Capsuleers.app logo CAPSULEERS.APP
Kills
76
+3 in the last 90 days
Losses
76
+2 in the last 90 days
50%
Efficiency
ISK Efficiency 97%
ISK destroyed
124.60B
+846.4M in the last 90 days
Activity
Low
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
76
Losses
76
Danger Ratio
88%
Final Blows
10
Points
17

ISK

Destroyed
124.60B
Lost
3.75B
Balance
+120.85B
ISK Efficiency
97%

Solo

Solo Kills
7
Solo Ratio
9%
Avg Kills/Day
—

Other

NPC Losses
9
NPC Loss Ratio
12%
Activity
Low
Damage Dealt98.3K
Damage Ratio · 9%
Damage Taken977.6K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio



╔═ ═╗
╲ ╱
╳
╱ ╲
╚═ ═╝


1.1 Systems

The system forms the backbone of EVE, providing a point to which
pilots may connect to to talk to each other, and a point for other
systems to connect to, forming an EVE network. The only network
configuration allowed for EVE systems is that of a spanning tree [see
Fig. 1] where each system acts as a central node for the rest of the
net it sees.


[ System 15 ] [ System 13 ] [ System 14]
/ \ /
/ \ /
[ System 11 ] ------ [ System 1 ] [ System 12]
/ \ /
/ \ /
[ System 2 ] [ System 3 ]
/ \ \
/ \ \
[ System 4 ] [ System 5 ] [ System 6 ]
/ | \ /
/ | \ /
/ | \____ /
/ | \ /
[ System 7 ] [ System 8 ] [ System 9 ] [ System 10 ]