- Kills
- 2
- +0 in the last 90 days
- Losses
- 4
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 2
- Losses
- 4
- Danger Ratio
- 75%
- Final Blows
- 1
- Points
- 2
ISK
- Destroyed
- 0
- Lost
- 456.0M
- Balance
- -456.0M
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 25%
- Activity
- Inactive
Damage Dealt3.9M
Damage Ratio · 99%
Damage Taken22.7K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Θ
Auto-Reject is a way of life in Eve
Please send Eve-Mail
https://i.imgur.com/8Bt0Vy1.png
Hacking (cargo scan it first!):
- Data (data sheets, blueprints, skill books)
- Parts (datacores, decryptors, electronic parts, salvage)
- Materials (carbon, production materials, salvage)
- Equipment (hydrogen batteries)
- Scraps (scrap materials)
Auto-Reject is a way of life in Eve
Please send Eve-Mail
https://i.imgur.com/8Bt0Vy1.png
Hacking (cargo scan it first!):
- Data (data sheets, blueprints, skill books)
- Parts (datacores, decryptors, electronic parts, salvage)
- Materials (carbon, production materials, salvage)
- Equipment (hydrogen batteries)
- Scraps (scrap materials)