- Kills
- 0
- +0 in the last 90 days
- Losses
- 4
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 4
- Danger Ratio
- 75%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 46.0M
- Balance
- -46.0M
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 25%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken6.4K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
YOUR AD COULD BE HERE.
(1) No such thing as a 'Neutral'
(2) If there's more than one, run
(3) No pod killing in High Sec is a newbie myth
(4) Remember its just a game
(5) "Warp to 0" isn't always a good idea
(6) Concord does not provide safety, just consequences
(7) No Risk = No Fun
(8) Never ever leave station without updating your clone!
(9) "HELP HELP WARP TO ME" usually ends at a cloning vat
(10) Always Points THEN webs
(1) No such thing as a 'Neutral'
(2) If there's more than one, run
(3) No pod killing in High Sec is a newbie myth
(4) Remember its just a game
(5) "Warp to 0" isn't always a good idea
(6) Concord does not provide safety, just consequences
(7) No Risk = No Fun
(8) Never ever leave station without updating your clone!
(9) "HELP HELP WARP TO ME" usually ends at a cloning vat
(10) Always Points THEN webs