out will reduce the mental load when trying click the correct button while stressed. Currently, when all buttons are visible, they need to be made smaller as the window gets smaller, making it harder to click on the correct button. By allowing the player to reduce the number of buttons visible, the buttons can remain big even though the window is narrow.
🤝 When joining a fleet, the watch list will now automatically open.
This will help newer players to discover this powerful tool and be less annoying for older players to add members to it. Currently, you either need to open it with a shortcut, or add 1 member to it by right clicking > Add to watchlist and from there you can drag players into it. After this change, the player can just drag members into the window right away. Since the watchlist can be closed if no one is in it, we will also add an option under the “More” for the window that open the Watch List.
🤝 If you are rejoining a fleet, the last known watchlist will be restored.
This will be especially useful if you disconnect.
This will be store in settings, so it will only work on that computer with that character, and if settings are wiped, it will be unable to restore it. It will only restore the fleet members that are in the fleet when you join, if someone has left the fleet but are still store in the settings, they will not be in the watch list and are not automatically added once they themselves rejoin. The watchlist should be restored even though you have joined another fleet between the time you left the original fleet and rejoined. The setting works on fleetID, so if a fleet is disbanded and another one is created, there will be no restoring of the watchlist.
🤝 Added another column to the fleet watch list.
This column can be added to the watchlist window from an option in the “More” options for the watchlist window. When there are 2 columns, the minimum width of the window is slightly bigger. When a column has been added, it appears on the left side and is empty. Once members have been added to the new column, and the setting is turned off, the watchlist column are moved to the first column, in the order they were in. If the settings is changed again, the extra column is added again, but now it should be empty. Players can either drag existing watchlist members in the extra column to move them there, or drop new fleet members there to add them to the watchlist.
The player is able to select mulitple characters in the watchlist by holding down the SHIFT. It is not an option to use CTRL, becuase that is the command for targeting. The player can then move multiple members around in the watchlist, either within the same column or to the new column. When dropping them in between other memebers in the list, they should be moved there, in the same order as before.
Players can drop characters from other places (such as chat) into the watchlist. However, when the characters are being dropped from outside the watchlist, it will NOT move the characters that are already in the watchlist to that position UNLESS only one character is dropped. The reason for this is that a player might have most of their watchlist set up, and then drop their whole fleet in there and we don’t want to mess up the setup they have already done.
🤝 Added an option when you have multiple characters that will show “Invite to fleet (numCharIDs).” This option will invite all the members as squad members, and work in the same as when right clicking multiple members and do “From Fleet with.”
🤝 Added a Help Pointer for the Guest tab in the Station Service/Lobby window.
🤝 Changed the header in Courier Contracts to only have 1 decimal.
🤝 If the cargo deposit for a structure fails, we have updated the window so that only the items that were successfully moved are cleared. This will make it easier for players to try again to deposit the items.
🤝 Added Total/Refund to the bottom of the Modify Order window.
Currently it’s difficult to see what the change you are making will cost you because the cost is not summed up, and there are differences between buy and sell orders:
When modifying buy order: the total you pay is the difference between the new price and the previous price + broker’s fee and SCC surcharge. This means if you are lowering the price, you are getting refunded.
When modifying sell orders: the total is only the sum of broker’s fee and SCC surcharge.
We will be adding a summary at the bottom. If you are getting refunded, the text will be green and the text on the left hand side will say “Refund“. If you need to pay money, the text is white and the label will say “Total“ (this is the same as when creating orders).
🤝 Added a shortcut for “Abort Undock.”
This will function as if clicking on the Undock button. Undocking triggers the banner that says undocking and when Aborting undock that banner will disappear. If Abort Undock shortcut is used when passed the point of no return in undocking, it will do nothing. Note that there exists a shortcut for Undocking, it’s called “Exit station.”
