- Kills
- 100
- +0 in the last 90 days
- Losses
- 21
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 83%
- ISK destroyed
- 17.27B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 100
- Losses
- 21
- Danger Ratio
- 100%
- Final Blows
- 13
- Points
- 100
ISK
- Destroyed
- 17.27B
- Lost
- 3.63B
- Balance
- +13.64B
- ISK Efficiency
- 83%
Solo
- Solo Kills
- 1
- Solo Ratio
- 1%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt60.9K
Damage Ratio · 38%
Damage Taken101.4K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Alt of Suprise
Welcome to EVE, please select your difficulty:
Caldari
Novice
Easy
Normal
Hard
Impossible
=-=MINMATAR=-=
ΞνΞ
Ex [.5.]
Ex LV
Ex 42
Pretend I said something witty...
Advice for inexperienced players:
➀ If it's too expensive to die in, then it's too expensive to fly in.
➁ Don't mix your guns.
➂ Don't mix your tank.
➃ Don't use Autopilot.
➄ Learn to use D-Scan.
➅ Have an escape plan.
➆ Make use of "safe" bookmarks.
➇ Don't warp to belts/celestials at 0.
*** Stacking Penalities ***
1st mod: c(1) = 100,000% effectiveness
2nd mod: c(2) = 86,9119842% effectiveness
3d mod: c(3) = 57,1037996% effectiveness
4th mod: c(4) = 28,2469117% effectiveness
5th mod: c(5) = 10,5988834% effectiveness
*** Targeting systems ***
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordus - Kinetic / Thermal
*** Main Damage type to shoot at the enemy ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
WormHole Travel Guide
Class 1 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 C125 D364 D382 G024 I182 L005 N766 R943
Class 3 C247 L477 M267 N968 O477 O883 X702 Z006
Class 4 E175 M609 M001 O128 T405 X877 Y683 Z457
Class 5 C008 H296 H900 L614 M555 N062 N432 N770 V911
Class 6 A982 B041 R474 S804 U319 U574 V753 W237
Welcome to EVE, please select your difficulty:
Caldari
Novice
Easy
Normal
Hard
Impossible
=-=MINMATAR=-=
ΞνΞ
Ex [.5.]
Ex LV
Ex 42
Pretend I said something witty...
Advice for inexperienced players:
➀ If it's too expensive to die in, then it's too expensive to fly in.
➁ Don't mix your guns.
➂ Don't mix your tank.
➃ Don't use Autopilot.
➄ Learn to use D-Scan.
➅ Have an escape plan.
➆ Make use of "safe" bookmarks.
➇ Don't warp to belts/celestials at 0.
*** Stacking Penalities ***
1st mod: c(1) = 100,000% effectiveness
2nd mod: c(2) = 86,9119842% effectiveness
3d mod: c(3) = 57,1037996% effectiveness
4th mod: c(4) = 28,2469117% effectiveness
5th mod: c(5) = 10,5988834% effectiveness
*** Targeting systems ***
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordus - Kinetic / Thermal
*** Main Damage type to shoot at the enemy ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
WormHole Travel Guide
Class 1 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 C125 D364 D382 G024 I182 L005 N766 R943
Class 3 C247 L477 M267 N968 O477 O883 X702 Z006
Class 4 E175 M609 M001 O128 T405 X877 Y683 Z457
Class 5 C008 H296 H900 L614 M555 N062 N432 N770 V911
Class 6 A982 B041 R474 S804 U319 U574 V753 W237