- Kills
- 4,121
- +0 in the last 90 days
- Losses
- 144
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 96%
- ISK destroyed
- 1.62T
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 4,121
- Losses
- 144
- Danger Ratio
- 90%
- Final Blows
- 2,194
- Points
- 4,123
ISK
- Destroyed
- 1.62T
- Lost
- 74.42B
- Balance
- +1.55T
- ISK Efficiency
- 96%
Solo
- Solo Kills
- 1,371
- Solo Ratio
- 33%
- Avg Kills/Day
- —
Other
- NPC Losses
- 14
- NPC Loss Ratio
- 10%
- Activity
- Inactive
Damage Dealt107.1M
Damage Ratio · 98%
Damage Taken2.4M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Confront them with annihilation, and they will then survive; plunge them into a deadly situation, and they will then live. When people fall into danger, they are then able to strive for victory.
Sun Tzu
In the absence of orders, go find something and kill it.
Field Marshal Erwin Rommel
1. If it moves, shoot it.
2. If it doesn't move, bump it with your ship then shoot it.
3. When in doubt -- Shoot it!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, scram it, shoot it and call for back-up.
9. Charisma won't help you in a Gate Camp.
Sun Tzu
In the absence of orders, go find something and kill it.
Field Marshal Erwin Rommel
1. If it moves, shoot it.
2. If it doesn't move, bump it with your ship then shoot it.
3. When in doubt -- Shoot it!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, scram it, shoot it and call for back-up.
9. Charisma won't help you in a Gate Camp.