🤝 Added an option to the right click menu of a deployed mobile depot to allow the player in a ship with Mobile Depot hold to scoop it directly into the hold rather than the cargo (to scoop it in to the cargo you’d have to have space for it)
🤝 Contract managers for Corps can now multi delete contracts from the Corp.
🤝 Updated the visuals for the Skyhook Secured and Surplus Gauges to be more straightforward.
User Interface:
Updated EVE Online Developer Credits.
Visually updated the buttons in the PLEX Wallet Overview page.
Updated fanfare graphics when becoming Omega.
Added audio in the Omega Subscription window.
Alliance Tournament:
Alliance tournament prizes (Skua, Anhinga & SKINS) have been added to the game.
The Monument in Manarq has been updated.
Defect Fixes:
Gameplay:
Fixed an issue that caused IRIS to not contact players when reaching 750 CP in the AIR Career Program.
Fixed an issue that caused mutated combat sites in Winter Nexus to not complete after killing the boss.
Fixed an issue that caused the Odysseus ship to not enter combat sites in Winter Nexus.
Sorted an issue where drones were trying to mine depleted asteroids.
Sorted an issue where the mining surveyor was trying to scan depleted asteroids.
Graphics:
Fixed bumpy normals on mining destroyer meshes (Pioneer, Pioneer Consortium Issue, Outrider).
Optimised how LODs are loaded, which results in VRAM savings when not using the highest setting.
Added additional screen size loading for VFX on cruisers to hide small details when ships are viewed at a distance.
Fixed texture compression artifacts on Vargur siege mode VFX.
Localization:
User Interface:
Attributes tab is no longer busted when simulating a ship with a ship maintenance bay.
Output location is now included when copying contents of the industry window.
Sov hub map markers are no longer hidden by system labels.
“Set Filter For Slot” will now automatically switch the tab to modules in the fitting window.
The “selected system” panel is no longer blank after resizing the warzone control menu.
Patch Notes for 2025-12-10.1
Defect Fixes:
Gameplay
Misc:
Patch Notes for 2025-12-09.1
Features & Changes:
Winter Nexus
Winter Nexus is live! The event runs until downtime on January 12, 2026, bringing the return of the Volatile Ice Storms and their signature mix of combat, hacking, and mining sites. This winter brings a twist: InterBus’ newly deployed Yoiul LAD drones roam the storms under the guise of traveler safety, yet whispers spread that their true purpose may be far more alarming.
Volatile Ice Storms
Volatile Ice Storms have begun to appear across highsec, lowsec, and nullsec space. These ice storms spread out across the stargate network two jumps from a central system, and occasionally move from system to system just like metaliminal storms. These storms provide bonuses to ship thermal resistances and module overheating for all capsuleers flying within them. Sansha's Nation and Outer Ring Excavations have both mobilized to take advantage of the novel forms of stellar ice found within these storms.
Limited-time Ice Storm filaments are now available that will instantly transport capsuleers into one of these volatile ice storms. Each filament clearly states in its description how many capsuleers it can transport and whether it will take them to a highsec, lowsec, or nullsec storm.
Event Sites
Wightstorm combat anomalies are now appearing inside Volatile Ice Storms, filled with hostile Sansha vessels. CONCORD recommends bringing at least a battlecruiser. Difficulty scales by space:
Highsec: Wightstorm Forward Base (easiest)
Nullsec: Wightstorm Transit Site (medium)
Lowsec: Wightstorm Muster Point (hardest, best rewards)
Wightstorm data sites also spawn in the storms and can be hacked using scan probes and a data analyzer.
Volatile Ice Fields can be found within storms as well. ORE and Mordu’s Legion have secured these sites, accessible via an ORE-commandeered gate allowing only medium and small mining/hauling ships (Expedition Frigates, Barges, Exhumers, Industrials, Blockade Runners, DSTs, Porpoise).
The volatile ice harvested here cannot be refined, but ORE will trade 7 units for a bundle of valuable Sansha salvage. Additional rare salvage may be mined directly from ice chunks.
