- Kills
- 25
- +0 in the last 90 days
- Losses
- 47
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 11%
- ISK destroyed
- 1.51B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 25
- Losses
- 47
- Danger Ratio
- 100%
- Final Blows
- 20
- Points
- 25
ISK
- Destroyed
- 1.51B
- Lost
- 12.28B
- Balance
- -10.77B
- ISK Efficiency
- 11%
Solo
- Solo Kills
- 15
- Solo Ratio
- 60%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt270.9K
Damage Ratio · 30%
Damage Taken622.9K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Main Damage type to shoot at the enemy:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Damage type to protect against:
Guristas - Kinetic & Thermal
Serpentis - Kinetic & Thermal
Mordus - Kinetic & Thermal
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Kinetic, Explosive
Mercenary - Kinetic, EM, Thermal & Explosive
Amarr Empire - EM & Thermal
Caldari State - Kinetic & Thermal
Gallente Federation - Kinetic & Thermal
Minmatar Republic - Explosive
Jaguar - Overload hardener, keep 6 km
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Damage type to protect against:
Guristas - Kinetic & Thermal
Serpentis - Kinetic & Thermal
Mordus - Kinetic & Thermal
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Kinetic, Explosive
Mercenary - Kinetic, EM, Thermal & Explosive
Amarr Empire - EM & Thermal
Caldari State - Kinetic & Thermal
Gallente Federation - Kinetic & Thermal
Minmatar Republic - Explosive
Jaguar - Overload hardener, keep 6 km