- Kills
- 1
- +0 in the last 90 days
- Losses
- 54
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 3%
- ISK destroyed
- 1.22B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1
- Losses
- 54
- Danger Ratio
- 98%
- Final Blows
- 0
- Points
- 1
ISK
- Destroyed
- 1.22B
- Lost
- 40.47B
- Balance
- -39.25B
- ISK Efficiency
- 3%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 2%
- Activity
- Inactive
Damage Dealt3.4K
Damage Ratio · 1%
Damage Taken641.5K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
TODAY IS A GOOD DAY TO DIE - FLATLINERS
What has a higher chance of getting a 1.
Throwing a four-sided dice once;
or throwing a six-sided dice twice?
The answer is the secret to multispectral jammers.
Due to popular demand -
A four-sided dice has 25% probability of throwing a one;
When throwing a six-sided dice twice, the probability of throwing a 1 at least once is 31%.
What has a higher chance of getting a 1.
Throwing a four-sided dice once;
or throwing a six-sided dice twice?
The answer is the secret to multispectral jammers.
Due to popular demand -
A four-sided dice has 25% probability of throwing a one;
When throwing a six-sided dice twice, the probability of throwing a 1 at least once is 31%.