Across all storm sites, capsuleers can earn Nation Stormhive Shards, festive ship SKINs, Cerebral Accelerators, apparel, Sansha combat boosters, pirate implant BPCs, and rare faction modules.
Yoiul LADs
Roam exclusively within Volatile Ice Storm systems.
Locate them using combat probes—make sure InterBus Yoiul LADs are enabled in your overview.
Destroying them yields Verity Cryo Tech, an item used to unlock enhanced versions of event content and increase rewards.
Using Verity Cryo Tech
Combat Sites:
Deposit Verity Cryo Tech into a Sansha’s Transit Modulator to reroute the acceleration gate to a hidden high-difficulty pocket in space with greater rewards.
Normally, Marauders cannot enter highsec sites, but they can enter if the gate is rerouted.
Data Sites:
Mining Sites:
Agency Challenges & Rewards
Complete the seasonal reward track to earn the Perseverance ice-mining destroyer BPC, new for this year’s Winter Nexus.
Earn Agency points by engaging in combat, hacking, and ice-mining sites within the Volatile Ice Storms.
Snowball challenges make their return for bonus points.
New Yoiul LAD hunting challenges are available—track down all variants to earn the Odysseus Aurora Universalis SKIN.
Additional rewards will be added to the track during the final week of the event, so stay tuned!
Daily Login Rewards
A new set of daily login gifts are available over the course of the Winter Nexus event including snowballs, ice storm jump filaments, new Aurora Universalis skins, SKINR components, Sansha combat boosters, EverMarks and up to 650.000 skill points. Players can receive all of these rewards by logging in everyday between now and January 12th.
⚠️ Don’t miss out: the 26th login during the event grants a special Skill Point bonus for both Omega and Alpha capsuleers.
Defect Fixes:
Map:
Patch Notes for 2025-12-08.1
Features & Changes:
User Interface:
Updated EVE Online Developer Credits.
Defect Fixes:
Gameplay:
Patch Notes for 2025-12-05.1
Defect Fixes:
User Interface:
Added additional guidance to the AIR New Player Experience that will help users claim their reward and advance the tutorial after being pod-killed.
The Omega icon has been removed from the root of the ORE ship tree.
Patch Notes for 2025-12-04.1
Features & Changes:
User Interface:
The method of price estimation used by the mining surveyor UI has been updated to use an estimate of the value of the minerals obtained by reprocessing the ore when possible, rather than entirely relying on the market price history of the ore itself. This should allow the UI to present more accurate estimates in a large number of situations, especially with ores that are less commonly traded on the market directly.
Defect Fixes:
Freelance Jobs:
User Interface:
Patch Notes for 2025-12-03.1
Defect Fixes:
Graphics:
Minor adjustments and improvements for the Refined Resourcer SKIN line.
Minor adjustments and lighting changes for the Eros Blossom SKIN line.
Fixed an issue where flame vent VFX were not cloaking properly on Cruor Sanguinary Savant SKIN.
Fixed an issue where decals would flicker if attached to moving areas on ships.
Fixed a UV texturing issue on the Kikimora.
Fixed some floating blinkies on the Ishtar and Vexor.
Fixed a hole in the mesh geometry of the Sovereignity Hub.
Fixed an issue where the Rorqual would flicker when viewed from a distance.
Patch Notes for 2025-12-02.1
Features & Changes:
Freelance Job Access Lists (ACLs)
Freelance Jobs now support Access Lists (ACLs), giving corporations and job creators the ability to define exactly who can view and accept the job postings. This update provides better control and privacy and a more tailored collaboration for corporations.
New Skill: Freelancing
Freelance Job Cost Adjusted
To make the job creation more sustainable, two cost reductions have been applied:
Freelance Job : Alliance Column in Participant view
A new Alliance column has been added to the Participant view for Freelance Jobs. Project managers will now be able to view and sort participants by alliance membership.
Clicking the Alliance column header sorts the participants alphabetically by alliance name and clicking again reverses the order.
