- Kills
- 0
- +0 in the last 90 days
- Losses
- 3
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 3
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 491.1M
- Balance
- -491.1M
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken11.2K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Principles of Fair Commerce
Customers are entitled to:
1. Readily find, review and understand proposed terms when they shop.
2. Actively accept proposed terms before they make the deal.
3. Information about all known defects in a product before committing to the deal.
4. A refund when the product is not of reasonable quality.
5. Have their disputes settled in a local, convenient venue.
6. Control their own computer systems.
7. To control their own data.
8. Fair use, including library or classroom use, of digital products to the extent permitted by the federal copyright law.
9. Study how a product works.
10. Express their opinions about products and report their experiences with them.
11. The free use of public domain information.
12. ...
Customers are entitled to:
1. Readily find, review and understand proposed terms when they shop.
2. Actively accept proposed terms before they make the deal.
3. Information about all known defects in a product before committing to the deal.
4. A refund when the product is not of reasonable quality.
5. Have their disputes settled in a local, convenient venue.
6. Control their own computer systems.
7. To control their own data.
8. Fair use, including library or classroom use, of digital products to the extent permitted by the federal copyright law.
9. Study how a product works.
10. Express their opinions about products and report their experiences with them.
11. The free use of public domain information.
12. ...