- Kills
- 1
- +0 in the last 90 days
- Losses
- 12
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 7%
- ISK destroyed
- 233.0M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1
- Losses
- 12
- Danger Ratio
- 100%
- Final Blows
- 1
- Points
- 1
ISK
- Destroyed
- 233.0M
- Lost
- 3.23B
- Balance
- -3.00B
- ISK Efficiency
- 7%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt2.1K
Damage Ratio · 1%
Damage Taken149.7K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Security status: Empire restrictions-
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5
***Racial Jammers***
Caldari- gravimetric
gallente-ion field
Amarr- White noise
minmitar- phase inversion
general - initiated multispect ecm 1
** Damage types ***
Guristas - Kinetic / Thermal (weak against kinetic)
Serpentis - Thermal / Kinetic (weak against
thermal)
Blood Raider - Thermal / EM (weak against EM)
Sansha's Nation - EM / Thermal (weak against
EM)
Angel Cartel - Kinetic / Explosive / Thermal (weak
against explosive)
Mordus Legion - Thermal / Kinetic
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Gallente Navy - Explosive
Thukker Tribe - Thermal / Explosive