- Kills
- 17,428
- +0 in the last 90 days
- Losses
- 636
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 100%
- ISK destroyed
- 22.56T
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 17,428
- Losses
- 636
- Danger Ratio
- 98%
- Final Blows
- 2,069
- Points
- 17,428
ISK
- Destroyed
- 22.56T
- Lost
- 108.62B
- Balance
- +22.46T
- ISK Efficiency
- 100%
Solo
- Solo Kills
- 613
- Solo Ratio
- 4%
- Avg Kills/Day
- —
Other
- NPC Losses
- 13
- NPC Loss Ratio
- 2%
- Activity
- Inactive
Damage Dealt187.4M
Damage Ratio · 95%
Damage Taken10.7M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
No alliance ever achieves anything.
If you win against another alliance, they were obviously bad (if they weren't, they hadn't lost), and that victory is not worth mentioning. If you fight hard, push forward, but get pushed back in the end, you were obviously horrible. If you take all their high-ends but no space, you obviously weren't good enough to take space (you get this even when the "defenders" lose fleet after fleet against you). If you take space, that space wasn't really defended anyway (we were distracted and didn't want it anyways and our leaders were AFK and and and ... we can get it back later when you grow bored!).
Oh, and if against all odds and best forum efforts you still manage to catch one of the super-fast goalposts, you surely had at least one other alliance help you, so you suck because you didn't do it alone.
If you win against another alliance, they were obviously bad (if they weren't, they hadn't lost), and that victory is not worth mentioning. If you fight hard, push forward, but get pushed back in the end, you were obviously horrible. If you take all their high-ends but no space, you obviously weren't good enough to take space (you get this even when the "defenders" lose fleet after fleet against you). If you take space, that space wasn't really defended anyway (we were distracted and didn't want it anyways and our leaders were AFK and and and ... we can get it back later when you grow bored!).
Oh, and if against all odds and best forum efforts you still manage to catch one of the super-fast goalposts, you surely had at least one other alliance help you, so you suck because you didn't do it alone.