If a participant does not belong to an alliance, a “-” symbol will be shown.
Map:
Defect Fixes:
Gameplay:
Map:
User Interface:
Patch Notes for 2025-11-27.1
Features & Changes:
Miscellaneous:
Defect Fixes:
Map:
Patch Notes for 2025-11-26.1
Defect Fixes:
Audio:
Gameplay:
Graphics:
Smoke and fire visual effects now follow Rorquals movement when using the Capital Industrial Core modules.
Reduced overdraw on Rorqual visual effects for slight performance improvement.
Added missing visual effects from the Odysseus Yoiul Festival YC121 SKIN.
Adjusted Marshal Red Stargazer SKIN visual effects to create more symmetrical particle emission.
Fixed banners clipping inside the Thanatos ship geometry on Dos Rouvenor’s Bequest SKIN.
Added missing collision to Phased Prismaticite in the Fractured Legacy Epic Arc missions.
User Interface:
Fixed an issue where volume was not correctly reported on Prismaticite and Compressed Prismaticite’s Show Info page.
Generally reorganized how volume and reprocessing info is displayed on the Show Info tab for most mineables.
Types that can be reprocessed will show batch size (if > 1) and special reprocessing skill (if it exists).
Harvestable clouds and Prismaticite will show volume and, when viewed in space, harvested output type.
Materials will show volume.
All other mineables will show harvested output type.
Patch Notes for 2025-11-25.1
Features & Changes:
Balancing:
Citadel “stand-up” Fighters can no longer decloak ships.
Map:
User Interface:
Defect Fixes:
Map:
Fixed an issue where some map filters had their default upper range set below their maximum value.
Fixed an issue where the tooltip was missing for the 2D Layout toggle button.
Fixed an issue where the EverMore icon was missing on the 2D map.
Fixed an issue where 2D map icons were too small.
Fixed an issue where the 2D map’s ‘Persistent Data View’ was not the default setting.
Fixed an issue where the ‘Average Pilots’ filters were displaying decimal numbers on the 2D map.
Fixed an issue where systems were not being highlighted correctly with Jump Range Visualization in some situations.
Patch Notes for 2025-11-24.1
Features & Changes:
Miscellaneous:
Defect Fixes:
Gameplay:
Fixed Lowsec FOBs from being able to spawn in the system of Intaki, which is a high security system.
Defending a complex in a Stable FW system no longer grants any LP.
Corrected the reprocessing values on the new Expedition Command Burst Charges.
Patch Notes for 2025-11-21.1
Defect Fixes:
Map:
The color bar in the Filter Visualization now produce changes in the colors of the Solar System dots for the filter folders “Services” and “Planets”.
Ore type locations is now visible for Vitrium, Mordunium, Ducinium and Eifyrium.
Insurgency map works again and shows the solar system dots.
Alliance is now visible in the 2D map.
User Interface:
Patch Notes for 2025-11-20.1
Features & Changes:
Factional Warfare:
Fractured Legacy Epic Arc
Decreased the amount of ore required in mission 2.
Increase the amount of ore available to be mined in mission 2.
Added a highlight on the Mining Surveyor UI button during the initial mission 2 transmission.
Added the relevant hackable structure to the looting objectives in missions 1 and 3.
Added an objective that lists any missing required modules in all three missions.
Items retrieved from the end of mission 3 can now be sold to NPC buy orders.
Improved handling for when to show the skill training conversation in mission 1.
Improved handling for when to show fitting recommendation conversations in all three missions.
Pirate Strongholds:
Defect Fixes:
Audio:
Gameplay:
Fractured Legacy
Fixed an issue causing objective values to not update correctly in all three missions.
Fixed Becker's Rorqual bracket and group in mission 1.
Fixed Becker speaking an Elias line in mission 3.
Fixed the Travel objective’s progress sometimes resetting.
Fixed some in-site objectives failing to appear in rare cases.
Fixed a graphic effect appearing on one of the hackable structures in mission 3.
