- Kills
- 0
- +0 in the last 90 days
- Losses
- 0
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 0
- Danger Ratio
- 0%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 0
- Balance
- +0
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Stacking Effectiveness (Module fitting)
(Real effect = Module effect * Effectiveness)
1st mod = 100,000% Effectiveness
2nd mod = 86,9119842%
3d mod = 57,1037996%
4th mod = 28,2469117%
5th mod = 10,5988834%
6th mod = 2,9989473%
7th mod = 0,5134081%
8th mod = 0,2106917%
metal scraps must be ccp's way to say f_k U :p
rictac > WTS Lag Controller t2
T2thePA > you cannot sell CCP :p
(Real effect = Module effect * Effectiveness)
1st mod = 100,000% Effectiveness
2nd mod = 86,9119842%
3d mod = 57,1037996%
4th mod = 28,2469117%
5th mod = 10,5988834%
6th mod = 2,9989473%
7th mod = 0,5134081%
8th mod = 0,2106917%
metal scraps must be ccp's way to say f_k U :p
rictac > WTS Lag Controller t2
T2thePA > you cannot sell CCP :p