Pilot
Zedicon Prime
AmarrAmarr
- Kills
- 3
- +0 in the last 90 days
- Losses
- 19
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 11%
- ISK destroyed
- 75.9M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 3
- Losses
- 19
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 3
ISK
- Destroyed
- 75.9M
- Lost
- 601.8M
- Balance
- -525.8M
- ISK Efficiency
- 11%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt10.8K
Damage Ratio · 28%
Damage Taken27.5K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
"Z" or "Zip", as her friends call her, is scouting this galaxy as part of a mapping campaign. She spends most of her time studying, trying out new ships, and enjoying life as a social butterfly. What has she found all the way out there on the edges of colonized Space?
Z's father is what the Amarr call a Holder, and she grew up around successful landowners like him who were talented at managing their slaves without incident. She learned about the Amarr beliefs from some of them, even though the center of that empire was fairly far from her family home. While she might mention him and the others who raised her, Z keeps her family and friends private.
Traveling with a slaver to help her when transporting new and recovered slaves, those who don't know her or this might assume the man with her is a bodyguard or capable-looking friend. They tend to speak casually to each other, giving nothing away, sometimes even in local accents, blending right in. You might only ever see her or him become stern and intimidating when a new-capture aboard their ship gets out of hand, though Z, at least, does her best to be clever, eloquent, and graceful, disarming such people with her charm and empathy instead.
While she has many passions, interests, and hobbies, reuniting kidnapped slaves with the Masters they miss is one of her favorites. Not all slaves long to be freed. Some were not liberated, but ripped from their families, destinies, and callings, denied their submissive nature, which she, when she can, restores.
Z's father is what the Amarr call a Holder, and she grew up around successful landowners like him who were talented at managing their slaves without incident. She learned about the Amarr beliefs from some of them, even though the center of that empire was fairly far from her family home. While she might mention him and the others who raised her, Z keeps her family and friends private.
Traveling with a slaver to help her when transporting new and recovered slaves, those who don't know her or this might assume the man with her is a bodyguard or capable-looking friend. They tend to speak casually to each other, giving nothing away, sometimes even in local accents, blending right in. You might only ever see her or him become stern and intimidating when a new-capture aboard their ship gets out of hand, though Z, at least, does her best to be clever, eloquent, and graceful, disarming such people with her charm and empathy instead.
While she has many passions, interests, and hobbies, reuniting kidnapped slaves with the Masters they miss is one of her favorites. Not all slaves long to be freed. Some were not liberated, but ripped from their families, destinies, and callings, denied their submissive nature, which she, when she can, restores.