Factional Warfare:
NPCs will now spawn correctly in Gallente Small NVY-1 Complex sites.
Thrasher NPCs will now use their correct model in Small Complex sites.
NPCs will now immediately contest sites when entering the capture point range.
Graphics:
Added another corporation emblem location on the Odysseus
Fixed some bad UVs on the rear of the Odysseus
Adjusted placement of faction decals on the Odysseus
Increased time of highlight on asteroids scanned with mining scanner
Adjusted placement of alliance emblems, killmarks, decals, and lights on various ships with the Refined Resourcer SKIN. SLYCE approves.
Reinstated missing visual effects on Nidhoggur’s Hrada Oki SKIN
Fixed an issue where lights and blinkies on mining destroyers were not turning off during the ship boarding cinematic. ORE electricians properly reprimanded.
The Pulse Activated Nexus Invulnerability Core (PANIC) module now encompasses the entire Rorqual when using the Capital Industrial Core module.
User Interface:
Updated the Phased Fields agency page to clarify that phased field sites last between 20-40 hours, not 2-3 days.
Fixed a tpyo in the description of the Infomorph Decryption Key
UI elements from the fighter bay hold in the ship inventory window no longer overflow out of the window if the player chooses to decrease the width.
Added brackets to Mobile Phase Anchors
Adjusted the image for Phased Asteroids in the User Manual info window.
AIR Rewards:
Patch Notes for 2025-11-19.1
Defect Fixes:
Gameplay:
Fixed an Issue which prevented the Odysseus Blueprint from being able to be manufactured in stations and player structures.
Players are now able to obtain the Mining Efficiency Charge from ORE NPC stations and the blueprint is now fixed.
Fixed an issue which could cause Epic Arc missions to overlap with each other or celestials like stargates.
Temporarily reverted the Mining Barge skill needing Mining Destroyer level 3, it now requires Mining Frigate level 3 again to fix issues with pausing players skill queues.
Restored attribute implants, like +3 learning implants, to the Caldari Navy, Gallente Navy, and Republic Fleet LP stores.
User Interface:
Patch Notes for 2025-11-18.1
The Catalyst expansion is out!
Full overview of the contents of the expansion can be found here: Catalyst Expansion Notes!
Features and Changes:
Miscellaneous:
Defect Fixes:
Gameplay:
Added Astrogeology level 1 skill requirements to Strip Miner I and Ore Strip Miner since they can effectively only be fitted on Mining Barges which also require Astrogeology to add the Omega Only icon to them so alpha clones better understand they cannot use them.
Added missing traits and elements to the Boobook.
Freighters now show they require Advanced Spaceship Command V in the ship tree.
Fixed an issue which could cause the Serpentis Vigil site to not be able to be completed and the acceleration gate to get stuck in a state where no player could reach the final room of the site.
Several set bonus implant blueprints are no longer incorrectly categorized as tech II and are now in the faction meta group instead.
Fixed several issues with skillbooks being priced incorrectly in the Command Guri LP store.
Sensor Warfare Resistance (AKA sensor damp resistance) is now shown in the show info window for all ships. Players could get this resistance from some sources, like the electronic hardening command burst effect or T3D sharpshooter mode and it wouldn’t be displayed in the ship info which made it unintentionally hidden.
Several sleeper/drifter NPCs that spawned in Pochven or outside wormhole space have had the activity difficulty chance for salvaging updated to -5 instead of 1e-06.
Made some adjustments to Forsaken Hub and Haven dungeons to try and fix a very rare defect in where NPCs could become stuck and not warp in and the anomaly not able to be finished.
Localization:
All Afocal Meta named lasers which were named “Masers” in their name and description has been changed to “Laser” to stop confusing players.
Fixed several mission text defects.
Fixed the description of nocxium incorrectly mentioning ores found through sovereignty upgrades that do not provide nocxium.
Clarified that only offensive module usage breaks your invulnerability when returning from an abyssal filament.